Board Thread:Administrative/@comment-4651179-20140403020704/@comment-1009000-20140514220709

OK, I realize this is not going to seem very constructive, as it is not based on a practical point of view, but a purely theoretical. It bugs me to have a reality number for video games, because from where I stand, they don't represent one reality per game, but in fact an infinite number of realities - each game, that is. Think about it: whereas a comic or a movie will give you the same story every time, a game gives a different experience every time it is played by every player. No two players move exactly the same way. Now you might consider his point laughable, but if we take the whole multi/omniverse thing serious for a second, every individual player's experience is a valid, separate reality, however small the differences may be. So not one reality number, but in fact an infinite number. By that rationale, assigning them TRNs seems kind of crazy (and yes, I realize, a few of them have even been assigned official numbers). If anything, the template solution would seem to work its way around that.