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Marvel Database

History

Arakko (Earth-616) from X-Men Vol 5 12.jpg

Arakko was a sister entity of Krakoa. Both were once part of Okkara, a sentient island that existed in the South Pacific. Several thousands years prior to the Modern Age, Okkara was attacked by an enemy wielding a twilight sword and was split into two creatures, Krakoa and Arakko. Apocalypse arrived with his First Horsemen and sealed away the enemy; however, both Arakko and the Horsemen had to be sealed away with them, leaving Krakoa feeling mournful and lonely.[5] It was later revealed that Genesis decided to make the ultimate sacrifice and lead the remaining mutants to Amenth with Arakko to hold off the Daemons, while Apocalypse remained on Earth to prepare mutantkind for the enemy's eventual return.[2]

Arakko and its mutant population were stranded in the dark dimension of Amenth, home to various Daemons. Once there, one tenth of the Arakki mutants fled into the wasteland, overwhelmed by the demonic nature of Amenth. They were later captured by the forces of Annihilation and were forced to breed with Daemons to create a new warrior sub-race, the Summoners.[4] The mutant alchemists and wizards combined their powers to create ten towers which would protect them from the Daemons' threat. As thousands of years passed, the mutants kept warring with the Daemons in a seemingly endless war. Eventually Genesis, wife of Apocalypse and mother of his Horsemen, gathered an army and rode out to end the threat of Amenth for good, but she and what was left of the army were forced to return after a disastrous encounter with fellow mutant and former ally White Sword. Then Isca, former ally turned traitor returned, and informed Genesis that Annihilation, the dark god of Amenth and leader of the Daemons, offered her a duel with the fate of their peoples at stake. Genesis accepted the challenge, but lost. Genesis and Annihilation merged, and the mutants of Arakko would thenceforth serve Annihilation. Annihilation sent Summoner, son of the Horseman of War, to go find his grandfather, ostensibly in order for him and Krakoa to help them defeat the Daemons[4], but in truth, to trick him into opening a gateway between Amenth and Krakoa, paving the way for the Daemons to invade Earth.[6]

The small piece of Arakko that Summoner was sent on, known as the Arak Coral, later appeared off the southern coast of Krakoa. Cyclops along with his children, Cable and Prestige explored the new landmass before the two islands merged into one.[7] After the Summoner made his betrayal clear, Omniversal Majestrix Saturnyne intervened in the conflict, arranging for a contest of champions between the forces of Arakko and Krakoa. Each side would rally their champions and participate in a series of contests, with the fate of Earth at stake. When the Summoner returned to assemble their Swordbearers, which included Redroot, Arakko's translator, the Summoner informed Arakko that sadly it would not be joined with its other anytime soon.[8]

The Krakoan mutants won the contest and Saturnyne decreed that one Krakoan mutant and one Arakki mutant would exchange places, to mark the end of the conflict. Genesis chose Apocalypse to join her and their children in Amenth, while Apocalypse chose Arakko itself, along with all the mutants living on it, to take his place on Earth.[9]

After finally returning to Earth, Arakko tried to reunite with Krakoa, but time had changed both of them, even speaking two totally different languages and apparently didn't love each other anymore, so they both decided to stay separate.[3]

After the planet Mars was made hospitable for life during the Hellfire Gala, Exodus, with the aid of Jean Grey and Lactuca the Knower, uprooted the island and sent it to Mars so that the Arakki mutants could claim the red planet as the capital of the Solar System and the first mutant world.[1]

Points of Interest


Residents/Citizens of Arakko

Notes

  • Arakko is Okkara in reverse and an anagram of Krakoa.
  • According to Prestige, Arakko's language (Arakki)[16] is similar to singing.[7]
  • As seen with the Swordbearers of Arakko, a majority of the mutants born in Arakko are naturally born with immense longevity.

Trivia

  • Arakko has twenty times more mutants than Krakoa.[3]

See Also

Links and References

Footnotes

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