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History

Tark developed a reputation for taking dangerous assignments regardless of compensation. As an investigator he focused on missing persons and stolen items.

He was hired to assassinate the Twelve Knights of Archimage, but ended up allying himself with Mantra, the last surviving knight.[2]

Warstrike's visions frequently drew him into perilous situations. He was aware of the Entity on the Moon's call,[3] and later became involved in the conflict on the Godwheel.[4]

As Strike, Tark organized with a group of ultras and dimensionally-displaced X-Men villains as the new Exiles.[5]

Attributes

Powers

  • Wetware Implants: Warstrike received physical enhancement from a black market wetware surgeon. He gained Ultra strength, agility, endurance, reflexes, and perceptions. He was also provided with a healing factor and two guarantees: Sometimes it would work and sometimes it would not. In practice, Warstrike's rate of healing varies for each set of injuries. At times he can shrug off heavy gunfire wounds in seconds, other times he heals like a normal man.
  • Accelerated Probability: Warstrike possesses the ability to read probabilities and thus predict outcomes before they happen. Known as "Going on the wire", a phenomenon that is extremely addictive to him. Typically triggered by an adrenaline surge, Warstrike's power allows him to see all possible outcomes to a situation, letting him choose the course of action that will benefit him best.
  • Precognition: In addition to Going on the Wire, Warstrike also experiences precognitive dreams filled with metaphorical symbolism about the future.
  • Psychometry: He also has the power of psychometry letting him read the history of an object he's touching.

Abilities

Detective skills, skilled combatant

Paraphernalia

Weapons

Various weapons

See Also

Links and References

References

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