The son of the Celtic god Ogma, Caber became renowned among the Tuatha de Dannan for his caustic sense of humor and biting satire. He served as both the bard and poet of the Tuatha de Dannan at the time his uncle Nuada was succeeded by the half-Fomorian Bres as ruler, and became the first and most vocal opponent of the tyranny that characterized Bres’ reign. It was Caber’s constant criticism and ridicule of Bres that inspired the rest of the Tuatha de Dannan to eventually rise against Bres and expel the Fomorian king.
In modern times, when his uncle Leir felt honor bound to aid the Asgardians against the Heliopolitan god of evil Seth as repayment for Thor previously helping Leir vanquish one of Seth’s beasts from Otherworld, Caber accompanied Leir on his mission (even though the Tuatha de Danaan and Asgardians had until that time been hereditary enemies). Tír na nÓg’s greatest warriors, led by Leir and Caber, were deployed to defend Asgard against Seth’s invading forces. Caber initially fought alongside the Asgardian sorceress Lorelei to push back Seth’s minions. As Seth’s invading army continued its unrelenting assault on Asgard, Caber used his superhuman speed to battle several of Seth’s beasts at once while poking fun at his uncle Leir’s conceited demeanor. Asgardian reinforcements eventually arrived, Seth was defeated, and the Tuatha de Danaan returned to Otherworld.
Soon after, Leir fended off a troll sent to attack a Tuatha de Danaan village by the Fomorians. Driven by vengeance, Leir led Caber and a troop of Celtic warriors into the Dark Realm of the Fomorians to kill their enemies in retaliation. But before Caber and Leir were able to attack the Fomorians, the Dagda conjured a swarm of hornets which caused the would-be combatants to scatter in order to prevent an escalation of hostilities between the Tuatha de Danaan and the Fomorians.
Months later, the Dagda channeled his magic through an ancient druidic temple to locate the Asgardian realm after it drifted into the Negative Zone because its anchor to Earth, the Bifrost, had been severed. At Leir’s request, the Dagda opened a mystic gateway from Otherworld to Asgard. However, once Leir boastfully revealed his plans to venture to Asgard in order to claim the Asgardian warrior Sif as his bride, Caber realized that Leir’s aggression would likely spark a war between the Tuatha de Dannan and the Asgardians and pleaded with the Dagda to immediately close the gateway. But the Dagda was unable to close the gateway before Leir jumped through, forcing Caber to follow Leir into Asgard in an effort prevent his uncle from blundering into a conflict with the Asgardians. As Leir infiltrated Sif’s private chambers and proposed to her, Caber was subdued by the Warriors Three. However, further hostilities were averted after Leir emerged with Sif, who accepted his proposal on the conditions that Leir first transport her to Earth to find the missing Thor, and then defeat a champion of her choice.
Pursuant to their agreement, Caber and Leir accompanied Sif to Earth (in undercover disguises conjured by Sif) in an attempt to locate Thor. The trio eventually located Thor (along with Hercules and Eric Masterson) in the Black Galaxy, and Sif explained to him that Asgard was in danger of being destroyed as a result of a battle between the fire giant Surtur and the ice giant Ymir. Caber and Leir transported the heroes back to Asgard, and assisted the Asgardians in the defense of their city from the devastation wrought by Surtur and Ymir. Using his speed, Caber saved Leir and Hercules from an attack by Ymir. Surtur and Ymir fought over the Twilight Sword, and while they were distracted, Thor transported them both into the Sea of Eternal Night. Following the battle, Leir angrily confronted Thor, believing him to be the champion of Sif’s choice whom he would have to defeat in order to win Sif’s hand in marriage. However, Sif revealed that she was her own champion, and sent Leir reeling backward into a fountain with a strike from her sword – prompting Caber to laugh at his uncle’s unique approach to courtship.
When the industrial entities known as the Manchester Gods materialized in Otherworld and began assimilating the landscape, Caber was sent as an emissary to seek assistance from other pantheons. He raced to the realm of Asgardia, were his eloquent words swayed most Asgardians, such as Thor, to his cause. However, the Asgardian All-Mother deemed the matter to be an internal conflict of the Tuatha de Dannan and, pursuant to the Council of Godheads’ pact of noninterference, publicly forbade any Asgardians from getting involved. However, the All-Mother then secretly mandated Loki to travel to Otherworld and aid the Celtic gods in order to circumvent the noninterference pact, as they believed it was in Asgardia’s best interest for Otherword to be at peace. Later, Caber returned to Otherworld and was among the heroes assembled by King Arthur in Camelot to rally the alliance of Otherworld factions for battle against the Manchester Gods.
Caber possesses all the various superhuman attributes common to the Celtic gods.
Superhuman Strength: Caber, like all Celtic gods, possesses superhuman strength. However, the Celtic gods are physically weaker than some other god pantheons on average, such as the Olympians and Asgardians. Caber's strength is about average for a male member of his race and can lift about 25 tons.
Superhuman Speed: Caber can run and move at speeds that are beyond the physical capabilities of the finest human athlete. Caber is the fastest of all the Celtic gods and can run several hundred miles an hour. While the exact limit of his speed isn't known, he can't reach the speed of sound, which is roughly 770 miles per hour.
Superhuman Stamina: Caber's advanced musculature produces considerably less fatigue toxins during physical acitivty than the musculature of a human. At his peak, Caber can exert himself for about 24 hours before the build up of fatigue toxins in his blood begins to impair him.
Superhuman Durability: Caber's body is much tougher and more resistant to physical injury than the body of a human being. He can withstand high caliber bullets, exposure to temperature extremes, powerful energy blasts, and great impact forces without being injured. His joints, muscles, and skin are also particularly well adapted to sustain the intense rigors of running at tremendous velocities without suffering wear and tear. Caber's sensory output is also specially developed for the rigors of moving at great velocities, enabling him to see, hear, and smell normally.
Superhumanly Dense Tissue: Caber's skin, muscle, and bone tissues have about 3 times the density as the same tissue in the body of a human being. This contributes, at least somewhat, to Caber's weight and superhuman strength.
Superhuman Agility: Caber's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete.
Superhuman Reflexes: Caber's reflexes are similarly enhanced and are superior to those of the finest human athlete, and most other gods for that matter. Caber's reflexes are practically instantaneous and enable him to react while moving at high velocities, such as jumping or ducking or making turns just as a human does while running.
Regenerative Healing Factor: Despite his body's great resistance to injury, it is possible for Caber to be hurt like any other member of his race. Like all other Celtic gods, Caber's accelerated metabolism and the mystical energies of his godly life force enable him to rapidly heal damaged bodily tissues much faster and more extensively than a human is capable of. He can't, however, regenerate missing limbs or organs, at least not without the aid of powerful and outside mystical forces.
Superhuman Longevity: Much like the Asgardians, Caber and his race age at a dramatically slower pace than humans do after reaching adulthood. However, unlike the Olympian gods, Caber isn't fully immune to the effects of aging. His body is immune, however, to all known Earthly diseases and infections.
Caber is a good hand to hand combatant, though he tends to rely more on his speed than unarmed combat. However, he can be a formidable opponent coupling his natural physical strength with his combat training while moving at high velocities. Doing so would greatly increase the force of any punches or kicks he could land and make it extremely difficult for most beings to even see him, let alone fight him.
As with most other beings, Caber's ability to physically exert himself, particularly at the speeds he's capable of reaching, can be impaired by the need of food, drink, and physical fatigue.
- 11 appearance(s) of Cairbre (Earth-616)
- 3 appearance(s) in handbook(s) of Cairbre (Earth-616)
- 1 mention(s) in handbook(s) of Cairbre (Earth-616)
- 6 image(s) of Cairbre (Earth-616)
- 1 quotation(s) by or about Cairbre (Earth-616)