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Quote1 Hi-ya Cappy. How's it hangin'? Quote2
Spider-Man

Appearing in "Introducing, Captain Britain"

Reprint of the 1st story from
Marvel Team-Up #65

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  • Jean DeWolff's vintage Roadster
  • Arcade's garbage truck

Synopsis for "Introducing, Captain Britain"

Reprint of the 1st story from
Marvel Team-Up #65

After getting a letter from the Dean of Students telling him to be in his office at 9:30 sharp, Peter Parker finds that his luck is just as bad as ever as he oversleeps and is forced to web-sling across the city just to make it on time. Despite his best efforts, Peter ends up showing up an hour late. When he arrives he's introduced to Brian Braddock, a student from Thames University in England who has come to New York on an student visit. The Dean explains that he has come to ask Peter to board Brian at his apartment since he signed the consent form that allows ESU to house foreign students to ESU attendees that have their own property. Boxed in and being offered $50 a week, Peter decides to accept it but is concerned that taking in Brian could possibly compromise his secret identity as Spider-Man. Peter then takes Brian out to meet his friends at the Coffee Bean.

Meanwhile, at London's Heathrow Airport, members of the British branch of the Maggia crime organization have sought the international assassin known as Arcade to carry out an order to kill Brian Braddock, who, along with a couple dozen others, is suspected to be Captain Britain. They're unaware that they are being spied on by a mysterious woman, who remarks that "the Braddock boy is on his own."

Back in America, it is nightfall, and Peter checks to see if Brian is asleep before changing into Spider-Man and going into action. However, Brian is restless and unable to sleep when he's called to the window by the sound of a speeding fire truck. It is then that he spots Spider-Man swinging out of Peter's bedroom window. Finding Peter's room empty and not sure if Spider-Man is a hero or a villain, he assumes that Peter may have been kidnapped by Spider-Man and changes into Captain Britain.

He then attacks Spider-Man, catching the Wall-Crawler completely off guard. A fight ensues as Spider-Man runs away from Captain Britain in order to get a measure of the man's abilities. Noticing that his powers are derived from his Star Scepter, Spider-Man tricks Captain Britain into following him into a construction site and manages to snare the Scepter with a web line. Spider-Man then saves Captain Britain before he falls to his death. Spider-Man explains that he "works with Peter Parker" by giving him exclusive photos for the Daily Bugle. This somewhat false story appeases Captain Britain, and they both chalk up the attack to Britain being a novice super-hero.

Captain Britain explains his origins to Spider-Man; he was sought after by a criminal known as the Reaver, and when trying to escape his men on motorcycle, he was forced to drive it off a cliff, ending up in a horrible crash. Surviving, he was drawn toward the mystical Siege Perilous and was confronted by Merlyn and the Lady of the Northern Skies. They explain that they have come to him as a test of faith and see if he is worthy of being a champion against villains such as the Reaver. They gave him the choice of choosing the Sword of Might or the Amulet of Right. Brian chose the amulet, and they would transform him into Captain Britain, the champion of the land. He had many adventures clashing with various super-villains before coming to America.

With the battle over, the two heroes decide to duck into hiding as a police dispatch led by Captain Jean DeWolff is speeding through the area after reports of the fight between Spider-Man and Captain Britain were called into the police. They are, however, ambushed by Arcade and his minions, who capture the two heroes in a specially rigged garbage truck. After blowing past DeWolff, he takes them off to assassinate them.

Appearing in "Murder World"

Reprint of the 1st story from
Marvel Team-Up #66

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  • Jean DeWolff's vintage Roadster

Synopsis for "Murder World"

Reprint of the 1st story from
Marvel Team-Up #66

Spider-Man and Captain Britain wake up to find themselves trapped in gigantic transparent spheres that act as pinballs for part of Arcade's Murderworld, a gigantic and lethal amusement park that he uses to murder the people that he has been hired to carry out. Inside his control room, Arcade boasts to his assistants Miss Locke and Mr. Chambers about how the Maggia offered to pay him a million dollars to eliminate Captain Britain. Simultaneously, he sets the balls in motion in a gigantic pinball machine with electrified bumpers and a spike pit at the bottom. As Spider-Man and Captain Britain are jostled around, Spider-Man almost gives up but finds renewed strength by thinking about Mary Jane.

Smashing himself free, Spider-Man then breaks Captain Britain out of his ball just before he can roll into the death pit. Arcade next unleashes his "doom-ball," a giant pinball that protrudes massive spikes. As the two heroes are rooted to the spot, the ball suddenly disappears and trap doors open beneath them, sending them down slides into two separate rooms. While Spider-Man has to face off against a cowboy-themed robot called "Kid Cyborg," Captain Britain finds himself in a more elaborate trap. At the end of a hall of mirrors, the Captain sees a gigantic treasure-scoop game with Courtney Ross trapped inside a clear cylinder. Rushing to the controls to save her, the Captain finds that the mirrors create robotic duplicates of himself fashioned after the distorted reflections. He fights off these robots and continues his way to the controls.

Meanwhile, Spider-Man makes short work of the Kid Cyborg robot and finds himself assaulted by a holographic projection of a war zone. Finding the room's wall, Spider-Man rips his way through the metal panels and crawls his way through Murderworld's inner workings. Unsure how to sabotage Murderworld, Spider-Man takes some advice he got from the Thing and just starts tearing the place apart. Captain Britain finally gets to the controls and notices that Courtney is running out of air. Just then, the door then slams shut, and the room begins to fill with water, tactics that Arcade has implemented to make the rescue more of a challenge.

Spider-Man manages to get himself into the main hallway, and Arcade, not wishing to get caught, opens a sliding panel revealing Captain Britain's plight. Spider-Man rescues him from the flooded room, and they both work together to free Courtney. Arcade then attempts to gas them, but the damage that Spider-Man has done to the controls causes the control room to short out and set off explosions all over the facility.

With Arcade's threat over, Spider-Man, Captain Britain and Courtney Ross make their escape and find themselves exiting a manhole in New York City. They are spotted and picked up by Jean DeWolff, who explains that they learned from Interpol that some top men in the Maggia put a hit on Captain Britain. She explains that someone killed the Maggia bosses afterward, and once they learned of the plot against Captain Britain, Interpol contacted the New York police. After all the explanations are made, Jean then allows Spider-Man to go free.

Meanwhile, back in Murderworld, Arcade, Miss Locke and Mr. Chambers assess the damages. When Chambers asks what they are going to do next, Arcade simply laughs it off and tells them that they're going to rebuild a new, more elaborate Murderworld before having a rematch against Spider-Man.

Appearing in "The Black Knight"

Reprint of the 1st story from
Hulk Comic (UK) #57

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Synopsis for "The Black Knight"

Reprint of the 1st story from
Hulk Comic (UK) #57

Trying to locate the tomb of King Arthur, the Knight and Captain Britain discover a mysterious sea full of islands but are attacked by the dragon Kharad Dur. They defeat it, thanks to the intervention of an elvish stowaway, but only Captain Britain can locate the correct island on which to continue their quest.

Appearing in "The Black Knight"

Reprint of the 1st story from
Hulk Comic (UK) #58

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Synopsis for "The Black Knight"

Reprint of the 1st story from
Hulk Comic (UK) #58

The Knight, Captain Britain and Jackdaw locate the island on which King Arthur is buried, but are attacked by three stone giants which were hidden inside the standing stones. The dragon power shows the Knight that giants are exerting a mental power to hold down some great force...

Appearing in "The Black Knight"

Reprint of the 1st story from
Hulk Comic (UK) #59

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Synopsis for "The Black Knight"

Reprint of the 1st story from
Hulk Comic (UK) #59

With the assistance of Jackdaw's mental powers, the Knight destroys the stone guardians of King Arthur's tomb-and Arthur is resurrected! The Knight returns Excalibur to its rightful owner.

Appearing in "The Black Knight"

Reprint of the 1st story from
Hulk Comic (UK) #60

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Synopsis for "The Black Knight"

Reprint of the 1st story from
Hulk Comic (UK) #60

His mission accomplished, Captain Britain (with the elf Jackdaw) is magically sent back to Earth by King Arthur, who then departs for Camelot with the Black Knight as Necromon gathers his forces for the final assault. Meanwhile, Vortigen is summoned by Herne the Hunter, and Merlyn commands Weyland the smith to reforge the Black Knight's Ebony Blade!

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