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Attributes

Power Grid[2]
:Category:Power Grid/Fighting Skills/Some Training:Category:Power Grid/Energy Projection/Multiple Types:Category:Power Grid/Durability/Normal:Category:Power Grid/Speed/Warp:Category:Power Grid/Speed/Normal:Category:Power Grid/Strength/Normal:Category:Power Grid/Intelligence/Learned

Powers

Sorcery: Though his powers have greatly diminished with age, Darklore is able to manipulate mystical energy to perform a variety of effects;

  • Mystical Blasts: Darklore can fire magical blasts.
  • Mystical Shields: Darklore can form mystical shields.
  • Dimensional Portals: Darklore can open dimensional portals.
  • Mystical Talismans: Darklore can access the energies of mystical talismans.

Former Sorcery Capabilities[]

  • Nether-Realms: In his youth, Darklore could gaze into and draw power and aid from nether realms.

Weaknesses

  • Familiar: Darklore requires his familiar, Meer'lyn, to control his magical energies or they rage out of control and incapacitate him.

Paraphernalia

Equipment

  • Familiar: Darklore keeps his familiar, Meer'lyn, with him at all times.

Trivia

  • Creator Jim Starlin is known to recycle names and concepts from his stories. Between 1976-1979 he wrote and penciled five short stories for Warren Publishing's book "Eerie" about Darklon the Mystic; one of his ancestors was Darklore II. Darklon even slightly resembles Marvel's Darklore and is also missing his left eye.
  • In that same issue Doctors Hoffstaedter and Bell and the Wildwood Hospital from Warlock #13 had cameo appearances, and Barry Bauman was mentioned.
  • The name also slightly resembles that of (Syzygy) Darklock, the wizard from Dreadstar whose left eye is replaced by a cyborg implant, another earlier Starlin creation.

See Also

Links and References

References