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Appearing in "Poison of the Blood"

Featured Characters:

Supporting Characters:

Antagonists:

  • Mysticology Inc.
    • Jackson Kubbard (Only appearance; dies)[1]

Other Characters:

  • Cagliostro (Mentioned)
  • Drug Addict (Unnamed) (Death)
  • Prisoner (Unnamed) (Death)
  • Gaston (First appearance) (Behind the scenes) (Only in flashback)
  • Regina (Only appearance)[1]
  • Daniel (Only appearance)[1]
  • NYPD
    • Fred

Races and Species:

Locations:

Items:

  • Dracula's Coffin (Only in flashback)

Synopsis for "Poison of the Blood"

Dracula has come to Manhattan to investigate a newspaper article about Jackson Kubbard, the founder of Mysticology Inc., wherein Kubbard claims to be the reincarnation of Dracula's hated enemy Cagliostro. Dracula intends to learn the truth and if need be slay the mystic who has plagued him for so many centuries.

Needing to sate his blood lust, Dracula attacks a man on the street, however to Dracula's misfortune this man is a junkie who's blood was tainted with heroin. Realizing what had happened, Dracula succumbs to the drug's effects and passes out. Dracula wakes up in a jail cell next to a man who was arrested before he could shoot up. Dracula feeds upon this fresh victim to cleanse himself of the tainted blood in his system and escapes out the barred windows in the form of a bat and continues his mission.

Tracking Kubbard, Dracula goes to the a popular coffee shop and spots a young woman named Madeline Rogers. Dracula is drawn to the amulet that she is wearing her that identifies her as a Mysticologist that follows Kubbard's teachings. Learning from her that Kubbard has planned a gathering for that night, she agrees to take Dracula along with her.

Along the way, Dracula is suddenly wracked with pain, and realizes that he is going through heroin withdrawal from the blood he drank from the junkie earlier that evening. Dracula fights off the pain and the two take a cab the rest of the way, as Dracula reflects on his travels from Europe to Manhattan. Arriving at the theater where Kubbard is planning on putting on his next performance, Dracula witnesses a sacrifice in progress.

However, before Kubbard kills the woman on the altar, he stops and spreads his message and boasts that he is the reincarnation of Cagliostro before resigning for the evening. Dracula has Madeline take him backstage to attempt to seek an audience with Kubbard. However the bouncer refuses to let them pass until Dracula uses his hypnotic will on him allowing Dracula passage, but leaving Rogers behind, who leaves feeling rejected.

Inside Kubbard's room, Dracula confronts him to learn the truth and Kubbard admits that he is nothing more than a fraud. Furious, and craving untainted blood, Dracula attacks Kubbard and feeds upon him. Kubbard's dying screams bring Madeline and the police coming to the property. Dracula easily fights past the police and is confronted by Madeline. Dracula admits that he used her for his own ends and that she is fortunate to still have her life. Dracula then turns into bat form and returns to the ship where his coffin waits for him to begin his daily rest leaving Madeline Rogers to return home to find her own direction in life.

Appearing in "Suffer Not A Witch..."

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

Races and Species:

Locations:

Events:

Synopsis for "Suffer Not A Witch..."

1691: Within Castle Dracula, Dracula broods before his brides, the three female vampires attempt to cheer up Dracula, however they only succeed in infuriating him further and he sends them away. On this night, Dracula does not want wanton pleasures, but a fitting bride to fill the void in his life.

While far off in the New World, in Salem Massachusetts, young Charity Brown dances out into the night even though the act goes against the teachings of the very religious Goodman Miles Alden. Dracula reaches out to the girl and asks her to call him master, offering her every desire. She agrees to let Dracula be her master and he marks her with his sign: a bat shaped mark on her breast.

She is unaware that she is watched by Goodman Alden who confronts her and attempts to have his way with her. However she fights him off and flees back into the village. Alden screams after her telling her there are other ways he can force her into giving him what he wants. When she returns to Salem, she is accosted by old women who notice her mark and accuses her of being a witch. She is pushed through a whirlwind trial and is found guilty and is sentenced to hanging. As she waits for the construction of the hanging tress, Alden visits the outside of her cell frequently to mock her predicament.

Meanwhile, Dracula has been rushing to the Americas to be by his chosen bride's side. Sensing danger, Dracula flies to the mainland and arrives too late and finds that Charity has already been executed and is dead. Furious, Dracula kills Alden with his bare hands and decides to punish the village for their abiding Brown's execution.

Dracula then tracks down a girl named Tituba and bites her making her his thrall and he orders her to wait twelve months to exact his revenge on the people of Salem when their memory of Chastity's execution has all but faded from memory. Dracula would turn and return home leaving Tituba to orchestrate the series of events that would lead to the Salem Witch Hunts of American History.

Appearing in "Zombie!"

This story is a reprint of the comic
Journey into Mystery #5.

Featured Characters:

  • Blackie Nolan

Antagonists:

  • Larsen's Zombie
  • Larsen

Races and Species:

Locations:

Synopsis for "Zombie!"

This story is a reprint of the comic
Journey into Mystery #5.

In a Haitian village, a criminal named Blackie Nolan becomes afraid for his life when a man named Larson he framed for a crime has learned how to raise the dead and control the reanimated corpses as zombies. After a close brush with death when fighting off the zombie, Blackie decides to go and learn how to raise a zombie himself. Witnessing a Voodoo ritual he sees a group of natives use a Voodoo doll in order to raise a reanimated corpse.

Tricking Larson into meeting him in the grave yard with a letter promising Larson something of value, Blackie tries to raise a zombie to kill Larson. But to Blackie's horror, he has risen the zombie that Larson previously used to hunt him down. Instead of following Blackie's orders, the zombie turns on his would be master, with Larson watching in glee at his enemies fate.

Appearing in "Ghost of a Chance!"

This story is a reprint of the comic
Adventures into Terror #8.

Featured Characters:

  • Criminal (Unnamed) (Swaps bodies with Stranger)

Supporting Characters:

  • Mac (Bartender)

Antagonists:

  • Stranger (Unnamed) (Swaps bodies with Criminal)

Other Characters:

  • Bar Patrons

Races and Species:

Locations:

Synopsis for "Ghost of a Chance!"

This story is a reprint of the comic
Adventures into Terror #8.

A criminal in a bar at night sees a stranger doing wondrous things and so he pulls a gun and demands to know how they are done. The stranger says that if he wants these powers all he needs to do is agree to exchange places with him. He does so and commits various crimes with his new powers, but once the morning begins to arrive, he feels drawn to a cemetery and realizes that he has exchanged places with a ghost.

Appearing in "Fright!"

This story is a reprint of the comic
Journey into Mystery #5.

Featured Characters:

  • Drake

Antagonists:

  • Kurt
  • Emma

Races and Species:

Locations:

  • Earth
    • Drake's House
    • Drake's Asylum

Synopsis for "Fright!"

This story is a reprint of the comic
Journey into Mystery #5.

A cruel asylum keeper is drugged by his assistant as he and he the asylum keeper's wife wish to marry. The drug stupefies the man so the judge grants the divorce on grounds of madness and places him into the asylum where the inmates are glad to welcome him after being on the receiving end of so many beatings.

Appearing in "To Walk Again In Daylight!"

Featured Characters:

Supporting Characters:

  • Researcher (Unnamed) (Death)

Antagonists:

Other Characters:

Races and Species:

Locations:

Synopsis for "To Walk Again In Daylight!"

Dracula has come to France to seek out a scientific solution to his weakness to daylight and seeks out a doctor named Du Monte to try and free him from this limitation. Breaking into Du Monte's home, he confronts Du Monte with his demands. Du Monte hears his story, and agrees to help Dracula on the condition that he does not kill the scientist after his work is done.

Du Monte sends Dracula to steal notes from another home that Du Monte claims were stolen from him. With little patience, Dracula tears the study apart rousing the owner of the house. Dracula quickly kills the man and feeds upon him before finding his desired papers and returning to Du Monte's home.

Before handing the papers over to Du Monte, Dracula demands to know if he can be restored to human form once again. However, Dracula soon realizes that Du Monte intended to double cross him when the doctor pulls a crucifix and trains it on the vampire. Taunting the vampire, Du Monte explains that he will keep the vampire at bay until dawn insuring his complete destruction and that the research he stole and the man he killed was Dracula's only hope for a cure.

Du Monte does not succeed unfortunately, as Dracula uses his hypnotic powers to weaken Du Monte's resolve enough for Dracula to swat the cross away. Dracula would then feed upon Du Monte, and do the one thing Du Monte feared the most: Being turned into a vampire.

Notes

  • In A Poison of the Blood, Jackson Kubbard is referred to at least once as "Jack Kimbal" in a caption.
  • Suffer Not A Witch takes place in part in 1691, a year before Massachusetts was formally established as a colony. Tituba, one of the characters featured therein, is a famous historical figure, who has been incorporated into the Marvel Universe through her encounter with Dracula. The story is also partly set in Transylvania, also in 1691. Although Transylvania is currently located in Romania, in "our" universe, in 1691, it was recognized as part of Hungary by the Habsburg Empire, which controlled Transylvania at the time. Assuming the history of the Marvel Universe mirrors ours in this part of the world, then Transylvania should be considered part of Hungary for the purposes of this story.
  • To Walk Again In Daylight takes place in the late 1800s.

See Also

Footnotes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 First and only known appearance to date besides flashbacks



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