The Dagda
Eochaid Ollathir (Earth-616) from Marvel Comics Presents Vol 1 30 001.jpg
Current Alias
The Dagda
Aliases
Dagda,[2][3] Father of All,[1] Ruad Rofhessa,[1] the Good God,[1] Great Fat One[4]
Relatives
Morrigan (wife);

Lugh, Bodb Derg (sons);
Cúchulain (grandson);
Iarbonel (father);
Gaea/Danu (mother);
Leir, Nuada, Omga (brothers);
Badb, Macha (sisters);

numerous others
Base of Operations
Avalon, Otherworld; formerly Murias, Tír na nÓg, Otherworld
Status
Living Status
Identity
Marital Status
Occupation
Ruler of the Celtic Gods,[1] magic,[5][1] wisdom,[5] and heaven;[5] great god of the druids;[4] formerly ruler of Murias
Characteristics
Gender
Eyes

Irises:

Hair
Origin
Reality
Place of Birth
Creators and Appearances

History

Origins

The Dagda was the son of Iarbonel and Danu, and was born and raised in Tír na nÓg, in the dimension of Otherworld.

He came to rule Murias, one of the four cities inhabited by the Tuatha de Danaan (the Celtic gods) and became one of the most skilled users of druid magic of his people.[1] He also sired the war god Bodb Derg with the war goddess Morrigan.[6]

Hyborian Age (10,000 BC)

Dagda was a deity worshiped by Cimmerians during the Age of Conan.[2]

Earth (1896 BC to 350 AD)

In 1896 BC, the Tuatha led by the Dagda's older brother Nuada, with the Dagda himself serving as Nuada's second-in-command, went to the Earth realm.

After losing his hand, Nuada was unable to rule and was suceeded by half-Fomorian Bres. After a seven-years reign, he was deposed by the Tuatha who chose the Dagda as their new king. His eldest son, the war god Bodb Derg, believing himself a better leader than his father, secretly plotted to control the Tuatha de Danaan by force.[1]

Return to Otherworld (350 AD)

Circa 350 AD, the Milsians(ancestors of the Celts). arrived to Ireland. The Dagda decided that the Tuatha de Danaan should reliquish their holdings in the Earthrealm and return to Otherworld. Bodb Derg enraged and attempted to control the Tuatha by force but was defeated and banished to the netherworld of Annwn.[1]

Modern Age

In modern times, when Leir felt honor bound to aid the Asgardians against the Heliopolitan god of evil Seth as repayment for Thor previously helping Leir vanquish one of Seth’s beasts from Otherworld, the Dagda supported the decision (even though the Tuatha de Danaan and Asgardians had until that time been hereditary enemies).  The Dagda deployed Tír na nÓg’s greatest warriors, led by Leir and Caber, to defend Asgard against Seth’s invading forces, but remained in Otherworld to conduct the battle strategy from afar.[7]  However, when the impulsive Leir and the strategic Asgardian war god Tyr began to clash over a disagreement in battle tactics, the Dagda decided that it would be best to also travel to Asgard in order to assist the Asgardian light god Balder in keeping peace among Asgard’s allies.[8]  As Seth’s invading army continued its unrelenting assault on Asgard, Tyr and the Asgardian warrior Sif contemplated a strategic retreat to regroup, an idea that Leir considered cowardly until the Dagda convinced him it was the best option.  Asgardian reinforcements eventually arrived, Seth was defeated, and the Tuatha de Danaan returned to Otherworld.[9]

Soon after, a giant troll attacked a village of the Tuatha de Danaan in Tír na nÓg.  The Dagda congratulated Leir, who fended off the troll’s attack, and informed him that the troll was sent by their enemies the Fomorians. Driven by vengeance, Leir led Caber and a troop of Celtic warriors into the Dark Realm of the Fomorians to kill their enemies in retaliation.  But before Leir was able to draw Fomorian blood, the Dagda conjured a swarm of hornets which caused the would-be combatants to scatter.  When Leir later asked the Dagda why he stopped the battle, the Dagda explained that the initial Fomorian attack did not result in any death and therefore Leir was foolhardy to respond disproportionately with lethal force.[4]

Months later, the Dagda channeled his magic through an ancient druidic temple to locate the Asgardian realm after it drifted into the Negative Zone because its anchor to Earth, the Bifrost, had been severed.  At Leir’s request, the Dagda opened a mystic gateway from Otherworld to Asgard; but once Leir boastfully announced his plans to venture to Asgard in order to claim Sif as his bride, the Dagda was unable to close the gateway in time to prevent Leir’s departure. As the Dagda closed the gateway, Caber followed Leir to Asgard in order to ensure his impetuous actions did not spark a war with the Asgardians.[10]

The Dagda and other rulers of Otherworld meet with the Manchester Gods

When the industrial entities known as the Manchester Gods materialized in Otherworld and began assimilating the landscape, an informal summit was held between Master Wilson of the Manchester Gods and the various rulers of Otherworld: the Dagda, the Lady of the Lake, King Arthur, Merlyn, and Captain Britain.  However, no compromise was reached, as Master Wilson demanded that gods should no longer rule Otherworld, and the two sides went to war.  Later, the Dagda, the Lady of the Lake, Merlyn, Captain Britain, and other denizens of Otherworld were assembled in Camelot by King Arthur to rally the alliance of factions for battle against the Manchester Gods.[11]  As the war raged on, the Dagda, the Lady of the Lake, Merlyn, Captain Britain, and King Arthur conducted battle strategy from within Camelot.  But when the Asgardian god Loki sympathized with the message of the Manchester Gods and detonated several symbolic locations which empowered the traditional gods and lords of Otherworld, the battle shifted in favor of the Manchester Gods, at which time they pressured their enemies into signing a treaty under terms favorable to them. The Dagda, the Lady of the Lake, Merlyn, Captain Britain, and King Arthur were present at the signing of the armistice with Master Wilson that brought an end to the war with the Manchester Gods and established Otherworld as a parliamentary democracy rather than a monarchy.[12]

Powers and Abilities

Power Grid[13]
Intelligence4
Strength6
Speed*27
Durability6
Energy Projection6
Fighting Skills4
* Teleporter

Powers

The Dagda possesses the conventional physical attributes of the Celtic gods.

The Dagda has vast magical energy powers that surpass the energy-wielding of most of his fellow Tuatha de Danaan.[1]

Physical Strength

The Dagda possesses superhuman strength enabling him to lift 90 tons without using his other powers.[1]

Paraphernalia

Equipment

The magical caldron Undry could feed entire nations without emptying, as it contains a perpetual supply of physical and spiritual nourishment.[1]

His harp could produce music to bend the seasons to his will, extending autumn or hastening spring for summer at will,[citation needed] by controlling atmospheric conditions.[1]

Weapons

The Dagda owns an enchanted[citation needed] wooden club[1] with enough power to slay nine men with a single blow or to restore those fallen in battle back to life. When he dragged the ground with it, he created furrows in the earth.[citation needed] He used as a striking weapon, or as a wand to channel his spells.[1]

Trivia

  • In Celtic mythology, Eochaid Ollathair was another name for the Dagda.

See Also

Links and References

Footnotes

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