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Appearing in "The Human Torch Versus the Sub-Mariner"

Reprint of the 1st story from
Marvel Mystery Comics #9
(originally printed as The Battle of the Comic Century!)

Featured Characters:

Supporting Characters:

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Items:

  • Sulphuric Acid
  • Translite Tube

Synopsis for "The Human Torch Versus the Sub-Mariner"

Reprint of the 1st story from
Marvel Mystery Comics #9
(originally printed as The Battle of the Comic Century!)

Continued from last issue...

Following his first encounter with the Human Torch, Namor the Sub-Mariner vows to defeat his foe and continue his acts of vengeance against the city of New York. Swimming out to where he has his air-sub parked, he takes a canister of compressed air to use against the Torch, taking it to his hideout at the Statue of Liberty. When the Torch arrives, Namor manages to knock the hero into the harbor with a blast of compressed air. In the water, Namor is able to knock the Torch out and decides to take him back to Atlantis to figure out how he works. However, when preparing to leave, the Sub-Mariner accidentally turns on his cylinder of compressed air, trapping the Torch in an air bubble. Attempting to grab the Torch fails and the android manages to float to the surface where he manages to get free of the water and escape with his flame powers. Although his enemy has escaped, the Sub-Mariner begins plotting anew.

The Torch returns to police headquarters, where he reports back to his commander. Once more Betty Dean tries to convince the Torch that the Sub-Mariner is not truly evil, but when a television broadcast of the Sub-Mariner warning the Torch to stay out of his affairs, the Torch flashes off to the television station to stop him. There, they engage in a brief battle, Where the Torch chases the Sub-Mariner to the city reservoir. The Sub-Mariner plays into the Torch's hand when he dives into the water and is weakened by the chlorine used to clean it. Before he can escape, the Human Torch places flames over the water and calls for a military plane to bomb the water.

However, the explosions only succeed in knocking the Sub-Mariner out of the water leading to another clash between the two super-humans. The Sub-Mariner's ankle wings are burned in the battle making it impossible for him to fly, however he manages to take control of the military plane, tossing the pilot out. As he attempts to flee back to the water front, the Torch destroys the plane, but Namor manages to escape once more. Both men come up with ideas to stop one another.

The Torch returns to the police station where to the chemical lab where the scientist on duty tells the Torch that sulfuric acid may be powerful enough to stop the Sub-Mariner, telling him that the Toprey Chemical company has a large supply. Rushing there, the Torch is surprised to find that the Sub-Mariner has come here seeking a chemical means to stop the Human Torch as well. A battle breaks out, however the Sub-Mariner manages to keep the Torch distracted by setting a case of Nitro to explode. While the Torch is busy trying to put out the flames, the Sub-Mariner finds what he is looking for: a translite case.

Taking it downstairs, the Sub-Mariner uses it to encase the Human Torch, cutting him off from the air he needs to ignite his flame. The Torch is unable to shatter the case as it is composed of a rubber like material. However, the Sub-Mariner soon learns that there is no way to remove the Torch from the premises as lifting the case would expose the Torch to the air he would need to escape. Caught in a checkmate, the two foes begin to think of ways to get themselves out of their predicaments.

This story is continued next issue...

Appearing in "I Saw Droom the Living Lizard!"

Reprint of the 1st story from
Tales to Astonish #9
(originally printed as Return of the Genie!)

Featured Characters:

Other Characters:

  • Genie (Only in flashback)

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  • Bottle

Synopsis for "I Saw Droom the Living Lizard!"

Reprint of the 1st story from
Tales to Astonish #9
(originally printed as Return of the Genie!)

Tales to Astonish Vol 1 9 001.jpg

The genie from last issue's Kirby story returns again when a man uncorks his muddy bottle from the swamp and discards it because he cannot see the genie inside. Since the genie has no master, he is free to do whatever he wishes and he enslaves the Earth. Growing bored, he sets his sights on the stars, but finds once he passes Earth's atmosphere, his powers fade and he winds up back in the bottle again watching the man approach. This time, the genie thinks, he knows his mistake and won't overreach, but the man turns away and leaves without uncorking the bottle.

Appearing in "The Man in the Beehive!"

Reprint of the 1st story from
Tales of Suspense #32The Man in the Beehive!

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Supporting Characters:

  • Farnsworth's bees
    • Queen bee

Antagonists:

  • Eric

Other Characters:

  • Unnamed employees

Races and Species:

Locations:

Items:

  • Eric's gun

Synopsis for "The Man in the Beehive!"

Reprint of the 1st story from
Tales of Suspense #32The Man in the Beehive!

Tales of Suspense Vol 1 32 001.jpg

The assistant of a beekeeper who never bothers wearing protective clothing breaks into his house with a gun and attempts to rob the beekeeper. The beekeeper hypnotizes the assistant and asks him why it did not occur strange that he never had to wear protective clothing around the hives. The beekeeper states he is a mutant with a mind powerful enough to reduce size and he shrinks himself and the assistant and forces him into the hive at gunpoint. At first, the assistant is terrified that the beekeeper will direct the bees to kill him, but just as he is pinned by the insects and the fatal blow is to be struck, the beekeeper calls them off if the assistant will renounce criminal intent. The shaken man does so, the beekeeper returns them to normal size and claims they were always this size, and the assistant was merely under hypnosis. The assistant is unsure what to believe of the bizarre incident, when he spots something on the floor. He goes to pick it up, but drops it, and can no longer find it. He thought he had glimpsed a tiny gun at the tip of his finger.

Appearing in "Call Her... Medusa!"

Reprint of the 1st story from
Journey into Mystery #96
(originally printed as Defying the Magic of... Mad Merlin!)

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Synopsis for "Call Her... Medusa!"

Reprint of the 1st story from
Journey into Mystery #96
(originally printed as Defying the Magic of... Mad Merlin!)

Thor overhears a shore crew state that they are unloading the sarcophagus of the legendary Merlin. He wonders what it would be like if Merlin were alive today. Then entering his office window, Thor returns to his identity of Dr. Don Blake. He emerges from his office to be scolded by his nurse Jane Foster because he has been ignoring his patients for over an hour. He could not tell her he was busy saving a bus load of people who fell off a bridge into the river.

At the museum, Merlin's sarcophagus is opened to reveal his body still in perfect condition. As soon as the workers leave, Merlin awakens and recalls how he used to use his mutant powers of telepathy, levitation and teleportation to fake magic. Reading a newspaper he learns of a missile test at Cape D'or and uses his powers to send the missile off course.

Alerted by a radio broadcast, Thor arrives and corrects the missile's course. He then goes to Asgard to see if the imprisoned Loki is behind the mishap. Loki reveals that Merlin is the one responsible. Thor heads to the museum to check out Loki's claim.

But Merlin has teleported himself to Washington DC, where he enters the White House to try to take the country from President Kennedy. Thor arrives, and a battle follows with Merlin using the Washington Monument as a super-lance and animating the statue from the Lincoln Memorial.

Their powers evenly matched, Thor decides to take a gamble. He strikes his hammer, returning to the form of Blake. He then convinces Merlin that he is a shape shifter and able to became thousands of more powerful forms. He orders Merlin to return to his sarcophagus for another 1000 years.

Later, in the operating room, Jane comments that when it comes to the operating table, Dr Blake is a magician.

Appearing in "Death Plays the Scales"

Reprint of the 1st story from
Captain America Comics #7
(originally printed as The Red Skull)

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Synopsis for "Death Plays the Scales"

Reprint of the 1st story from
Captain America Comics #7
(originally printed as The Red Skull)

The Red Skull has returned and his first order of business is to eliminate his minions who failed on their previous mission. The Skull decides to take up using Chopin's "Funeral March" as a signature for his murders. When the story hits the press, Steve Rogers and James Barnes wonder who would be responsible for the killings as they believe that the Red Skull is dead.

Returning to Camp Lehigh, they are late for dress rehearsals for a camp run play about the 1890's. Getting into costume with Betty Ross, Steve and Bucky are shocked to see when the conductor -- Captain Craig -- suddenly drops dead while the Funeral March is playing. Sneaking away Steve and James change into Captain America and Bucky. Investigating the murder scene they find that Craig's baton had been poisoned. When someone up in the scaffold attempts to kill them with a sandbag, Captain America and Bucky race up and attack who they think is responsible. It turns out to be a stagehand who convinces them that their attacker had fled. As Captain America and Bucky runs off, the stagehand removes a mask revealing him to be none other than the Red Skull, who has tricked the heroes into following a dead lead.

The Red Skull then gathers his new gang and target General King, their attempt to capture King is brought to the attention to those rehearsing when they hear Chopin's March again. Changing once more into Captain America and Bucky, the two heroes manage to capture the Red Skull's gang, but the Red Skull manages to escape with King as his hostage. The Skull leaves behind another one of his calling cards: a box containing a small red skull, and a note that implicates Captain America and Bucky as accomplices in the kidnapping.

Before military personnel can capture Cap and Bucky they rush off and catch up with the Red Skull at the docks. During their fight, one of Captain America's punches knocks the Red Skull into the water and he is lost. With King free, he clears Captain America and Bucky's names and they sneak back to base to resume their civilian identities and put on the play.

Notes

  • This cover's primary image of the Sub-Mariner and the Human Torch is lifted from Marvel Mystery Comics #9. The Captain America image is Jack Kirby artwork from the cover of Tales of Suspense #63.
  • The Captain America story "Death Plays the Scales" was originally titled "Horror Plays the Scales".

See Also

Links and References

Footnotes

  1. 1.0 1.1 1.2 1.3 First and only known appearance to date besides flashbacks
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