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History

Early Life[]

Before assuming the mantle of Gamesmaster, the individual behind the formidable omnipath led a life marked by personal connections. He shared his existence with a wife and a child, navigating the complexities of family amidst the tumult of his burgeoning abilities. Unbeknownst to many, including himself, Stryfe, a time-tossed mutant, discovered the enigmatic figure known as the Gamesmaster during an undisclosed period. Within his Strike File, Stryfe meticulously documented his findings, recognizing the toll of omnipathy upon the Gamesmaster's psyche. It became evident to Stryfe that the Gamesmaster's actions were not driven by ambitions of global conquest, but rather by a desperate bid to preserve his fragile sanity amidst the ceaseless onslaught of others' thoughts.

As time wore on, the relentless barrage of psychic impressions gradually eroded the Gamesmaster's sense of self. Lost amidst the cacophony of the collective consciousness, he eventually relinquished even his own name to the relentless tide of telepathic interference.

Upstarts[]

Selene sought out Gamesmaster, entrusting him with the role of arbiter for the Upstarts competition she orchestrated. Viewing this contest as a means to cultivate the next generation of mutant leaders through a survival-of-the-fittest approach, Selene had reached out to potential candidates such as Shinobi Shaw. Each participant willingly accepted Gamesmaster's authority to adjudicate disputes. The emblem of authority in this contest was the ring of Sebastian Shaw, the Black King of the Hellfire Club. When Shinobi appealed to Gamesmaster to settle a leadership dispute within the Upstarts, Gamesmaster, utilizing his contact screen, ruled that Shaw retained leadership despite Trevor Fitzroy's recent acquisition of Sebastian Shaw's signet ring, obtained through the severance of Shinobi's finger by Sentinels. Having delivered his verdict, Gamesmaster turned his attention to Selene, who greeted the outcome with satisfaction, anticipating the heightened intrigue as the Upstarts discovered the true nature of the game and the coveted prize they were vying for.[2]

Utilizing his omnipathic abilities, the Gamesmaster discerned Fitzroy's intentions to enlist the young and volatile mutant Sienna Blaze into the ranks of the Upstarts. Recognizing the potential volatility of such a development, he intervened before tensions among the Upstart members escalated further. Amidst a heated exchange between Fitzroy, Fabian Cortez, and Shinobi Shaw regarding recent developments within their game, the Gamesmaster interjected with a voice of authority. Acknowledging Cortez's concerns about Graydon Creed's inclusion, which had incited Fitzroy's derision, the Gamesmaster aligned himself with Shaw's assertion that the Upstarts should embody the essence of future leaders rather than indulging in childish squabbles. Emphasizing the significance of leadership within the competition, the Gamesmaster reminded the Upstarts of the privileges bestowed upon the victor, who inherits the resources and allegiance of their peers. Nonetheless, he concurred with their apprehension about the disruptive nature of continuous recruitment, decreeing that Fitzroy's ongoing efforts to mold a mutant for membership would mark the culmination of the Upstarts' roster. With a self-assured smirk, the Gamesmaster punctuated his intervention by revealing his omniscient awareness of the situation, teasing Fitzroy with a reminder of his own charm, implying an innate understanding that transcended mere knowledge.[3]

X-Force[]

After the Upstarts captured several former New Mutants and took them to the Gamesmaster's base in the Swiss Alps, their teammates in X-Force and the New Warriors attempted to rescue them. They were easily defeated until Husk managed to convince him that letting them go would lead to better games. Gamesmaster allowed them to go and disbanded the Upstarts.[citation needed]

Later, Gamesmaster took possession of Doctor Weisman of the Weisman Institute for the Criminally Insane and one of its patients, Jeremy Stevens. The Institute had a history of involvement with Professor Xavier. He sensed something was amiss and sent Siryn to investigate. Gamesmaster clouded Siryn's memories, but she was rescued by Deadpool. Deadpool himself was captured but Siryn and Shatterstar freed him.[4]

The Gamesmaster later watched as Shatterstar merged with Benjamin Russell.

Not a Cloud in the Sky[]

Frustrated by the destructive path his powers had led him down, the Gamesmaster resolved to shift his focus towards fulfilling the dreams of the X-Men. Yet, in a bid to evade detection, he abducted Jean Grey during a routine outing in Salem Center. Imprisoning her within the confines of the Astral Plane, he subtly manipulated the entire populace of Salem Center, including the X-Men, erasing Jean Grey from their memories as they unwittingly embraced a new reality where mutant acceptance prevailed. The revelation of this altered reality dawned upon Joseph, a clone of Magneto residing with the X-Men, as he uncovered the unsettling absence of Jean Grey from their collective memory. Utilizing Cerebro's formidable capabilities, Joseph pinpointed Jean's presence within Salem Center, prompting a daring rescue mission with Rogue and Gambit. Confronting Gamesmaster, who had taken control of the unsuspecting store manager Harold Smith, Joseph disclosed his true identity and motivations, refusing to sacrifice a teammate for the illusion of a better world. Despite Joseph's resistance, Gamesmaster attempted to sway him by offering to secure the future of mutantkind in exchange for Gambit's life, exploiting the hidden desires of those involved. However, Jean Grey's unexpected liberation and subsequent assault on Gamesmaster shattered his grasp on the situation. As Gamesmaster teetered on the brink of defeat, he managed a desperate escape, leaving Jean with what she believed to be his true whereabouts. Upon investigating the purported location, the X-Men discovered it to be yet another ruse orchestrated by Gamesmaster.[5]

X-23[]

Gamesmaster emerged from a prolonged absence, seeking out X-23, whom he had been observing closely. He expressed a peculiar fascination with her and extended an invitation for her to accompany him, citing a need for respite from the ceaseless cacophony of countless minds. X-23 refused his offer, prompting Gamesmaster to depart after a futile attempt to warn her about the demonic presence within Wolverine's body.[6] He found himself ensnared in Wolverine's demon-possessed form's grasp as he attempted to infiltrate X-23's thoughts.[7] As Hellverine, invaded X-23's dreams, Gamesmaster found himself confined in a cage above Wolverine's throne. Despite his efforts to alert X-23 to the looming danger, he was silenced by Wolverine's intervention.[8] Throughout his captivity, Gamesmaster remained muzzled and captive, while Wolverine persisted in pressuring X-23 to join his sinister cause. In a chilling turn, Hellverine proposed Gamesmaster as X-23's inaugural kill should she pledge allegiance. However, X-23, drawing on her inner strength, banished the demonic presence from her mind, thwarting Wolverine's malevolent plans.[7]

Krakoa[]

Gamesmaster was one of the many mutants that joined the mutant nation of Krakoa, Synch synched with him to try and use his powers to locate Nature Girl.[9]

Attributes

Power Grid[11]
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Powers

Omnipathy: Gamemaster possesses a form of telepathy, known as omnipathy. His cybernetic implants are needed to help him control his power. Gamesmaster's mind is continually linked to all other minds through the astral plane. His presence is hard to detect, due to being present in so many minds. Gamesmaster has claimed he can psychically link to animals and plants as well. Gamesmaster tends to exert influence on specific groups or individuals.

See Also

Links and References

References

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