Darkforce is the name given to a negative energy that is the counterpart to the Lightforce, drawn from a dimension nicknamed the "Darkforce dimension". Some mutants can tap into this energy naturally, while normal humans may learn to call it up magically or even technologically such as Smuggler. Like other negative energies, Darkforce is easy to learn but hard to control. Darkforce can have a bewildering variety of effects, and its users can control differing aspects of it, so some time passed before it became apparent that all these phenomena had a single source.
The Darkforce dimension has no formal name, few known inhabitants, and no known points of reference. Its most obvious (and perhaps only) characteristic is darkness: not simply an empty place that has no light but a medium that absorbs light. This "dark matter" may only be what humans can perceive of an alien universe. Normal light sources are practically useless, and magical sources have limited range and power. The same absorption applies to heat and even life essence. Those who enter the Darkforce dimension without protection feel coldness and, in time, lethargy. Prolonged exposure to Darkforce in our dimension can have the same effects.
Those who can access Darkforce typically summon the dark matter of the Darkforce dimension. It appears in this dimension as darkness, but with varying consistencies. A weak field of Darkforce looks like a dark mist or shadow and can become camouflage, intimidation, or a smokescreen. A medium field behaves like a thick liquid and can impede or encase an opponent. A strong field, for most purposes, acts like a solid that can form shapes or carry things.
Others use Darkforce indirectly to teleport. They open a portal around themselves into the Darkforce dimension and open another portal out that appears in a different location. The process is instantaneous, so they do not physically move through the Darkforce dimension. Nightcrawler once believed that he teleported through the Darkforce dimension, and he does use the same process, but he teleports via a different dimension.
A disturbance in the Darkforce dimension at one point changed its properties relative to our dimension. Generally, this change has increased the powers of Darkforce users.
Neighboring realms to the Darkforce Dimension exist which have similar or familiar properties to it. The Spot draws his powers from a Spotted Dimension he accidentally connected to while trying to recreate Cloak's connection to the Darkforce Dimension.
- Appearances of Darkforce
- Minor Appearances of Darkforce
- Mentions of Darkforce
- Images of Darkforce
- Known Users of Darkforce
In Earth-19980821 continuity, Daywalker is a term used to describe a rare person who is born half-human and half-vampire. The term is conterminous with the Balkan folklore legend of a dhampir. The benefit of being a Daywalker is that they have all of a vampire's strengths, but none of their weaknesses, with the sole exception of the vampiric thirst for blood. The term has also been used in Earth-616 continuity.
(See Also: Earth-19980821; Blade; Eric Brooks (Earth-19980821))
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The cessation of all life functions in a living being, causing its life essence (also known as consciousness, spirit, or soul) to depart the physical body. Certain life essences have temporarily continued to exist in known realities after death, clad in the astral body. An astral body whose physical form has died is called a ghost. The final fate of the life essence or soul after death is not known to science.
Superhuman beings who generally dwell on extradimensional worlds and who have at least temporary control of certain ghosts. These beings are sometimes physical and sometimes ectoplasmic.
A godlike being whose form and functions have degenerated to the point that it preys upon the living in some way.
The Destiny Force is the name of a mysterious and near-limitless energy source that is said to be inherent in all humanity. It is said to be a powerful energy that is not consciously accessed by human beings and often requires outside activation such as with the cases of Leonard Tippit and Rick Jones.
The Destiny Force has been shown to allow users to access a myriad of abilities such as teleportation of matter, potent energy blasts, molecular disruption, time manipulation, mind control on a massive scale, size alteration, molecular reconstruction, augmentation of physical attributes, and self-healing. The human that has shown the most versatility with this power is Rick Jones and his descendants.
Deus ex machina
A deus ex machina is a literary device, a way of ending a plot by bringing in an outside element to accomplish what the main characters have been unable to throughout the story.
To qualify as deus ex machina, the means of ending the story (defeating the villain, saving the world, etc.) must have been no more than hinted at during the story, or possibly not mentioned at all. It must be done by a person or element which is outside of the influence of the main characters (although bringing in a main character from another story would count- for example, if the Fantastic Four spent five issues fighting Dr Doom, then on the last page Wolverine arrived and stabbed him), and it must completely resolve the story.
A member of an evolutionary offshoot of humanity created through experiments performed by the alien Celestials. Deviants tend to look monstrous and have no set phenotype (physical characteristics common to all members).
The process of leaving the space of our universe and entering that of another one, accomplished by physical, psychic, psionic, or magical means. The mechanics of dimension travel are unknown to all but a few.
Ambassadors, official representatives, head of states of a country are sometimes granted with immunity when they're in other countries.
Doctor Doom, as ruler of Latveria, often benefits of such immunity (on Earth-616 and in other realities), and sometimes of the protection of heroes and security agencies, in order to enforce that status.
Diplomatic immunity doesn't apply in every country, and can be granted to non-representative individuals, such as Ian Quinn a wealthy mining philanthropist and the owner of Quinn Worldwide which had diplomatic immunity in Malta.
(See Also: * https://en.wikipedia.org/wiki/Diplomatic_immunity)
The process by which parallel and virtually identical realities diverge in the unfolding of events upon reaching a certain point in time. At this point of divergence, an event occurs differently in each diverging reality, leading to different chains of causality in the separate realities. Divergence is similar but not identical to the "many worlds" theory of quantum mechanics, in which an event with two possible outcomes gives rise to two universes, one for each outcome.
DNA (DeoxyriboNucleic Acid) is a molecule that carries the genetic instructions used in the growth and development of all known living organisms and many viruses. DNA and RNA are nucleic acids; alongside proteins and complex carbohydrates. Most DNA molecules consist of two biopolymer strands coiled around each other to form a double helix.
Dr. Rosalind Franklin a brilliant chemist was the first person to take X-ray diffraction images of DNA, particularly Photo 51, while at King's College London. This led to the discovery of the DNA double helix for which Dr. James Watson and Dr. Francis Crick won the Nobel Prize.
(See Also: https://en.wikipedia.org/wiki/DNA)
Doom's Day is a holiday in Latveria. It is an eclectic holiday that is celebrated whenever the ruler of Latveria, Doctor Doom, declares it. Thus, the exact date is variable. Apparently, the people of Latveria enjoy this holiday despite the fact that Doom has ordered them to.
A doppelgänger is 'the ghostly double of a living person'.
In the vernacular, "Doppelgänger" has come to refer to any double or look-alike of a person—most commonly an "evil twin". The literal translation of the German word is "doublewalker", meaning someone who is acting (e.g. walking) the same way as another person. The word is also used to describe the sensation of having glimpsed oneself in peripheral vision, in a position where there is no chance that it could have been a reflection. They are generally regarded as harbingers of bad luck. In some traditions, a doppelgänger seen by a person's friends or relatives portends illness or danger, while seeing one's own doppelgänger is an omen of death. In Norse mythology, a vardøger is a ghostly double who precedes a living person and is seen performing their actions in advance.
(See Also: Doppelganger)
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