- 1 Earth-Gods
- 2 Electrokinesis
- 3 Known Users
- 4 Electroplasm
- 5 Elder of the Universe
- 6 Eldest
- 7 Elf
- 8 Empathic
- 9 Energy Blasts
- 10 Energy Manipulation
- 11 Enigma Force
- 12 The Uni-Power
- 13 Time Travelers
- 14 Entropy
- 15 ESP
- 16 Essex Gene
- 17 Eternal
- 18 Event
- 19 Exoskeleton
- 20 Extinction Gene
- 21 Extradimensional
- 22 Extraterrestrial
The Earth Gods are a collection of pantheons from different areas around Earth. They include the Asgardians, Olympians, Egyptian gods, and other powerful entities that were once worshiped on Earth. Each pantheon was ruled by a Skyfather, which included Zeus, Vishnu, Odin, and others. The Skyfathers would form the Council of Godheads in time of crisis that threatened Earth.
Electrokinesis is the ability to manipulate electricity. User can create, shape and manipulate electricity, a form of energy resulting from the existence of charged particles (such as electrons or protons) which give the user control over electric fields, electric charges, electric currents, electronics, and electromagnetism.
- Hope Summers
- The Wasp
- Scarlet Witch
- Red Queen
- Lincoln Campbell
- Thor (Earth-1610)
- Max Dillon
- Mister M
- Doctor Voodoo
- Victor Mancha
- Thor (Earth-199999)
Elder of the Universe
A sentient being who has survived the race (and usually the entire galaxy) in which he or she originated. Several such beings were been granted immortality by Death. These beings usually have an occupation, from which they take their name, to occupy themselves. Examples include the Collector, the Trader, and the Runner.
The Eldest is a role taken on by a single member of the Scy'ar Tal at a time. Assigned to a seemingly random individual, the Eldest acts as a vessel for the combined might of the Scy'ar Tal, drawn to him in the form of an unknown type of energy. The death of the Eldest causes immense pain among the other members, and the deaths of members of the Scy'ar Tal leads to a decrease in power for the Eldest.
The first member of the Scy'ar Tal to take on the role after re-entering Earth-616 did it in an effort to combat the Shi'ar, and their protectors, the Imperial Guard. Shown to have sufficient strength to break the arm of Gladiator, he later faced Vulcan and Havok and was defeated. When a new member of the Scy'ar Tal took on the mantle, Vulcan used his powers to draw the energy out of the Eldest and usurp the role, his costume taking on several of the characteristics seen in that of the costume usually worn by the Eldest.
Having the capability to share the emotions of another through psychic means.
Energy blasts are various forms of energy that are expelled from the body.
These can be of varying types- Either a beam of force, which has the effect of a blunt object in affecting its target (as in Cyclops' optic blast), a beam of heat, or a magical beam which can have different effects depending on its user's wishes.
Energy Manipulation is the ability to generate, control, and manipulate various forms of energy.
- Energy Detection: The ability to detect energy signatures from great distances. This includes other mutants with energy powers and ships that use energy as a power supply.
- Energy Disruption: The ability to manipulate energy even if it does not originate from the user.
- Energy Self-Sustenance: Some energy manipulators appear capable of breathing in space. Though this ability seems to be limited, as if they don't rest or find power other then their own, power reserves will leave them seemingly depleted until they does.
- Flight: The ability to fly and levitate using energy. Some are capable of interstellar flight (adding more energy to become increasingly fast, presumably sub-light or light speed).
- Power Suppression: The ability to override another's mutagenic aura, making them temporarily unable to use them. This is usually limited to only other energy-manipulators.
- Solid Energy Constructs/Simulated Telekinesis: The ability solidify energy into forcefields and other shapes. The effect of these energy constructs can be used to simulate a form of telekinesis by lifting and moving objects.
- Variable Energy Blasts: The ability to generate light, heat, force, and electricity or really any form of energy in the form of powerful blasts. These blasts are usually generated from the hands and eyes.
Known Energy Manipulators
- Silver Surfer
- Mister M
- Living Laser
- Scarlet Witch
The Enigma Force is a god of light that originated 14 billion years ago, brought into being by the Celestials who created the Seventh Cosmos, and for billions of years waged a war against its opposite, the dark god Knull. Realizing that bonding to multiple individuals spread its power too thin to stand against the Dark, the God of Light began selecting a singular host to bond to and bestow its power upon, with that host coming to be known as Captain Universe.
One million years ago, the Wanderers came to Earth from many worlds. There they faced extinction at the hands of spectral beings called Whirldemons. With a magical blade called the Sword in the Star, Prince Wayfinder created a new universe for the Wanderers and imprisoned the demons. Wayfinder became the first Time Traveler.
One thousand years ago, Commander Arcturus Rann set out on a voyage to explore the Microverse. While his conscious mind spent a thousand years in suspended animation, his subconscious made contact with the Enigma Force. At intervals, astral copies of Rann would appear and become new Time Travelers. Some of them became Shadow Priests, who set up churches devoted to worship of Dallan and Sepsis (Rann's royal parents). All this activity prepared Rann to confront Baron Karza when he returned home. At the proper moment, the Shadow Priests shed their disguises and reunited with Rann, giving him the power to defeat Karza.
The Enigma Force came into play again when the Spacewall between the Microverse and the Macroverse (i.e. the Marvel Universe) began to break down and the Whirldemons escaped. Rann had lost his connection to the Enigma Force, which meant that many of the Time Travelers ceased to exist (or were inaccessible). While Rann tried to restore that connection, the Microns (with the help of Doctor Strange) went on a quest to reclaim the Sword in the Star, drive back the Whirldemons, and repair the Spacewall.
Recently, the King of the Whirldemons escaped his prison on Earth and attempted to reopen the Spacewall. To counter this, the Enigma Force gathered three of its Macroversal former hosts of the Uni-Power (see "The Uni-Power" below): Spider-Man, the Invisible Woman, and X-23. The Enigma Force recognized its special bond with X-23, the latter having chosen its power to escape hell sometime earlier. X-23 eventually defeated the King of the Whirldemons by allowing herself to be possessed so that she could return it to its prison.
Before it left her, the Enigma Force informed Laura that she is the future heir to its power, telling her that she was its chosen vessel and that the preceding events were only the beginning.
During the Karza Wars, a Time Traveler first bestowed the Uni-Power on someone in the Macroverse. The Uni-Power is not the Enigma Force itself but only one facet of it. It allows anyone anywhere to become Captain Universe in times of great danger. Like the Enigma Force, the Uni-Power is sentient to the extent that it will not willingly allow itself to be used for evil.
Recently, the Uni-Power itself began to fluctuate. It merged with several superbeings to find the source of its problem.
Time Travelers typically appear as glowing green ethereal figures that strongly resemble Commander Rann. They are almost as mysterious as the force they serve. They observe, but they do not interfere. They hold great power, but they give it to others to use. The Shadow Priests claimed that they were only shadows next to the light of the Enigma Force.
Obviously, the Time Travelers can move forward and backward in time. They see possible futures, and when they detect a threat to the Microverse, they take steps to counter that threat. In their Temple of Time, they sift through clues and formulate strategies. They are not omniscient; often, their plans do not bear fruit until the last minute, when the fate of the universe may hang in the balance.
They are limited by the abilities of their agents. In Rann's case, when he lost the ability to tap into his subconscious, the Time Travelers had no way to communicate with him, much less manifest their power in him.
As individual entities, they are vulnerable. Karza was able to capture several and drain energy from them. They are also able to act independently of the Enigma Force and travel to other universes.
The universal tendency for energy in a closed system to equalize. On a universe-wide scale, it is the inevitable degradation of matter and energy to an inert uniform state incapable of sustaining life.
(See Also: Wikipedia article)
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(Extra-Sensory Perception) The psychic powers of telepathy, precognition, clairvoyance. A person who possesses ESP is called an esper. The spy organization SHIELD has employed an Esper Division.
The Essex Gene was discovered by Dr. Nathaniel Essex, it would later be known as the X-Gene. This gene is active in mutants and confers a potential for superhuman powers and abilities. Mutates also seem to have their Essex Gene triggered upon exposure.
(See Also: X-Gene)
A member of an evolutionary offshoot of humanity (and other races) created through experiments by the alien Celestials. Eternals have extraordinarily long life spans, are virtually indestructible, and possess superhuman physical and energy-manipulative powers.
An event (also known as a "crossover event" or "mega-event") refers to a story with a much bigger reach than a regular story arc or crossover since its main narrative (which usually starts and ends in a core mini-series) bleeds into other comics.
Comic issues with stories adjacent to the main narrative are called tie-ins. While the stories of the tie-ins revolve around the event's main narrative, they're only complementary and it's not necessary to read them to grasp the main story. There are different types of tie-ins. They can constitute of a mini-series or one-shot created exclusively for the event, or one or more issues of an ongoing series. The cover of a tie-in will be marked to distinguish it as such. In most cases, the layout of the cover will either match up the distinct design used by the covers of the main mini-series, or make use of elements reminiscent of it.
The word "event" itself describes the type of stories associated with them. Due to their nature, events require many characters to be affected by the main narrative in some way or another. Since events are massive in scope from a publication perspective, the case is the same from a perspective within the story. Events feature developments of great importance meant to cause repercussions, like world-endangering threats or big shifts in the status quo of the landscape of the superhuman community. It's not uncommon for events to also feature the death of characters in order to spark interest and reinforce the stakes of the story.
An example of an event is Civil War, a story which pits Iron Man and Captain America in an ideological battle over the Superhuman Registration Act. The main conflict of the book was told in a 7-issue mini-series called Civil War. Ongoing series like Iron Man and Captain America had tie-in issues that fleshed out each character's personal narrative, while other series like Amazing Spider-Man and Fantastic Four used tie-ins to highlight their protagonists' role in the conflict since they were secondary characters in the main book. Wolverine tied into the event, but since Wolverine himself was not present in the main conflict, his series told an adjacent story that stemmed from it. While Uncanny X-Men didn't tie into Civil War, a mini-series named Civil War: X-Men created for the event did. Another of Civil War's companion mini-series was Civil War: Front Line.
Some of Marvel's most noteworthy events include:
- Secret Wars II
- Infinity Gauntlet
- House of M
- Civil War
- Secret Invasion
- Avengers vs. X-Men
- Secret Wars
- Secret Empire
(1.) A rigid framework inside which an organism's other components are contained. Examples include mollusks and insects, who are invertebrates (literally, spineless). Mammals and reptiles are vertebrates with interior skeletons.
(2.) A mechanical device that amplifies the strength of the user, who stands or sits in an open cabin. Such devices typically have two arms and/or two legs so that their operation is more intuitive.
The Extinction Gene, E-Gene, or Extinction Sequence is a hominid gene discovered by Doctor Hank McCoy in September 2001. According to him, it could turn on among the humans (Homo sapiens sapiens) and cause the extinction of the human race, in four generations; This race would be completely replaced by the mutants (Homo sapiens superior) because the number of this latter reached, at the beginning of the 21st century, a very important threshold.
E for Extinction
Cassandra Nova thought that this gene was responsible for the disappearance of Neanderthals (Homo sapiens neanderthalis), thirty thousand years earlier, when they were replaced by the humans. Not wanting to see the disappearance of the whole of Humanity, she decided to commit the Genosha Genocide to decrease the number of mutants on Earth (of more than sixteen million people).
The argument of the Extinction Gene was later used by Xorn, impersonating Magneto, during his take-over of Manhattan. In order to appease the relations between the humans and mutants, Henry McCoy presented himself to the U.S. President as the only one able to repair that gene and prevent humanity's extinction.
Dead-End Syndrome (House of M; Earth-58163)
Fan-speculation or unreferenced material
The Genosha genocide isn't seen to have been sufficient to prevent the release of the E-Gene. On the contrary, this release seemed to be prevented only by the transformation of millions of mutants into humans by the Scarlet Witch in December of 2005. Until the number of mutants rises again it is unclear if the E-Gene will reappear in the human genome.
(1.) A being from a dimension other than that of the Earth. (2.) Of or having to do with a dimension other than that of the Earth.
(1.) A being from a world in this dimension other than Earth. (2.) Of or having to do with a world in this dimension other than Earth.