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Gamma Mutates

Gamma Corps Black (Earth-616) from Incredible Hulk Vol 1 601 001

Gamma mutates[1] are usually the result of exposure of gamma radiation to individuals who possess the "gamma gene" ("apparently the factor that caused superhuman mutation with gamma exposure")[1] which allows them to convert gamma radiation into a mutagenic change. In some cases, the change is permanent. In others, the change can occur when desired or under stimuli. The mutation is usually indicated by green coloration.

The Gamma mutates are not to be confused with the Gamma mutants, a level of power among the X-Gened mutants.

Variations in the mutations

The type and extent of mutation is allegedly determined by three factors: the frequency and amount of the gamma rays,[citation needed] the subject's latent mutant potential,[citation needed] and the subject's psychological make-up.[citation needed]

These factors contributed to the extremely non-human appearance of the Abomination, the Neanderthal-like appearance of the Hulk, and the relatively normal appearance of Doc Samson, whose only aberration is his hair color. Why gamma radiation tends to produce mutate forms of a greenish hue is not yet known.[citation needed]

Gamma Radiation factor

As is apparent by comparing the mutated forms of such gamma radiation subjects as the Hulk, the Abomination, She-Hulk, Doc Samson, and the Leader, different frequencies of gamma radiation affect different human beings in different ways. The effect that intensive gamma radiation has on most people is cellular deterioration and eventual death, but there are others whose genetic constitution enables them to mutate so as to gain superhuman powers.[citation needed]

The subject's potential for mutation is dictated by certain mysterious "interstitial" segments of DNA (deoxyribonucleic acid),[citation needed] the molecules which carry a living organism's genetic code. Under the action of mutagenic influences, such as gamma rays, the segments can trigger many body wide restructuring events.

Psychological factor

As for the subject's psychological make-up, it has been theorized that the gamma radiation somehow acts to mold the subject's mutated form according to repressed desires within his subconscious. Hence, Doc Samson's mutated form is the physical embodiment of his own long-buried desire to become a super heroic figure.[citation needed]


As similar theories speculated for Inhumans' Terrigenesis[2] and Mutants,[3] the Gamma Mutates' "physical transformation is allegedly affected by each mutate's subconscious".[1]

The One Below All

It was later discovered that gamma radiation itself had a mystery element, of a state described by Brian Banner as being neither a wave or a particle. This element turned out to be energy or power produced by the One Below All.[4] Brian went on to state to Bruce, in the Below-Place, that this third form of Gamma energy was a divine emanation produced by the One Below All and was essentially like magic in that it could affect and alter reality regardless of the laws of science and nature.[5] Puck speculated that in this state, altered by the One Below All, is when gamma energy is able to create "metaphor people" and is the primary reason why gamma mutates can be drastically different with abilities influenced by their conscious and unconscious minds.[6] All gamma mutates possess a Green Door within them that acts as a portal to the Below Place and a gate that the One Below All can reach through to increase its influence over events in the Multiverse.[4]

List of known Gamma Mutates



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Gamma Radiation

Gamma Radiation from Immortal Hulk Vol 1 12 001

Gamma radiation refers to the highest known frequency wavelength of electromagnetic radiation, which can manifest scientifically as both a wave and a particle,[1] and a mutagenic third form known as extreme gamma.[2] In large doses, gamma radiation is lethal to most living beings, but individuals affected by the third form are instead transformed into beings called Gamma Mutates. During the experimental detonation of a Gamma Bomb, scientist Dr. Bruce Banner was hit with the blast, absorbing massive amounts of gamma radiation. The radiation enhanced his body so whenever he became enraged, he changed into the Hulk.[3] Many different gamma mutates have been created since, including the Abomination, She-Hulk, the Leader, Red Hulk, and Sasquatch, to name a few.

Reed Richards — the smartest human alive — admitted that he knows very little about extreme gamma, stating that only Banner, Sasquatch, and perhaps one other are experts. "Sometimes I wonder if you could call it science at all", he said. "Or if it's something else".[2] Richards was correct; the third form is supernatural in nature,[4] originating from a malevolent deity called the One Below All, who is trapped in the Below-Place, a dimension situated in the lowest layer of reality, below the deepest layer of Hell. Whenever they die, a gamma mutate's soul will be plunged into the Below-Place until, eventually, a Green Door leading them back to the land of the living opens, and they return to life without memory of their stay in the Below-Place.[5]

Gamma radiation is the antithesis of Cosmic radiation.[6][2]

Marvel Cinematic Universe (Earth-199999)

Bruce Banner experimented with gamma radiation in hopes of making soldiers immune to radiation poisoning, as per his agreement with Thaddeus Ross, and accidentally turned himself into the Hulk in the process.[7]

The Tesseract is mentioned to emit small amounts of gamma radiation, leading to the recruitment of Bruce Banner to assist in finding it. When Tony Stark and Banner discuss their relative "handicaps", Stark cites that the Hulk saved Banner's life, because any other human would have died absorbing that much gamma radiation.[8]

Gamma radiation is one of the components of the Centipede Serum, an item designated to give a person superhuman abilities. The rest of the components are the Extremis virus, a variation of the Super Soldier Serum, and technology from the Chitauri for injection.[9]

See Also



(See Also: Incredible Hulk #1, Category:Gamma Radiation, Category:Gamma Ray Exposure)

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Glossary:Genetic Glossary:Genetics

Geokinesis

Henry McCoy (Earth-616) and Santo Vaccarro (Earth-616) from New X-Men Vol 2 42 0001

Terrakinesis, also known as Geokinesis, is the ability to mentally manipulate the earth.

The user can create, shape and manipulate earth and "earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand, or dust), dirt, soil, etc.

Examples

For a list of characters who can control the mineral components of the earth, see Category:Geokinesis.



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Glossary:Ghost Glossary:Giant Glossary:Goblin Serum

God

A humanoid being with a longer lifespan and greater physical powers than human beings, whose kinsmen or self has once been worshipped by humanity. Some races of gods, such as the Olympians, are for all practical purposes, immortal. All races of gods now dwell on some extra dimensional world, although they may have lived on Earth in ancient times. There seems to be a special connection between the gods who were once worshipped on Earth and Earth itself.



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Golden Age of Comic Books

The Golden Age of Comic Books was a period in the history of American comic books, generally thought as lasting from 1938 until the mid-1950s during which comic books enjoyed a surge of popularity, the archetype of the superhero was created and defined, and many of the most famous superheroes debuted.

Comic-book fans and historians widely agree that the Golden Age began no later than 1938 with the debut of Superman in Action Comics #1, published by DC Comics. Superman, the first comic book superhero, was so popular that superheroes soon dominated the pages of comic books. Between early 1939 and late 1941, Timely Comics, the 1940s predecessor of Marvel Comics, had million-selling titles that featured the Human Torch, the Sub-Mariner, and Captain America.

Although DC and Timely characters are more famous today, circulation figures suggest that in the 1940s the best selling superhero may have been Fawcett Comics' Captain Marvel. According to the article "Thunderstruck" by Ben Morse in Wizard #179 (September 2006):

By the mid 1940s, Fawcett Comics' Captain Marvel Adventures, starring the original "Shazam!"-shouting hero, sold roughly 1.4 million copies per issue, making it the most widely circulated comic book in America. Captain Marvel's sales soundly trounced Superman's self-titled series and Action Comics alike.

World War II had a significant impact. Comic books, particularly superhero comics, gained immense popularity during the war as cheap, portable, easily read tales of good triumphing over evil. Comic book companies showcased their heroes battling the Axis Powers; covers featuring a superhero punching Adolf Hitler or fighting buck-toothed Japanese soldiers have become icons of the age.

  • 1950. For Timely Comics, the Golden Age ended with the cancellation of Captain America Comics at issue #75 (Feb. 1950) — by which time the series had already been Captain America's Weird Tales for two issues, with no superhero stories. The company's flagship title, Marvel Mystery Comics, starring the Human Torch, had already ended its run (with #92, June 1949), as had Sub-Mariner Comics (with #32, the same month).
  • 1951. There was a long decline in the popularity of superheroes. At Timely Comics, Goodman began using the Atlas Comics logo on comics cover-dated Nov. 1951.
  • 1954. The book Seduction of the Innocent by Dr. Fredric Wertham argued that superhero, crime, and horror comic books were a factor in corrupting young people and a cause of juvenile delinquency. The book contributed to a public outcry against the medium and the implementation of the industry's Comics Code.[1]
Although Golden Age comic books may seem kitschy and simplistic by modern standards, the label is used because it was a time of the new artform's mainstream arrival; the creation of the "superhero" archetype; an explosion of new ideas and new characters, many still popular today; and the defining of the medium's artistic vocabulary and creative conventions by its first generation of writers, artists, and editors.



(See Also: The Golden Age of Comic Books Podcast,Mikel Midnight's Golden Age Directory,The Golden Age-online reprints of public domain Golden Age Comics, AIBQ Comic Book Archive)

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Glossary:Grandfather paradox Glossary:Graphic novel

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Greg Willis (Earth-616) from Fantastic Four Vol 1 545 0001

Gravity

Gravity Manipulation (also known as Gravitokinesis) is the power to manipulate gravitational forces by which all physical bodies attract each other, and gravitons (theoretical particles that mediate the force of gravitation) and anti-gravitons (theoretical particles that repels gravity).

User can bend gravity to make the environment very heavy or light, cause objects to fall toward another object instead of the earth, flatten objects, and generate miniature black holes to compress objects into oblivion. They can repel and attract matter and energy regardless of its mass or move objects in a manner similar to telekinesis.

Offensive uses of this power include repulsing people or objects with such force to shatter practically anything, increasing gravity to crush or immobilize opponents, decreasing it to render them defenseless, or surrounding one's body in a gravitational field to amplify physical strength.

Defensive uses include creating a gravitational force-field to repel all manner of attacks or anchoring oneself to the ground.

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