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Appearing in "The Incredible Hulk"

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  • Sheriff
  • Officers
  • A Bear

Other Characters:

  • Bear cub

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Locations:

  • A Forest

Synopsis for "The Incredible Hulk"

After the Hulk went on a rampage in a trainyard, a sheriffs department has tracked down the train the brute escaped on and have begun searching for it. By this point, the Hulk has reverted back into Bruce Banner. When they hear Banner moving around in the freight car, the officers fire tear gas into it. This serves only to trigger another transformation into the Hulk.

The Hulk comes crashing out of the freight car, attacked with more gas, the Hulk dives into a river below them and is washed away by the current. By the time the Hulk has been washed ashore downstream, he has changed back into Bruce Banner once again. Banner is surprised when a pair of bear cubs approach him to play. But, this delightful surprises proves to be short lived as the mother bear sees Banner as a threat and attacked.

Appearing in "The Black Knight"

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Synopsis for "The Black Knight"

The Walker is leading Brian Baddock on the path that will lead them to Otherworld, the realm where Merlyn resides. Their trek takes them into the town of Stanleigh. When they see the milkman rounding the corner, they stop him and ask if he has anything they could eat. When the milk delivery man demands payment, this angers the Walker, who comes from a simpler time where travelers were fed out of courtesy. After Lupe scares the milkman off, the two men help themselves to his wares. When a police officer tries to stop them, Lupe chases the man back into his squad car where he radios for help.

Suddenly, the Walker sense danger and they are soon under siege by a town of enthralled villagers and a pack of wild dogs. During the fray, Braddock doffs his street clothing and battles the people in his Captain Britain costume. As the two men battle on, Mordred watches afar, who works to deal their fates. When the Walker's magic stops working and Brian is knocked down, they make a retreat to nearby barn. Barred from entering, the enslaved townspeople then start stacking hay in front of the structure to set it ablaze/

Appearing in "Betrayed by the Ants!"

This story is a reprint of the comic
Tales to Astonish #38.

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Synopsis for "Betrayed by the Ants!"

This story is a reprint of the comic
Tales to Astonish #38.

A group of mobsters, afraid to commit crimes in fear of getting captured by Ant-Man come to the realization that they don't have the intelligence to defeat their foe. Days later they learn of a scientist known as "Egghead" who was discharged from the U.S. Government Atomic Energy Board under allegations that he was selling government secrets to the highest bidder. The mobsters then hire Egghead to find a way to defeat Ant-Man. Egghead agrees to do so for the price of ten grand.

Egghead begins by learning everything he can about ants and constructing a device that could communicate with ants via electrical impulses (much like Ant-Man's helmet). Using this device on a nearby ant hill, Egghead commands the ants there to lure Ant-Man into a trap that he has set for the hero.

Returning to the mobsters' hide out, he reveals to them that he plans on trapping Ant-Man on fly paper and tells them that while Ant-Man is being lured to the trap they can conduct the jewel heist they were planning.

Ant-Man, being led to the scene of the crime by his ants, is blown into a box lined with fly paper by Egghead using a bellows. Surprisingly, Ant-Man is not stuck on the paper and uses spring-loaded boots to hop out of the trap and attack the mobsters, whom he easily defeats with his human sized strength.

While the crooks are distracted, Ant-Man commands his ants to trap them by dropping a large sheet of fly paper that the ants carried up the ceiling and dropped on them from overhead. The escaping crooks find that their getaway vehicle has had the tires flattened and the keys stolen and are quickly rounded up by the police. Egghead manages to escape.

Overhearing Ant-Man's explanation to the police, Egghead learns that the ants did not betray Ant-Man and told him of Egghead's plot, allowing him to prepare for the trap by instructing his ants to sabotage the crooks' escape car and having the necessary equipment to overcome Egghead's traps.

Although Egghead escapes, his defeat causes him to go into hiding until he finally becomes a rambling derelict in a Bowery flophouse.

Appearing in "Nick Fury, Agent of S.H.I.E.L.D."

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  • Nasr al Din's followers

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Synopsis for "Nick Fury, Agent of S.H.I.E.L.D."

The soldiers in Sept tried to ambush Nick Fury upon his arrival in Cairo. However, the Director of S.H.I.E.L.D. managed to hide beneath the desert sands, using his blowpipe as a primitive snorkel. When the mercenaries give up and head back to base, Fury uses his particle-beam blaster to blow up the truck. With nobody to pick him up, Fury wonders what to do next. This worry becomes a moot point when he is found by a traveling caravan led by Nasr al Din. Impressed with Nick Fury, al Din offers Fury a place to stay until the morning and then offers to help him get into Cairo proper. Fury accepts this offer, nobody aware of the fact that one of Nasr's men, Hamid, is loyal to Sept.

Back at al Din's camp, Fury learns about how armed soldiers have been seen in the area recently. Growing impatient with Fury's continued presence, Hamid excuses himself to plot against him. Fury then gets a call from Countess Valentina who is checking in to see if he is okay. He tells her what happened and that he will meet with them in Cairo in the morning. Later that evening Septs leader, Abdul Kazir, finds the wreckage where Fury slew his men and vows to eliminate him once and for all.

When Fury bunks down for the night, Hamid decides to make his move. With a sword in hand, he sneaks into Fury's tent, and plans to slay him in his sleep.

Appearing in "The Night of the Demons!"

This story is a reprint of the comic
Eternals #4.

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  • Brain Mine (First appearance)
  • Flamers
  • Sersi's mirror

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Synopsis for "The Night of the Demons!"

This story is a reprint of the comic
Eternals #4.

Ikaris flies over Manhattan and begins fighting Kro's Deviant armies. Realizing that Flame Guns are useless against an Eternal, one of the Deviants fires a brain-mine at Ikaris. The projectile strikes him in the head and he falls to a rooftop unconscious. A flying Deviant scoops him up and takes him to Kro's raiding vessel.

Nearby, Sersi keeps an eye on Margo. Margo is still coming to grips with learning about the existence of Eternals and Deviants. She tells Margo of the time that she turned the armies of Ulysses into pigs, as well as the time that she worked alongside Merlin at the court of King Arthur. A group of Deviants burst into the penthouse and attack. Sersi uses her powers to divert their flame weapons. She then turns them into lizards.

Meanwhile, Kro loads Ikaris' unconscious body into a torpedo and launches him deep into the sea. From within the City of the Space Gods, Ajak monitors the Deviant attack on New York. He learns of Ikaris' defeat and retrieves the capsule containing his body. Afterwards, Doctor Damian and he turn and watch the progress of Arishem the Judge and the Fourth Celestial Host as they continue to survey the Inca ruins.

Appearing in "Night Raven"

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  • Detective Nolan
  • Captain Doyle

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  • Patrons

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Locations:

  • Speak-Easy

Synopsis for "Night Raven"

The Ngiht Raven continues his fight with the Assassin on a beam hanging off the side of a building. As they fight, the masked vigilante is knocked off the beam, but he manages to swing himself into a nearby window. He finds himself crashing into the middle of a of a Speak-Easy. Mister Big is also in attendance and orders his men to kill Night Raven as he wheels himself.

The masked vigilante knocks down the chandelier plunging the dining room into darkness. While outside, the police officers summoned by Detective Nolan arrive on the scene. Hearing the sirens, Mr. Big tries to hurrt out faster. However, the Night Raven manages to get ahold of his chair and wheels him out into the street where the cops are approaching. Refusing to surrender, Mr. Big pulls a machine gun out from under his blanket and begins opening fire.

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