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Appearing in "The Incredible Hulk"

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  • Between Dimensions

Synopsis for "The Incredible Hulk"

Learning that the Quaarn, aliens from another dimension, are planning on invading Earth, Bruce Banner transforms into the Hulk and goes on a rampage on their ship. When their weapons fail to stop the Hulk, the Quaarn beings flee into another part of the ship and seal the Hulk behind a massive door.

The Hulk begins to pound against the door but fails to break through. Deciding to try and access another part of the ship some other way, the Hulk finds a vent that leads him to the engine room. Looking at all the sophisticated equipment, the Hulk remarks that this is a good place to start smashing things.

Appearing in "The Black Knight"

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Synopsis for "The Black Knight"

The Black Knight defends the body of Merlyn from an attack of Forest trolls as the aged wizard's spirit is in the realm between life and death trying to free the recently slain Captain Britain. Spotting the Captain's spirit as it goes down the stream into the afterlife, Merlin tosses his walking stick down at it. The stick transforms into a magic wand in mid air. Seeing it fall toward him, Captain Britain reaches up and grabs the wand.

Sensing the attempts to free the Captain's spirit, the demon Galgoth calls his brothers and tries to stop this from happening. Meanwhile back in Otherworld, the Black Knight is failing against the Forest Trolls just as their master, Mordred, makes his presence known. Trying to light Excalibur, the mythical sword catches fire in Mordred's hands. Deciding that he doesn't need the sword to kill Merlyn, Mordred picks up a burning log from the fire and tosses it on Merlyn, causing his robe to burst into flame.

Appearing in "Ant-Man"

Reprint of the 1st story from
Tales to Astonish #47
(originally printed as Music to Scream By)

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Synopsis for "Ant-Man"

Reprint of the 1st story from
Tales to Astonish #47
(originally printed as Music to Scream By)

After preventing international criminal Ramond Theis from stealing the diamond known as "The Star of Ghana", the grateful owner tells Ant-Man and Wasp a tale from his native India about a man named Ghazandi whose music could hypnotize people and that his only weakness is playing the wrong note and be subject to hypnosis himself.

On their way back home, Ant-Man and Wasp fly past a club where musician Trago is featured playing Jazz. The Wasp convinces Ant-Man to go back there with her in their civilian guises of Henry Pym and Janet Van Dyne. After the show they happen to witness Trago robbing the club owner's cash box. Donning their identities of Ant-Man and the Wasp, the two heroes easily stop Trago and return the money. The club owner decides not to call the police if Trago promises to return to his native India. Trago complies.

Two months later, in India, Trago manages to find the home of Ghazandi. Recalling the stories of Ghazandi's musical powers he manages to convince the aged wise man to teach him how to play hypnotic music. Many months later Trago returns to the United States and begins performing in clubs again.

Successfully using his hypnotic music to enthrall people, Trago manages to get himself into a radio station where he broadcasts his hypnotic music all over the city. There he calls on the people to try and find Ant-Man and Wasp, who are also affected and stunned by the music. Ant-Man's ants carry the two heroes deep into an ant-hill in an attempt to shield them from the music. Realizing his current plan isn't working, Trago commands local snakes to start searching for Ant-Man and Wasp.

In the ant-hill, the duo are attacked by a snake and use their shrinking gas on it, but not before Ant-Man's faithful ant Korr sacrifices its life to save him. Traveling to the radio station, Ant-Man gets inside Trago's trumpet, and while his ants distract Trago he bends part of the instrument out of shape. This causes the next note to effect Trago instead of his audience, causing him to forget his criminal intentions and become a legitimate musician. Ant-Man and Wasp decide to let Trago go because he had not committed any real crime.

We end with Hank and Janet both listening to Trago, as he now has no memory of the incidents. Hank is still saddened by the loss of his ant, Korr, so Jan and he both walk home together.

Appearing in "Nick Fury, Agent of S.H.I.E.L.D."

Reprint of the 1st story from
Nick Fury, Agent of SHIELD #9
(originally printed as The Name Of The Game Is... Hate!)

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  • Psychotron

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Synopsis for "Nick Fury, Agent of S.H.I.E.L.D."

Reprint of the 1st story from
Nick Fury, Agent of SHIELD #9
(originally printed as The Name Of The Game Is... Hate!)

Nick Fury is nearly taken out by an assassin when he goes in for a simple routine doctor's appointment check-up. Fury is able to guess based on the assassin's attire and the letter "H" on his getaway ship that he must be in the employ of the Hate-Monger. Fury gathers Dum Dum, Gabe and Woo and together they track the Hate-Monger to a secluded island fortress. The Hate-Monger, with his assistants Dr. Kaupfmann and "Frau Kline" (really Laura Brown on an undercover mission), shows Fury exactly how he intends to take over the world with his arsenal of nuclear missiles. Dr. Kaupfmann then shoots the Hate-Monger, saying that he can't go along with his mad schemes anymore. When the Hate-Monger is unmasked his identity is revealed as yet another clone of Adolf Hitler.

Appearing in "The Eternals"

Reprint of the 1st story from
Eternals #12
(originally printed as Uni-Mind!)

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Synopsis for "The Eternals"

Reprint of the 1st story from
Eternals #12
(originally printed as Uni-Mind!)

Thena returns to Olympia with Karkas and Reject. She joins the rest of the Eternals as they merge together, under Zuras' direction, to form a collective entity known as the Uni-Mind. The Uni-Mind travels into the Earth's orbit and studies the Celestials.

Appearing in "Hulk and Captain America"

Reprint of the 1st story from
Captain America #230
(originally printed as Assault on Alcatraz)

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Synopsis for "Hulk and Captain America"

Reprint of the 1st story from
Captain America #230
(originally printed as Assault on Alcatraz)

Captain America, Marvel Man, and Vamp take a guided tour of Alcatraz. Corporation agents abduct Bruce Banner and his friend, Fred Sloan, and take them to their HQ beneath Alcatraz. Cap, Marvel Man, and Vamp infiltrate the base, but Marvel Man's eagerness gives away their element of surprise. They storm the bunker to find Falcon chained to sea gates. Corporation manager Curtiss Jackson explains that Falcon and Banner are bait for Falcon's nephew, Jim Wilson, a former associate. Kligger, a rival Corporation executive, appears with Moonstone and their captive, Jim Wilson. Kligger proposes a trade of Jim for Cap, and Vamp reveals herself as Kligger's operative. Cap and Marvel Man fight back, and Banner turns into the Hulk and joins the melee. The confused Hulk dispatches Cap and Marvel Man, and Kligger turns Vamp into the monstrous Animus to help Moonstone defeat the Hulk. With the heroes unconscious, Jackson opens the sea gates and water rushes into the chamber.

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