Marvel Database
Register
Advertisement

Appearing in "The Incredible Hulk"

Featured Characters:

Antagonists:

  •  Commander Vord (Death)
  •  Kran (Death)

Races and Species:

Locations:

Synopsis for "The Incredible Hulk"

Trapped aboard the Quarrn ship between dimensions, the Hulk has broken into the engine room of the ship and has begun smashing the equipment. The aliens are horrified as their ship is sensitive to being jostled while travelling through dimensions. As the Hulk trashes the equipment, the aliens are horrified as they are thrown into a black hole.

Instead of being destroyed, the black hole reverses time to moments earlier before the Quarrn's attempted to seal the Hulk in another room. Instead of trapping the Hulk, the aliens return to Earth. Seeing his homeworld, the Hulk rips a hole in the hull of the ship and bails out. The alien ship then crash lands in the side of the mountain, killing all aboard.

On the surface, the Hulk has reverted back to Bruce Banner just as the authorities arrive on the scene. When they ask Banner if he saw what crashed up in the mountains, he tells them that he doesn't know and wanders off into the forest.

Appearing in "The Black Knight"

Featured Characters

Supporting Characters

Villains

Races and Species:

Locations:

Items:

Synopsis for "The Black Knight"

Merlyn is attempting to free the soul of Captain Britain his body is under the protection of the Black Knight. However, the hero has his hands full fighting off Forest Trolls and Mordred. During the fight, Mordred had managed to set Merlyn's body ablaze.

In the realm between life and death, Merlyn manages to fend off the demon Gorgul, preveting Captain Britain's spirit from passing over to the land of the death. When Merlyn returns to his physical body, he finds it ablaze. He quickly casts a spell that contains the flame which he throws at Mordred. When Mordred fight back, Merlyn casts a spell to throw Excalibur seemingly at his foe.

However, when Mordred dodges the word, he realizes the sword was aimed at the Black Knight. The Knight grabs Excalibur and cuts through the tree branches. Free once more, the Black Knight then challenges Mordred to a duel.

Appearing in "Ant-Man"

Reprint of the 1st story from
Tales to Astonish #47
(originally printed as Music to Scream By)

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

Races and Species:

Locations:

Items:

Synopsis for "Ant-Man"

Reprint of the 1st story from
Tales to Astonish #47
(originally printed as Music to Scream By)

After preventing international criminal Ramond Theis from stealing the diamond known as "The Star of Ghana", the grateful owner tells Ant-Man and Wasp a tale from his native India about a man named Ghazandi whose music could hypnotize people and that his only weakness is playing the wrong note and be subject to hypnosis himself.

On their way back home, Ant-Man and Wasp fly past a club where musician Trago is featured playing Jazz. The Wasp convinces Ant-Man to go back there with her in their civilian guises of Henry Pym and Janet Van Dyne. After the show they happen to witness Trago robbing the club owner's cash box. Donning their identities of Ant-Man and the Wasp, the two heroes easily stop Trago and return the money. The club owner decides not to call the police if Trago promises to return to his native India. Trago complies.

Two months later, in India, Trago manages to find the home of Ghazandi. Recalling the stories of Ghazandi's musical powers he manages to convince the aged wise man to teach him how to play hypnotic music. Many months later Trago returns to the United States and begins performing in clubs again.

Successfully using his hypnotic music to enthrall people, Trago manages to get himself into a radio station where he broadcasts his hypnotic music all over the city. There he calls on the people to try and find Ant-Man and Wasp, who are also affected and stunned by the music. Ant-Man's ants carry the two heroes deep into an ant-hill in an attempt to shield them from the music. Realizing his current plan isn't working, Trago commands local snakes to start searching for Ant-Man and Wasp.

In the ant-hill, the duo are attacked by a snake and use their shrinking gas on it, but not before Ant-Man's faithful ant Korr sacrifices its life to save him. Traveling to the radio station, Ant-Man gets inside Trago's trumpet, and while his ants distract Trago he bends part of the instrument out of shape. This causes the next note to effect Trago instead of his audience, causing him to forget his criminal intentions and become a legitimate musician. Ant-Man and Wasp decide to let Trago go because he had not committed any real crime.

We end with Hank and Janet both listening to Trago, as he now has no memory of the incidents. Hank is still saddened by the loss of his ant, Korr, so Jan and he both walk home together.

Appearing in "Nick Fury, Agent of S.H.I.E.L.D."

Reprint of the 1st story from
Nick Fury, Agent of SHIELD #9
(originally printed as The Name Of The Game Is... Hate!)

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

Locations:

Items:

  • Psychotron

Vehicles:

Synopsis for "Nick Fury, Agent of S.H.I.E.L.D."

Reprint of the 1st story from
Nick Fury, Agent of SHIELD #9
(originally printed as The Name Of The Game Is... Hate!)

Nick Fury is nearly taken out by an assassin when he goes in for a simple routine doctor's appointment check-up. Fury is able to guess based on the assassin's attire and the letter "H" on his getaway ship that he must be in the employ of the Hate-Monger. Fury gathers Dum Dum, Gabe and Woo and together they track the Hate-Monger to a secluded island fortress. The Hate-Monger, with his assistants Dr. Kaupfmann and "Frau Kline" (really Laura Brown on an undercover mission), shows Fury exactly how he intends to take over the world with his arsenal of nuclear missiles. Dr. Kaupfmann then shoots the Hate-Monger, saying that he can't go along with his mad schemes anymore. When the Hate-Monger is unmasked his identity is revealed as yet another clone of Adolf Hitler.

Appearing in "The Eternals"

Reprint of the 1st story from
Eternals #11
(originally printed as The Russians are Coming!)

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

Races and Species:

Locations:

Synopsis for "The Eternals"

Reprint of the 1st story from
Eternals #11
(originally printed as The Russians are Coming!)

Zuras summons all the Eternals to Olympia. The Polar Eternals arrive and cause a raucous battle with the Delphan brothers. The Russian military attacks a Celestial and are severely taught a lesson in strength.

Appearing in "Hulk and Captain America"

Reprint of the 1st story from
Captain America #230
(originally printed as Assault on Alcatraz)

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

Locations:

Items:

Synopsis for "Hulk and Captain America"

Reprint of the 1st story from
Captain America #230
(originally printed as Assault on Alcatraz)

Captain America, Marvel Man, and Vamp take a guided tour of Alcatraz. Corporation agents abduct Bruce Banner and his friend, Fred Sloan, and take them to their HQ beneath Alcatraz. Cap, Marvel Man, and Vamp infiltrate the base, but Marvel Man's eagerness gives away their element of surprise. They storm the bunker to find Falcon chained to sea gates. Corporation manager Curtiss Jackson explains that Falcon and Banner are bait for Falcon's nephew, Jim Wilson, a former associate. Kligger, a rival Corporation executive, appears with Moonstone and their captive, Jim Wilson. Kligger proposes a trade of Jim for Cap, and Vamp reveals herself as Kligger's operative. Cap and Marvel Man fight back, and Banner turns into the Hulk and joins the melee. The confused Hulk dispatches Cap and Marvel Man, and Kligger turns Vamp into the monstrous Animus to help Moonstone defeat the Hulk. With the heroes unconscious, Jackson opens the sea gates and water rushes into the chamber.

See Also

Links and References

References

Advertisement