Appearing in "The Incredible Hulk"
Featured Characters:
Supporting Characters:
- Sargeant Kyle
- Latimer
Antagonists:
- Android
Races and Species:
Locations:
- Earth
- North America
- United States of America
- Unidentified swamp
- United States of America
- North America
Vehicles:
- truck
Synopsis for "The Incredible Hulk"
While fleeing from soldiers in a swamp, Bruce Banner has run into a sophisticated android that had recently broken out of a government facility. As the soldiers confirm a sighting of the android, Banner is tossed into the back of a truck. This triggers a transformation into the Hulk.
The two behemoths battle it out, with the android gaining the upper hand until the Hulk manages to damage it's exposed mechanised brain. This leaves the robot defenseless. The Hulk rips the android to shred and then departs the scene. When the scientists who invented the robot arrive on the scene they are horrified by what they have seen and are thankful they did not cross paths with whatever was responsible for such destruction.
Appearing in "The Black Knight"
Featured Characters:
Supporting Characters:
Antagonists:
Other Characters:
Races and Species:
Locations:
Synopsis for "The Black Knight"
Brian Braddock knocks on the door of the elderly witch known as Old Sarah Mumford and asks if she can doctor the Black Knight's horse, Valinor, who was injured during their recent battles against Mordred. Seeing the Black Knight, the elderly mystic believes that this is a dark omen of things to come. None the less, she invites the Black Knight to place his horse in her stable. She then invites the two men into her home and goes out to fetch some wood for the fire.
While outside, she spots the man known as the Walker heading her way and panics. She flees back into her house and warns her two visitors of the coming danger. To try and keep the Walker out of her home, Mumford casts a spell to seal off the doors and windows. However, this does little to prevent the Walker from forcing his way into Sarah's home.
As the Black Knight fends off this new foe, Brian begins to panic and, wanting no part of this latest insanity, tries to flee the scene. However, when he gets outside he is instantly pursued by the Walker's faithful wolf, Lupe.
Appearing in "Nick Fury, Agent of S.H.I.E.L.D."
Featured Characters:
Supporting Characters:
Antagonists:
- Sept
Other Characters:
- President Garcia
Races and Species:
Locations:
- Earth
- South America
- San Miguele
- Rio Villa
- San Miguele
- South America
Synopsis for "Nick Fury, Agent of S.H.I.E.L.D."
Fury and his agents of S.H.I.E.L.D. have come to the nation of San Miguel to try and stop the organization known as Sept from taking over the country. To do so, they attempt to get to the Presidential Palace. However, as they try to jump over the main wall, all the S.H.I.E.L.D. agents except for Fury, Jones, and De Fontaine are gunned down.
The three S.H.I.E.L.D. agents sneak into the palace and jump one of the guards inside and learn where the leader of the operation is. However, the element of surprise is blown as a gun battle breaks out. Meanwhile, Sept's agent Garcia Juanilla hears about the battle. When a report of an unidentified craft approaching the country comes in, Garcia ignores it to deal with the immediate threat.
At that same time, Fury and the others have fought their way to where the recently disposed President Gomez is being held prisoner. Gomez refuses to leave with the S.H.I.E.L.D. agents because it is safer in his room. However, before they can argue the situation further the door blasts open and Juanilla and his men flood in to eliminate the counter-spies once and for all.
Appearing in "Ant-Man!"
Tales to Astonish #36
(originally printed as The Challenge of Comrade X!)
Featured Characters:
Supporting Characters:
Antagonists:
- Comrade X (First appearance)
- Various unnamed agents
Other Characters:
- NYPD
- Nikita Khrushchev (Photo)
- Soviet Army (Mentioned)
- FBI (Mentioned)
- Samson (Referenced)
- United States Coast Guard
Races and Species:
Locations:
Items:
- Ant-Man's Suit and Helmet
- Pym Particles
- Ant-Man's Catapult (First appearance)
Synopsis for "Ant-Man!"
Tales to Astonish #36
(originally printed as The Challenge of Comrade X!)
Meanwhile, thousands of miles away, behind the iron curtain, a communist leader hears a news report about the Ant-Man’s latest feat. He orders Comrade X, one of the Soviet Union’s greatest espionage agents, to capture Ant-Man and learn the secret of his size changing ability.
Several days later, in a police station in the United States, a young women is pleading with the desk sergeant to be put in contact with Ant-Man. She claims that it is a matter of life and death that only Ant-Man can help her with. The police explain it cannot be done – they don’t know how to locate the Ant-Man. He just mysteriously appears on the scene whenever there’s trouble. Unknown to the police, Ant-Man has established a vast network of tiny insects planted in police stations and newspaper offices throughout the city to alert him of emergencies.
In a secret room in Henry Pym’s laboratory, an electronic impulse is detected originating from the 14th precinct. Using his cybernetic helmet, Ant-Man translates the signal into an intelligible form and receives the girl’s plea for help. As he puts on the rest of his costume, Pym explains that he has developed his reducing and growth serums in a gas form to make them easier to carry with him. He releases the reducing gas and inhales it through his helmet’s filter, causing him to shrink to ant-size. Ant-Man exits the lab through a secret panel to a room containing a miniature electronically controlled catapult, which he uses to propel himself through the air to an alley near the police station, where he summons a horde of ants to catch him and break his fall.
Outside the police station, Ant-Man spots a girl getting into a cab and deduces that she must be the one who wanted to contact him. Using one of his ants, he sneaks into the cab and slips unnoticed into the girl’s purse. Minutes later, the cab arrives at its destination, the girl's apartment. Once inside, Ant-Man slips out of the purse and reveals himself.
The girl explains her story to Ant-Man. Last year, while in Europe, she fell in love with a man, who she later learned was the deadly Red master spy known as Comrade X. At first, she didn’t care who he was, until he jilted her for another woman. Now she wants revenge on him for breaking her heart. That's why she contacted him, to warn him that Comrade X is in the United States on a secret mission to capture him and learn the secret of his size changing ability. She knows that he is hiding on a freighter docked at pier 89. Ant-Man mentions that he has heard of the mysterious Comrade X and races off to confront him.
That evening, Ant-Man arrives at pier 89. As he leads his small army of ants up the gang plank to the freighter, Ant-Man triggers a hidden electric eye that alerts the crew to his presence, allowing them to entrap him in a glass box with tiny pinholes that allow him to breath but are too small for an ant to escape through. Using his cybernetic helmet, Ant-Man summons more ants from the shore, who use bits of wood to traverse the harbor and board the ship. Once onboard, they attack the crew, causing one to drop his weapon, smashing the glass box entrapping Ant-Man.
Once free, Ant-Man evades the remaining crewmen and locates the ship’s radio room, where he uses his full-human strength to hurl a lamp at the radio operator, knocking him unconscious. He then uses his enlarging gas to return to normal-size and uses the radio to contact the authorities on shore. Meanwhile, his ants lock the red seamen in a room and crawl away with the key.
With his message sent, Ant-Man returns to ant-size and hunts down Comrade X. He soon comes upon Comrade X sitting at a desk with his back to him, but it is the Ant-Man who is surprised by Comrade X, who points a spray gun loaded with diluted DDT at him. Before Comrade X can fire, Ant-Man commands his ants to cover the ceiling light, plunging the room into darkness. Ant-Man uses the momentary distraction to tie Comrade X’s bootlaces together, causing him to trip and fall to the floor. His ants then uncover the light and pull a mask off of Comrade X, revealing “him" to be the girl from the police station.
Ant-Man reveals that he knew Comrade X was a woman all along. Earlier, while hiding in her purse, he discovered her rubber face mask and an instrument to make her voice sound masculine. Comrade X threatens Ant-Man, stating that he will never make it off this ship alive, but is subdued by the arrival of the US Coast Guard. Minutes later, Comrade X and her gang are taken into custody.Appearing in "The Night Raven"
Featured Characters:
Supporting Characters:
- Fat Freddie
Antagonists:
- ⏴ Ace Diamond (Death)
- Irate gamblers
Locations:
- Fat Freddie's Pool Hall
- Hotel Central
Synopsis for "The Night Raven"
In attempting to save the Ace Diamond, a card sharp who was caught cheating in a card game, the Night Raven finds himself locked in Fat Freddie's Pool Hall with the irate gamblers that Ace attempted to rip off, and they are spoiling for a fight. Although he is outnumbered, Night Raven manages to get the uppe hand by turning off the lights. When the gamblers turn the lights back on, they see that the front door is open and are fooled into thinking that the Night Raven had fled outside. In reality, the masked vigilante managed to hide under a pool table and is now plotting out his next move.
At his home, Ace Diamond is counting his money, suddenly an envelope is slid under his door. Reading its contents, Ace learns that there is a poker game planned at Hotel Central. The compulsive gambler finds this opportunity too hard to pass up. However, this is all part of Night Raven's plot. Letters are also going out to all the people that Ace had cheated on over the years, all offering them an attempt to get revenge against Diamond.
When Ace arrives at the game he is horrified to see that all of gambling rivals are there and dead, all branded by Night Raven. The masked vigilante offers Ace a game of chance: If he wins at a game of cards, Ace will be allowed to go free with all the money, if he loses.. well... Night Raven tells him that they'll have to wait and see. When the Night Raven wins fir a hand of aces, Ace Diamond believes he has been cheated and reaches for his gun. The masked man is faster and reaches out, branding Ace as well. The Night Raven leaves behind his trademark note in the charnel house he has created.
Appearing in "The Eternals"
Featured Characters:
Supporting Characters:
Antagonists:
- Deviant Empire (First appearance) (Only in flashback)
- Deviants
- Deviant Navy (First appearance)
- Kro
- Tode (Only in flashback)
- Deviants
Other Characters:
- Celestials (First full appearance)
- Arishem the Judge (First appearance)
Races and Species:
- Humans
- Eternals
- Deviants
- Celestials (First full appearance)
Locations:
- South America
- Lemuria (Only in flashback)
- Pacific Ocean
Items:
Vehicles: