Kull of Valusia was the greatest king of the Pre-Cataclysmic Age, and a central individual of his time, much like Conan the Cimmerian some 8,000 years later. He lived circa 18,500 BC, and was originated from barbaric Atlantis.
He would face many enemies, including the Commorians, the Elder Race sorcerers Thulsa Doom and Tuzun Thune, the Serpent Men, Ohris Dehjmal and his followers, among others.
To serve and assist him were his court: Brule the Spear-Slayer (the Pictish ambassador to the court), the elderly councilor Tu, the minstrel Ridondo, Count Murom Bora Ballin, the philosopher-slave Kuthulos, the Pictish ancient Ka-Nu, as well his friend from his slave years Bakas, but he had other allies, such as his fellow tribesman Om-Ra.
- 1 History
- 1.1 Origin and early years
- 1.2 Slave of Lemurian pirates
- 1.3 Mercenary
- 1.4 Outlaw
- 1.5 Gladiator
- 1.6 Valusian soldier
- 1.7 King of Valusia
- 1.8 Legacy
- 2 Relationship
- 3 Powers and Abilities
- 4 Paraphernalia
- 5 Notes
- 6 Trivia
- 7 See Also
- 8 Links and References
Origin and early years
He was eventually taken in by the Sea-Mountain people. Soon, he bested his fellow tribesmen in both martial and mind matters. A questioner, a seeker, he was singularly different from the rest of the tribe.
When his fellow tribesmen tried and burned a girl for marrying a foreigner, Kull killed her by throwing a dagger at her, sparing her from a slow death, while causing to be himself the prey of his tribe. Kull consequently fled from Atlantis.
Slave of Lemurian pirates
Fearing the wizard and priest of nameless gods Rotath of Lemuria, Asfodel IV hired Kull to slay him. Although the barbarian was successful, Rotath cursed both Asfodel and Kull before casting a spell that would allow him to eventually return to life during the Hyborian Age.
Due to his physique, he was sentenced to the gladiatorial arenas, where he became a sensation to the crowd. Recognizing his nobility of spirit, the Valusian nobleman Count Murom Bora Ballin bought him his freedom.
Count Murom Bora Ballin eventually bought him a commission in the Valusian army.
Eventually, Kull's natural leadership made him rose to the rank of commander of the king's personal regiment, the Black Legion.
He was soon embroiled in a plot to assassinate King Borna set by Kaanuub, baron of Blaal. Kull confronted Borna and killed him in a death-duel, receiving a scar on his right cheek during that fight, a symbol of the violence by which he seized the Topaz Throne and by which he would keep it.
King of Valusia
Upon his first public processions, Kull, aided by Brule the Spear-Slayer, Pictish ambassador to the courty, uncovered the threat of the Serpent-Men and inflicted them the first of a series of defeats.
Ardyon's rule / Kull in exile
For a time, the evil sorcerer Thulsa Doom usurped the throne of Valusia, posing as Ardhyon and wearing the Serpent Crown. ...
During that time, Kull wandered, experiencing supernatural adventures.
He eventually returned to Valusia and took back his throne.
The deities who later became known as the Elder Gods of the Hyborian Age intended to make King Kull of Valusia the vessel of their power, but chose instead to make the immortal cat, Sedrick (felinized by the dark sorcerer Thulsa Doom) the container of their power.
For this, Kull slew Thulsa Doom. Varnae, who served in the Cult of the Darkholders under Thulsa Doom, became injured during the battle. On the verge of dying, Varnae was transformed into the first vampire by sorcerers of Atlantis by using the Darkhold.
The Serpent-Men were eventually (almost) exterminated with Kull's help.
Kull's later reign was described as a golden age, sparked by Kull who shared his time between expanding and defending Valusia from a side, and the "relentless pursuit of knowledge in a quest for the ultimate answers to the riddles of reality."
The circumstances of his death remains unrevealed, though it was stated in 10,000 BC that Kull died "more than four score centuries" earlier, consequently before 18,000 BC.
After Kull's rule, his name became the word used to qualify Valusia's sovereign. His line seemingly ended with Valusia when the Great Cataclysm hit the City of Wonders and caused the death of Volonius the Seventh.
Antiquity (circa 200 AD)
While treating women with compassion and chivalry "beyond all reason", he stood away from the role of lover.
Powers and Abilities
King Kull did not possess any known superhuman powers/abilities, however, during his time spent as a gladiator, pirate, assassin, and king, he engaged in intensive and extensive regular exercise. This imbued Kull with peak human attributes of strength, speed, stamina, durability, agility, and reflexes.
King Kull was an excellent all-around armed and unarmed combatant, extensively trained in the warfare of the Thurian Age. Kull was also highly intelligent and prone to lose himself in philosophical contemplation.
Peak Human: King Kull possessed the strength of a man of his unusual (at the time) size/build who engaged in intensive and extensive regular exercise. Kull was a feral child growing up, effectively removing the mental blocks most other humans place on physical might. This combined with his naturally athletic and strong build, as well as his years of training, granted him near superhuman strength.
- Kull (Kull of Atlantis, King Kull of Valusia) was created by Robert E. Howard and first appeared in "The Shadow Kingdom" (Weird Tales, 1929).
- Kull was one of the characters featured in the series of Marvel Value Stamps issued in the 1970's.
- 135 appearance(s) of Kull (Earth-616)
- 9 minor appearance(s) of Kull (Earth-616)
- 22 mention(s) of Kull (Earth-616)
- 84 image(s) of Kull (Earth-616)
- 1 quotation(s) by or about Kull (Earth-616)