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Kull of Valusia was the greatest king of the Pre-Cataclysmic Age, and a central individual of his time, much like Conan the Cimmerian some 8,000 years later.[2] He lived circa 18,500 BC,[citation needed] and originated from barbaric Atlantis.[2]

He would face many enemies, including the Commorians,[citation needed] the Elder Race sorcerers Thulsa Doom[2] and Tuzun Thune,[29] the Serpent Men,[2] Ohris Dehjmal and his followers,[30][31][32][33][34] among others.

To serve and assist him were his court: Brule the Spear-Slayer (the Pictish ambassador to the court), the elderly councilor Tu, the minstrel Ridondo, Count Murom Bora Ballin, the philosopher-slave Kuthulos, the Pictish ancient Ka-Nu,[2] as well his friend from his slave years Bakas,[34] but he had other allies, such as his fellow tribesman Om-Ra.[3]

He would became a legendary king during the Hyborian Age[21] and into at least the 2nd century AD,[35] and a character in stories Robert Howard wrote.[25]

History

Origin and early years

Kull was born in Atlantis. An orphan, he was adopted by the tigers of Tiger Valley.

He was eventually taken in by the Sea-Mountain people. Soon, he bested his fellow tribesmen in both martial and mind matters. A questioner and a seeker, he was singularly different from the rest of the tribe.[2]

When his fellow tribesmen tried and burned Sareeta for marrying a Lemurian, Kull killed her by throwing a dagger at her, sparing her from a slow death, while causing himself targeted by his tribe. Kull consequently fled Atlantis.[2]

Slave of Lemurian pirates

Kull was enslaved by Lemurian pirates, who had him bound the oar, to serve as a galley slave[2] and as a gladiator, where he faced a Wolf Man, with whom he forged an alliance.[citation needed]

After two years of captivity, Kull overcome a pair of drunken guards and escaped, swimming to the shore of Valusia.[2]

Mercenary

Fearing the wizard-priest [Rotath (Earth-616)

Powers and Abilities

Powers

King Kull did not possess any known superhuman powers/abilities, however, during his time spent as a gladiator, pirate, assassin, and king, he engaged in intensive and extensive regular exercise. This imbued Kull with peak human[citation needed] attributes of strength,[citation needed] speed,[citation needed] stamina,[citation needed] durability,[citation needed] agility,[citation needed] and reflexes.[citation needed]

Abilities

King Kull was an excellent all-around armed and unarmed combatant,[citation needed] extensively trained in the warfare of the Thurian Age.[citation needed] Kull was also highly intelligent and prone to lose himself in philosophical contemplation.[citation needed]

Physical Strength

Peak Human: King Kull possessed the strength of a man of his unusual (at the time) size/build who engaged in intensive and extensive regular exercise. Kull was a feral child growing up, effectively removing the mental blocks most other humans place on physical might. This combined with his naturally athletic and strong build, as well as his years of training, granted him near superhuman strength.[citation needed]

Paraphernalia

Equipment

Crown

Weapons

Throughout his adventures, Kull preferred a battle axe as his weapon of choice.[citation needed] Later as King, Kull would favor a broadsword in addition to his axe.[citation needed]

Transportation

Horse

Notes

  • Kull (Kull of Atlantis, King Kull of Valusia) was created by Robert E. Howard and first appeared in "The Shadow Kingdom" (Weird Tales, 1929).[36]
  • Kull was one of the characters featured in the series of Marvel Value Stamps issued in the 1970's.

    Marvel Value Stamp #21

Trivia

See Also

Links and References

Footnotes

  1. Conan the Barbarian #37; The Curse of the Golden Skull!
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 Handbook of the Conan Universe #1; Kull's entry
  3. 3.0 3.1 3.2 3.3 3.4 Savage Sword of Conan #9; When a Tiger Returns to Atlantis
  4. Kull and the Barbarians #2; The Teeth of the Dragon Chapter One
  5. Kull and the Barbarians #2; The Teeth of the Dragon Chapter Two
  6. Kull and the Barbarians #3; The Omen in the Skull
  7. Kull the Destroyer #16; The Tiger in the Moon
  8. Kull the Destroyer #17; The Thing from Emerald Darkness
  9. Kull the Destroyer #18; The Keeper of Flame and Frost!
  10. Kull the Destroyer #19; The Crystal Menace!
  11. Kull the Destroyer #20; The Hell Beneath Atlantis!
  12. Kull the Destroyer #21; City of the Crawling Dead
  13. Kull the Destroyer #22; Talons of the Devil-Birds
  14. Kull the Destroyer #23; Demon Shade!
  15. Kull the Destroyer #24; Screams in the Dark
  16. Kull the Destroyer #25; A Lizard's Throne
  17. Kull the Destroyer #26; Into Death's Dimension!
  18. Kull the Destroyer #27; The World Within!
  19. Kull the Destroyer #28; The Creature and the Crown!
  20. Kull the Destroyer #29; To Sit the Topaz Throne!
  21. 21.0 21.1 21.2 Conan the Barbarian #52; The Altar and the Scorpion!
  22. Savage Sword of Conan #186; Horror Out Of Time
  23. Savage Sword of Conan #226; Of Kings and Cataclysms
  24. Savage Sword of Conan #42; Kings of the Night
  25. 25.0 25.1 Savage Sword of Conan #200; Barbarians of the Border
  26. Marvel Graphic Novel #47
  27. Savage Sword of Conan #172; A Groaning in the Earth
  28. 28.0 28.1 Savage Sword of Conan #190; Death and Life in Tiger Valley
  29. Conan the Barbarian #25; The Mirrors of Kharam Akkad
  30. Savage Sword of Conan #121; Pieces of Horror
  31. Savage Sword of Conan #132; The Sea King
  32. Savage Sword of Conan #135; Fools' Night
  33. Savage Sword of Conan #140; Nightmare
  34. 34.0 34.1 Savage Sword of Conan #165; Siege
  35. Savage Sword of Conan #42; Kings of the Night: Bran Mak Morn's adventures are set circa 200 AD, according to Gonar's entry in "A Kull Glossary" (Savage Sword of Conan #14)
  36. Savage Tales #2; Robert E. Howard: Lone Star Fictioneer
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