Appearing in "While Valusia Sleeps"
Featured Characters:
Supporting Characters:
- Gonra of the Sword
- Count Murom Bora Ballin
- Daphna Bora Ballin
- Borni warriors
Antagonists:
- Duarvio (First appearance)
- Meicus (First appearance; dies)
- King Eallal (Ghost, soul or spirit)
- Borni Clan
- Ba-Thek (First appearance)
- Snake-Men (Death)
Other Characters:
- Brule (Mentioned)
- Ridondo
- Count Murom Bora Ballin's chief physician (First appearance)
- Red Slayers/bodyguards
- Honestus (First appearance; dies)
- Lucian (First appearance; dies)
Deities and Invocations:
- Valka (Invoked)
- Scorpion God (Invoked)
- Jhebbal Sag, Lord of the Winged Darkness (Mentioned)
- Hotath (Invoked)
- Holgar (Invoked)
- Elder Lords (Invoked)
Races and Species:
- Humans (Main story and flashback)
- Dogs
- Boars
- Snake-Men
- Scorpions (Invoked)
- Gods (Invoked)
- Elder Lords (Invoked)
Locations:
- Earth
- Thuria
- Valusia
- City of Wonders
- Royal Palace
- Villa of Count Murom Bora Ballin
- City of Wonders
- Valusia
- Pictish Isles (Mentioned)
- Atlantis (Mentioned)
- Thuria
Items:
Events and Eras:
Synopsis for "While Valusia Sleeps"
The chamber of king Eallal remains sealed. A pair of Valusian conspirators suspect that there is treasure hidden there. They trick Gonra to open the chamber for them. Living Serpent-Men emerge from the chamber and attack them. Gonra fights them bravely but has to retreat. Kull is alerted by the noise and responds by arriving to the chamber. He faces the Serpent-Men, including one who has assumed the form of Gonra. He manages to kill them all in battle. In death, the Gonra imposter returns to his real form. Kull decides to cleanse the chamber with fire and then reseal it. This time using brick and mortar to make sure nobody can open it.