Appearing in "Earth 33⅓"
Featured Characters:
- Hawkeye
Supporting Characters:
Locations:
Synopsis for "Earth 33⅓"
- Synopsis not yet written
Appearing in "...So Falls the Realm Eternal!"
Thor #266
Featured Characters:
Supporting Characters:
Antagonists:
Other Characters:
Races and Species:
Locations:
Items:
- Fimbuldraugr
- Hridgandr
- Destroyer
- Mists of Morpheus
- Circle of Oblivion (First appearance)
- Odinsword
- Kzippa particles
Synopsis for "...So Falls the Realm Eternal!"
Thor #266
Appearing in "The Power of Dr. Strange!"
Doctor Strange (Vol. 2) #48
Featured Characters:
Supporting Characters:
- Sara Wolfe
- Morgana Blessing (First appearance) (Unnamed)
- Clea
- Wong
- Brother Voodoo (Jericho Drumm)
- Daniel Drumm
Antagonists:
Other Characters:
- Tony (Bank robber)
- Bambu (Only in flashback)
- Gary (Bystander)
- Shirley (Bystander)
Locations:
- New York City
- Manhattan
- Greenwich Village
- Village Bank
- Sanctum Sanctorum
- World Trade Center
- Central Park
- Central Park Zoo
- Harlem
- Greenwich Village
- Manhattan
- Haiti (Only in flashback)
- Mississippi Bayou
- Jericho Drumm's Mansion
Items:
Synopsis for "The Power of Dr. Strange!"
Doctor Strange (Vol. 2) #48
Later that evening while Strange relaxes with Clea and Wong they are suddenly visited by Brother Voodoo. Brother Voodoo has arrived asking Dr. Strange for help, and retells his origins and his first battle against a man who was possessed by the spirit of Damballah. He explains that after the battle ended he took possession of the Wangal of Damballah, the mystical amulet that allowed those who wear it to be possessed by Damballah. He had the Wangal stashed away inside his New Orleans Mansion. Recently the mansion was attacked by followers of Damballah who set it ablaze seriously injuring Voodoo's aid, Bambu.
With the story finished, Strange believes that there is something amiss with Brother Voodoo's tale and restrains him and uses the Eye of Agamotto on the Voodoo Master. To everyone's surprise, Brother Voodoo himself is wearing the Wangal of Damballa and is under the demon's control. Damballah flees the scene, with possession of Jericho's brother's soul, Strange chases after it, telling Voodoo to stay behind as he is the only one with the strength to stop the demon. Damballah meanwhile has found a new host body in a snake within a pet shop, transforming it into a humanoid serpent monster, which manages to flee from Dr. Strange before he can contain it.
Strange sends out his astral form to try and locate the creature and destroy it. Anticipating this move, Damballah had set up an illusion and uses it to keep Strange occupied long enough to possess the Sorcerer Supreme's body. Strange realizes he's been tricked and rushes back to his body where he travels into the astral plane and battles the creature and forces it out of his body before it can cause him to strangle a horse carriage driver. Once more in control of his body, Strange tracks the spirit to a hide out of his followers, where Damballah takes control of all of them and has them all send mystical attacks against Strange. As Strange is occupied with this attack, Damballah makes another bid to possess Brother Voodoo's body, but meets opposition from Clea when she erects a mystical barrier barring Damballah.
Having dealt with his followers, Strange sends his Cloak of Levitation and the Eye of Agamotto ahead to ensnare Damballah and then uses a mystical spell to separate Damballah from the spirit of Daniel Drumm and return it to Jericho's body. He then casts a magic spell to trap Damballah within the Wangal of Damballah forever. With the crisis averted, Brother Voodoo thanks Dr. Strange for his help and departs, leaving Clea to wonder if Voodoo used teleportation to enter and leave the Sanctum, or simply just climbed through the chimney.Appearing in "Mission for a Dead Man!"
Fantastic Four #233
Featured Characters:
Supporting Characters:
Antagonists:
- Maggia
- Mr. Merrill (First appearance) (Unnamed)
- Hammerhead
- Morrie (First appearance)
Other Characters:
- David George Munson (First appearance; dies)
- Unnamed Deeden warden
- Mrs. Munson
- Daredevil (Mentioned)
- Spider-Man (Mentioned)
- Kingpin (Mentioned)
- Tinkerer (Mentioned)
Races and Species:
Locations:
- Deeden State Correctional Facility
- New York State
- New York City
- Glenville
- Glenville High School (Only in flashback)
Items:
- Hammerhead's exoskeleton
Vehicles:
Synopsis for "Mission for a Dead Man!"
Fantastic Four #233
Two weeks later Father Vito finds himself outside the world famous Baxter Building. Entering he tries to access the FF's private elevator but finds that the button is non-responsive. He is startled when the Invisible Girl appears next to him and explains that the elevator will only open via a solenoid signal device in the belt buckles worn by the Fantastic Four. Opening the elevator, Sue takes Albert up to the main floor of the Baxter Building, assuring him that the security scanners within the Fantastic Four's headquarters has already scanned him and he has been deemed non-threatening. When they enter the main floor of the FF's headquarters, Father Vito is shocked when he finds the Thing trying to hurt the Human Torch after he taped a picture of Christopher Reeves with a mocking note about what a real hero looks like to his bathroom mirror. The Thing manages to douse the Torch's flame with a pipe he ripped from the floor, but before he can hurt Johnny, Reed intervenes. Still very upset, the Thing composes himself and decides to go out, telling them that he'll come back once he's cool down if he cools down. Meanwhile, Johnny gets a tongue lashing from his sister for aggravating Ben, especially when they have a guest -- a priest no less -- over for a visit. When they learn that that Father Vito has come to see Johnny, Sue, and Reed leave them alone to discuss the Father's business.
Vito turns over the letter to Johnny, and it contains the final wishes of George Munson, who apologizes for his past treatment of Johnny and asks for his help in clearing his name for the crime he died for, for the sake of his mother who is apparently unaware of his criminal background. At first Johnny doesn't recognize George Munson, but quickly recalls that George "Georgie" Munson was one of his chief tormentors back in his early days at Glenville High before he became the Human Torch. When Father Vito asks if Johnny can help clear Munson's name posthumously, the Torch agrees to look into it and see what he can do.
Johnny then takes a section of the Fantasti-Car to his old stomping grounds in Glenville where he quickly establishes his credentials the police and is allowed access to the police files regarding the murder Munson was sent to death for. The evidence is damning: Munson was accused of robbing a liquor store and gunning down the clerk. He was witnessed fleeing the scene and was arrested, the murder weapon was found at the scene with George's fingerprints all over it. When Johnny later compares notes with the detective who originally investigated the case they both find it suspicious that Munson would commit so brazen a crime, yet the murder weapon was armed with a silencer.
Johnny decides to check out the scene of the crime, although the murder was committed years earlier, in the hopes of finding a clue. Arriving at the liquor store, the owner is agreeable about letting Johnny look around up until the hero tries to look in the back room. Accused of being a fake, Johnny flames on to prove he is who he says he is, but the owner still demands that he leave the store. Johnny realizing how foolish it was to flame on in a store full of flammable liquor and that he has no legal grounds to search the shop he decides it is better to leave. But he returns that night and begins watching the owner as he closes up shop. The shop owner, in a panic, goes to a nearby payphone to contact his boss, a man known as "H", but Johnny interrupts him in the process. The shop owner tries to flee, but the Torch traps him in a flaming cage, but the liquor store owner has no information on who is a mysterious employer is, but he manages to recover the phone number the man was trying to call.
Doubling back to the Baxter Building, Johnny traces the number to a warehouse in New York City. There he finds a gang of thugs and easily melts away their weapons. When one tries to flee, Johnny stops him and when he refuses to talk threatens to burn him. To bluff, the man into talking, Johnny burns away half the hair from his face and is given the address to a nearby penthouse. There he is surprised to learn that it is owned by the super-powered Maggia leader known as Hammerhead. He interrupts Hammerhead and his men arguing over who is in charge of things and confronts Hammerhead for the murder of Munson. When the other mobsters try to flee, Johnny fuses the lock on the door and battles it out with Hammerhead, who surprises him with his sudden strength. Realizing that Hammerhead is just a regular guy and how he wasn't harmed when he grabbed Johnny's burning leg with his bare hands, Johnny realizes the truth. Using his flame, the Torch burns away Hammerhead's outer clothing revealing a strength enhancing exosuit underneath. Their fight continues, taking them out onto the patio where Johnny uses his powers to melt the exosuit's battery pack, rendering it useless. Hammerhead then surprises Johnny by leaping off the side of the building, but when he goes after the crook he has somehow vanished.
Soon the police are called and arrive on the scene. When discussing things with the detective, Johnny get's a luck break in his case: The detective explains that Daredevil recently turned in all the files of the Kingpin, [1] and offers to let Johnny look through them for any clues that might help him. Sure enough, Johnny manages to find the evidence he needs to clear Munson's name. About a month later, Johnny meets with Munson's mother at the grave of her son in a prison graveyard. He explains to her that George was framed by the liquor shop owner, back when he wanted to take over the store. He tricked George into handling the murder weapon before the killing and then left it at the scene to frame Munson. Munson's mother surprises Johnny when she reveals she knows that her son was no good the whole time. When Johnny tells her why he helped Munson out, she thanks him because he is the kind of boy a mother can be proud of, and because he is a hero, before she walks away from the grave of her no good son, leaving Johnny to reflect on the entire experience.