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Appearing in "The Start of the Quest!"

This story is a reprint of the comic
Tales to Astonish #70.

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Synopsis for "The Start of the Quest!"

This story is a reprint of the comic
Tales to Astonish #70.

This story follows the events of Daredevil #7...

Namor is on his way back to Atlantis when he is stopped by Lady Dorma, who warns Namor that in his absence, Warlord Krang has seized the throne of Atlantis. When Dorma tries to touch Namor he tells her to unhand him, angering her. Upset at being rejected by Namor again, she calls the guards, who easily overpower and capture Namor. She accompanies the captured Namor in the hopes that upon seeing Krang on his throne, he will give up his royal status and finally marry her.

Krang gloats at Namor's loss of power and orders the fallen prince to be locked in the dungeons. Consumed with guilt, Dorma comes to Namor's side and he convinces her to let him free. He hopes to seek out Neptune's Trident so that he may rightfully regain the throne of Atlantis. He recounts how long ago, when Neptune used to rule over Atlantis, he hid the trident someplace under the sea. In the event someone attempted to usurp the Atlantean throne, one who is truly worthy might reclaim it by finding the trident. Dorma steals the Vibra-Key needed to free Namor from his cell and Namor begins his quest, seeking out the clues that will lead him to the trident.

Sneaking out of Atlantis, Namor swims off into the sea. Dorma watches on and is suddenly intruded upon by Krang. Krang gloats that this is exactly what he had plotted all along, hoping that Namor would be destroyed trying to find Neptune's trident.

This becomes apparent as Namor heads to the location of the first clue, which is defended by a giant killer squid. Spotting a shell that has Neptune's mark on it, Namor attempts to battle the squid. Slipping past the monster he grabs the shell, but he doesn't get away fast enough and the squid is approaching too close for comfort.

This story is continued next issue...

Appearing in "Escape...to Nowhere!"

This story is a reprint of the comic
Tales to Astonish #71.

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Items:

  • Enchanted shell with Neptune's mark

Vehicles:

  • Hydro-powered soil mover

Synopsis for "Escape...to Nowhere!"

This story is a reprint of the comic
Tales to Astonish #71.

Continued from last issue...

Namor is trapped by a giant killer squid that is protecting the cave that has the first clue to Neptune's Trident. With nothing else to defend himself, he uses the clue, a shell with Neptune's mark, to slay the creature. With the monster dead, Neptune's spirit appears before the Sub-Mariner and congratulates him for passing the first test. The spirit tells Namor that he will have to travel to the Forbidden Depths in order to find the next clue to the Trident's location.

Boring his way out of the cavern, Namor is attacked by minions of Warlord Krang in an attempt to kill Namor. The Sub-Mariner easily defeats them and swims off to his next location. Monitoring this from afar is Krang who is furious but has not given up destroying Namor. Lady Dorma, his helpless prisoner vows that if Namor dies her heart will die with him as she truly loves him.

As the Sub-Mariner approaches the Forbidden Sea he sense that he is being followed. Turning, he finds an elderly Atlantean who pledges allegiance to Namor despite the fact that Krang has usurped the throne. The Sub-Mariner is touched and thanks the ancient one for his faith in him, resuming his quest. While, back in Atlantis, Lady Dorma is consumed with guilt -- if she allows Krang to marry her she could be queen, but she is in love with Namor who refuses her advances. With Krang in full control he begins ruling Atlantis as a dictator, demanding high taxes and having his minions kill whoever opposes him.

Namor meanwhile arrives at the Forbidden Sea and and faces his next challenge: The Seaweed Man, a creature made entirely out of seaweed. Namor's initial attack appears to have no effect on the creature who then begins to impose its strength on him.

This story is continued next issue...

Appearing in "A Prince There Was!"

This story is a reprint of the comic
Tales to Astonish #72.

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Locations:

  • Atlantis
    • Hidden Deeps
    • The furthest corner of Atlantis
    • A guarded chamber in the imperial palace
    • The royal palace of Atlantis
    • The outer perimeter of northern Atlantis
  • The subterranean world of the Faceless Ones

Items:

  • The Diamonds of Doom
  • Hidden undersea scanners
  • Plasti-cage
  • Rays of living light

Vehicles:




Synopsis for "A Prince There Was!"

This story is a reprint of the comic
Tales to Astonish #72.

Continued from last issue...

Searching for the second clue to the location of Neptune's Trident, the Sub-Mariner is forced to fight the Seaweed Man of the Forbidden Sea. Getting leverage to break free of the Seaweed Man's grip, Namor manages to get away by causing a whirl pool and swimming past his foe. Finding an iron door with the mark of Neptune, Namor opens it up. Inside he finds a fish that speaks in the voice of Neptune urging Namor to go on. Noticing a diamond in the creature's mouth the Sub-Mariner heads off to the Diamonds of Doom, the location of the third and final clue.

Furious that Namor continues to survive his trials, Warlord Krang decides that he must wed Lady Dorma as quickly as possible. Going to her room he demands that she marries him, but she flat out refuses stating that she loves only Namor. Furious, Krang gasses her and places her in a glass chamber. For her refusal Krang has Dorma publicly exiled to the cavern of the Faceless Ones. Brought there she is lowered into the realm by the Faceless One's keeper Zantor.

Namor meanwhile arrives at the Diamonds of Doom, however, due to the diamonds' properties their cascading kaleidoscope radiance causes him to lose his strength and vitality.

This story is continued next issue...

Appearing in "By Force of Arms!"

This story is a reprint of the comic
Tales to Astonish #73.

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Synopsis for "By Force of Arms!"

This story is a reprint of the comic
Tales to Astonish #73.

Continued from last issue...

Having to face the Diamonds of Doom in order to collect the third and final clue leading to the location of Neptunes Trident, Namor must also face battle against the Demon of Diamonds who is immune to the diamonds weakening rays. in their initial fight, Namor is still able to hold his own and even manages to knock off the Demon's crown which protects him from the diamonds effects. The Demon however recovers the crown but as he is distracted Namor summons electric eels to incapacitate the Demon. The eels then absorb the energies from the Diamonds of Doom making it safe for Namor to collect the final clue. Speaking through the eels, the spirit of Neptune once more congratulates Namor for his on going victory. Watching this over his monitors Warlord Krang is furious that the Sub-Mariner continues to succeed on his quest.

Learning from the eels that Lady Dorma has been cast to the Faceless ones as punishment for not agreeing to marry Warlord Krang, Namor has to make a decision on if he should continue on for the Trident or save Lady Dorma. Meanwhile, the people of Atlantis, fed up of Krang's totalitarian regime stage a revolt in an attempt to overthrow Krang's rule. Despite the armed guards and high tech weapons that Krang has to keep the rebels away, they manage to make it to his throne room.

Namor has decided to rescue Lady Dorma, finding her survival more important to him than obtaining the Trident of Neptune. As he speeds toward the cavern of the Faceless Ones, the self-same creatures approach the plasti-cage that Lady Droma has been trapped in.

This story is continued next issue....

Appearing in "When Fails the Quest!"

This story is a reprint of the comic
Tales to Astonish #74.

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Synopsis for "When Fails the Quest!"

This story is a reprint of the comic
Tales to Astonish #74.

Continued from last issue...

Namor has given up his quest for Neptune's Trident in order to rescue Lady Dorma from the Faceless Ones. He arrives in the Faceless One's cavern just as they are about to break through the plati-cage that she is trapped in. As the Sub-Mariner fights through the horde of seemingly mindless creatures there is a revolt going on in Atlantis against the tyrannical Warlord Krang. As the rebellion enters his control room he manages to escape capture by closing an impenetrable wall in the way of himself and his attackers.

In punishment for the rebellion, Krang sends out his robot-tank to bring down mutineers of his rule. As this is happening Vashti the Elder escapes on a specially bred sea-horse to seek out the Sub-Mariner while Krang calls back his robo-tank. As Namor continues to battle the Faceless Ones, Vashti approaches their caverns and is accidentally dropped in when his sea-horse frightens, throwing him off. Namor manages fight off the Faceless Ones as they burst the pasti-cage, however Namor finds that Dorma has been injured by the resulting combustion of the plasti-cage. Finding her inches to death, Namor now has finds that he is surrounded by the Faceless Ones.

This story is continued next issue...

Appearing in "The End of the Quest"

This story is a reprint of the comic
Tales to Astonish #75.

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  • Atlantean Robo-Tank

Synopsis for "The End of the Quest"

This story is a reprint of the comic
Tales to Astonish #75.

Continued from last issue...


The Sub-Mariner hold the nearly lifeless Lady Dorma in his hands ready to defend her from the army of Faceless Ones that now approach him. Just before he thinks they are about to attack, they suddenly stop and Namor is visited by the spirit of Neptune. He tells Namor that he had forsook his task of claiming Neptune's Trident the key to reclaiming Atlantis from Warlord Krang. However, when Namor explained that he did it to rescue the life of Lady Dorma, Neptune is touched that the Sub-Mariner gave up his quest for the love of another and deems him worthy of the Trident. Vashti the elder watches as the Faceless Ones suddenly disappear and Namor is bequeathed the Trident of Neptune.

Revealing himself to Namor, Vashti praises the Sub-Mariner on his success and tells the true prince of Atlantis what is transpiring in his oppressed nation. With not a moment to lose, Namor swims off toward home in hope of reviving Lady Dorma to health with a Revitalizer Ray, with Vashti trailing behind carrying his trident.

Arriving outside Atlantis quickly, Namor's superior swimming skills allow him to dodge the guards ray blasts and smash through the main gates. Once within the kingdom's walls, Namor is attacked by Krang's robot-tank however Namor makes short work of it. Taking Dorma's unconscious body to the medical facilities he preps he from the Revitalizer Ray. Krang in an attempt to stop Namor from saving his lover's life attempts to short circuit the device, however Namor spots him and, having Vashti toss him his trident, pins Krang's hand with it.

Finally face to face with his foe, Namor prepares for the final battle. This story is continued next issue...

Appearing in "Uneasy Hangs the Head..!"

This story is a reprint of the comic
Tales to Astonish #76.

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Synopsis for "Uneasy Hangs the Head..!"

This story is a reprint of the comic
Tales to Astonish #76.

Continued from last issue...

Failing an attempt at preventing Namor from using the Revitalizer Ray on Lady Dorma, Warlord Krang faces the wrath of the true prince of Atlantis. The Sub-Mariner beats the cowardly Krang into unconsciousness before turning the Revitalizer Ray on to heal Lady Dorma. Turning the device to full power, Namor succeeds in revitalizing his true love.

With Krang dethrowned and locked up, the people of Atlantis celebrate the return of their true ruler. During the celebrations, Namor asks Lady Dorma to sit by his side and asks Vashti the Elder to work as his adviser in the future, making him a Lord of Atlantis. After the festivities, Namor asks that Krang be brought to him for punishment. Much to Krang's shock, Namor orders him exiled from Atlantis forever and is thrown out of the kingdom.

Just after Krang's departure, Atlantis is suddenly shook up by a powerful quake. When the crisis is over, Namor believes that the damage was wrought by the surface men's nuclear bomb tests and decides that it is time that he returns to the surface to fight for his kingdom of Atlantis.

This story is continued next issue...

Appearing in "To Walk Amongst Men!"

This story is a reprint of the comic
Tales to Astonish #77.

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Synopsis for "To Walk Amongst Men!"

This story is a reprint of the comic
Tales to Astonish #77.

Continued from last issue...

Following an undersea earthquake, Namor believes that the surface men have resumed their nuclear bomb testing and meets with his Royal Council on what to do. After much debate, Namor decides to err on the side of diplomacy and go alone so as not to start a cataclysmic war between the two races. Before Namor can depart on his mission Atlantis is rocked by another earthquake.

Saying his farewells to Lady Dorma, she asks if she might accompany him, to which he declines. He explains that he needs her to stay in Atlantis should the earthquakes revive the Behemoth, a giant creature that was made by Atlantean scientists to defend Atlantis from any devastating attacks that was buried beneath Atlantis years ago because it proved too dangerous for even the Atlanteans to control.

Venturing out into the vast ocean, the Sub-Mariner comes across a gigantic drill that is boring into the ocean floor. This device is being controlled by a group of surface scientists attempting to learn the origins of life on the Earth. The science team is led by none other than Henry Pym and Janet van Dyne, formally Giant-Man and the Wasp. Namor uses his massive strength to stop the drill and soon finds himself attacked by frog-men that are part of the military security that have been installed on the project. Out swimming them and rising to the surface, the Sub-Mariner warns them not to attack further.

The soldiers chose to ignore this warning and open fire, prompting Namor to climb aboard the vessel. Despite the fact hat he is surrounded by gunmen, Namor warns them from continuing their experiment further. However none of the soldiers and least of all Henry Pym are willing to listen to the Atlantean prince's threats, Pym warning Namor not to interfere with their project.

This story is continued next issue...

Appearing in "The Prince and the Puppet!"

This story is a reprint of the comic
Tales to Astonish #78.

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Synopsis for "The Prince and the Puppet!"

This story is a reprint of the comic
Tales to Astonish #78.

Continued from last issue...

The Sub-Mariner has come to stop a deep sea drilling operation led by Henry Pym that has been causing underwater earthquakes in Atlantis. US military soldiers have been stationed on the platform now have their guns trained on the prince of Atlantis. When a soldier tries to shoot Namor, Pym spoils the soldiers aim making the shot hit a gas tank causing a fire. While the Sub-Mariner is forced back by the flames, Pym, his lover Janet van Dyne and the soldiers try desperately to put the fire out.

Monitoring this from his secret base is the Puppet Master who takes this opportunity to create a doll that will allow him to take control of the Sub-Mariner again. He takes control just as the Sub-Mariner is about to get into fisticuffs with Pym, making Namor suddenly stop and head toward New York. Henry attempts to follow after him but the flames block his path. Pym then orders Janet to change into the Wasp and she heads toward New York to try and catch up with Namor[2].

Meanwhile, Namor has arrived at the Puppet Master's lair and he orders the Sub-Mariner to go out and steal more money from a nearby bank before he uses his new slave to exact revenge against his foes. After knocking out a bored security guard, Namor attempts to break open the bank fault. However he has been weakened from being out of the water too long and starts a small fire so that the fire sprinklers turn on. With renewed strength, Namor rips the bank vault off it's hinges and grabs a number of bonds. When the Puppet Master realizes that Namor didn't steal cash money, he sends the Sub-Mariner back to get it.

Upon his arrival back at the scene of the crime he finds that the military has been called in and they surround him with guns raised. The Puppet Master orders Namor to battle them to the death or die trying.

This story is continued next issue...

Appearing in "When Rises the Behemoth!"

This story is a reprint of the comic
Tales to Astonish #79.

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Synopsis for "When Rises the Behemoth!"

This story is a reprint of the comic
Tales to Astonish #79.

Continued from last issue...

While returning to a bank he just broken into by orders of the Puppet Master, the Sub-Mariner finds himself surrounded by the military who have come out searching for him following the break-in. Swatting the soldiers away from a lamp post Namor climbs up the side of a building. There the soldiers open fire on him striking his shoulder. In anger the prince of Atlantis then throws an entire billboard down on the soldiers before and escapes.

Wounded, Namor makes his way to the George Washington Bridge where he dives back into the water. While back in Atlantis, Lady Dorma and Lord Vashti wait for Namor's return. Matters become more pressing as the Behemoth finally breaks free from it's years long imprisonment beneath Atlantis and is now rampaging through the underwater kingdom. Dorma goes out to find Namor and finds him cresting the water below the bridge, checking on him he tells her that there is something wrong with his mind, and by force of will alone causes the Puppet Master's puppet of him to suddenly explode, freeing him from the villain's control.

The whole situation has been monitored by the exiled Warlord Krang who decides to seek out the Puppet Master. Arriving at the Puppet Master's lair, Krang forces him to begin constructing a puppet of the Behemoth so that Krang might use it to destroy his hated enemy the Sub-Mariner. Namor and Dorma meanwhile arrive just outside Atlantis where they find the Behemoth waiting for them.

This story is continued next issue...

Appearing in "To the Death!"

This story is a reprint of the comic
Tales to Astonish #80.

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Synopsis for "To the Death!"

This story is a reprint of the comic
Tales to Astonish #80.

Continued from last issue...

Returning to Atlantis, Lady Dorma and the Sub-Mariner find themselves confronted by the Behemoth, a giant creature that has broken free from it's prison below Atlantis and is now on a rampage through the ocean. Unknown to them the creature is under the control of exiled Warlord Krang who is using a puppet created by the Puppet Master to control the beast. Namor sends Dorma ahead to Atlantis while he battles the monster.

As the Sub-Mariner struggles in battle against the Behemoth, the puling Puppet Master reminds Krang that he would allow him to go unharmed if he gave him a puppet to control the creature. Finding the Puppet Master beneath him, Krang angrily dismisses him. This proves to be his undoing as at that moment Namor summons electric eels to shot the Behemoth. This shock transfers back to the doll, causing a jolt of electricity that makes Krang drop the puppet breaking it and relinquishing his control over the gargantuan beast.

While the Behemoth is distracted, Namor swims around the creature as fast as possible, luring it to the Quagmire of Doom where the monster sinks to it's apparent demise. As the Sub-Mariner heads back to his kingdom, Krang arrives there before him and confronts Lady Dorma. Showing her the useless puppet of the Behemoth, he bluffs her into believing that he is still in full control of the creature and that if she wishes Namor to live, she is to leave with him to get married at once. Not wishing harm to come to her true love, Dorma agrees and leaves.

Before going she contacts Lord Vashti to tell him that she is leaving to marry Warlord Krang, but doesn't explain why and terminates the video call. This leaves Vashti to tell Namor the bad news when he arrives from his successful battle against the Behemoth.

This story is continued next issue...

Appearing in "When a Monarch Goes Mad!"

This story is a reprint of the comic
Tales to Astonish #81.

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Locations:

Items:

  • Observa-coils
  • Neptune's Trident (Cameo)
  • Krang's gas (so that Atlanteans can breathe air and their skins change to pink)
  • Dorma's statue

Vehicles:

Synopsis for "When a Monarch Goes Mad!"

This story is a reprint of the comic
Tales to Astonish #81.

Continued from last issue...

Namor is furious at the news that Lady Dorma has gone off to marry the exiled Warlord Krang, unaware of the fact that she has been blackmailed to do so, left to believe that Krang has control over the Behemoth creature, unaware that Namor had recently defeated the creature. Lord Vashti tries to talk sense into Namor, attempting to get him to realize that she must have had a reason to go with Krang. the Sub-Mariner, however is too furious to listen to any of Vashti's advice.

His anger getting the better of him, Namor decrees that to speak Lady Dorma's name is forbidden and then has one of her known living relatives to be locked away in the dungeon for nothing more than being related to Lady Dorma. Vashti becomes more concerned as Namor completely loses his temper, making the elderly adviser wonder if this will spell the end of Atlantis. The Sub-Mariner attempts to calm his rage by using his strength to smash things but cannot shake his desire for vengeance. Deciding that he must have it, he attempts to track Krang's submarine but finds not trace, instead ordering his armies to go out and seek and destroy Lord Krang on sight.

Krang has managed to block the detecting rays of Atlantis' Observa-Coils with a special blocking device. Deciding that they need to retreat to the surface, Krang and Droma expose themselves to a special gas that allows them to breath outside of water and head to the surface, giving away their cover. Learning that Dorma and Krang intend to go to the surface world, the Sub-Mariner races after them in the hopes of getting the vengeance he believes the deserves.

This story is continued in Tales of Suspense #79...

Appearing in "The Power of Iron Man!"

This story is a reprint of the comic
Tales to Astonish #82.

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  • Magno-volt projector

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Synopsis for "The Power of Iron Man!"

This story is a reprint of the comic
Tales to Astonish #82.

This story continues from the events in Tales of Suspense #80...

The Sub-Mariner has come to seek revenge against Iron Man for interfering in his quest to get revenge on Lady Dorma for leaving him to marry Warlord Krang. Their fight has taken them outside of Stark Industries manufacturing plant where the two duke it out. With his power supply running low, Iron Man soon begins to lose the struggle until he manages to have the Sub-Mariner lead the fight to a nearby recharging receptacle and recharges his armor to full power.

This allows Iron Man to gain the upper-hand against the unsuspecting Sub-Mariner. As the battle rages on, police arrive on the scene and prepare to attack. Noticing this move, the Sub-Mariner turns his aggressions on them, sending the officers at bay. While shouting threats warning the officers from striking him again, Namor is distracted long enough for Iron Man to recover and jump the Atlantean prince from behind.

As Namor and Iron Man struggle, the monarch's keen eyesight allows him to spot Warlord Krang's submarine out at sea. Breaking off from the fight the Sub-Mariner dives back into the ocean and swims after his hated enemy Warlord Krang. With the battle over, Iron Man leaves the scene as well.

Returning to his home and changing out of his armor, Tony Stark ponders over if he has the right to keep the secret of Iron Man's armor from the government when the technology could be vital for the American governments vital interests. He decides that it's time to call Senator Byrd and sort things out once and for all.

Iron Man's adventure continues in Tales of Suspense #81 while Namor's quest continues next issue...

Appearing in "The Sub-Mariner Strikes!"

This story is a reprint of the comic
Tales to Astonish #83.

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  • Secret Empire Lobotomizer
  • Krang's Fleet Destroyer

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Synopsis for "The Sub-Mariner Strikes!"

This story is a reprint of the comic
Tales to Astonish #83.

Continued from last issue...

Following his battle with Iron Man, the Sub-Mariner rushes toward the submarine piloted by Warlord Krang with Lady Dorma aboard. Namor is still furious at the supposed betrayal of Lady Dorma who, unknown to Namor, has been blackmailed into marrying Warlord Krang.

As the prince of Atlantis approaching Krang's craft he is attacked by the ships hydro-blaster, prompting the Sub-Mariner to strike the hull of the ship with it's own body. With the ship attempting to land on nearby building, Namor attempts to stop it from landing and is struck by the ships sonic vortex weapon. Krang is attempting to strike a weak spot on the Sub-Mariner's skull in the hopes of causing him amnesia like the type that plagued him for years until his memory was returned by the Fantastic Four.

Namor survives the blast unharmed and with his facilities still together and resumes his attack. The battle is being watched by Number 1 of the Secret Empire who hopes to enslave Namor to serve the Empire and help it raise to prominence once more. With Krang's ship hovering over the sea once more, Namor gets to a window where he sees Lady Dorma who tries to explain her situation to the Sub-Mariner. Namor smashes through the glass only to be blasted by Warlord Krang, and getting knocked back into the ocean.

Coming back up from the water, Namor neglects to notice Number One arriving on the scene with a labotomizer weapon that he hopes to use against the Sub-Mariner to erase his memory. The work is done for him by Warlord Krang however, who fires a powerful fleet destroyer missile that explodes on impact with Namor. Although the explosion is massive, Namor is seemingly unharmed and hurled into the ocean once more while Krang flees the scene with Dorma.

When Number One pulls Namor out of the water, he is surprised to find that the Prince of Atlantis has once more been struck with amnesia. Taking advantage of this Number One tells the Sub-Mariner that he is the enemy of humanity.

This story is continued next issue...

Appearing in "Like a Beast at Bay!"

This story is a reprint of the comic
Tales to Astonish #84.

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Synopsis for "Like a Beast at Bay!"

This story is a reprint of the comic
Tales to Astonish #84.

Continued from last issue...

Following the impact of a massive explosion, the Sub-Mariner is struck with amnesia and is convinced by Number One of the Secret Empire to join their organization. Number One then orders the confused Namor to seek out and destroy the Empire's hated enemy: The Incredible Hulk. Outfitting Namor with a radio transceiver, Number One sends him into New York City where the Hulk was last spotted.

While stalking the streets, the Sub-Mariner is recognized by one of the many police officers on the street out searching for the Hulk leading to a clash with the police. Namor quickly escapes so that he can focus on his mission. Number One orders him to find a disguise so that he can be more inconspicuous while out looking for the Hulk. Breaking into a clothing store Namor steals a trench coat. His activity draws the attention of another police officer whom fires at the Sub-Mariner. Despite Namor's warnings to stop shooting, one of the cops bullets bounces off Namor's bullet-proof skin and hits the officer. Namor is about to take him to a hospital when he hears sirens that will bring him help and flees the scene.

Hoping to learn more about the Hulk, the Sub-Mariner ducks into a movie theater that is playing newsreel footage of the Hulk's latest publicized exploits. When Number One's constant inquiries into the Sub-Mariner's status attracts undue attention, Namor flees the scene when the other movie goers recognize him.

More confused than ever, the Sub-Mariner decides to doff his disguise and try to spot the Hulk while flying in the air. In doing so, he is spotted by Warlord Krang and Lady Dorma who are still in the area. Krang blasts Namor with a one of his ships cannons and flees the scene. The blast while not harming Namor overly much does succeed in reviving his memory.

This story is continued next issue...

Appearing in "-- And One Shall Die"

This story is a reprint of the comic
Tales to Astonish #85.

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  • AIM (Mentioned)

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Synopsis for "-- And One Shall Die"

This story is a reprint of the comic
Tales to Astonish #85.

Continued from last issue...

The Sub-Mariner's memory has been restored by a blast from Warlord Krang's flying submarine. Krang leaves the scene thinking Namor was killed, however Namor endures and decides to wait for Krang to return to the oceans before he resumes his quest for vengeance. Restoring his strength in the water below, Namor then smashes the radio transceiver given to him by Number One of the Secret Empire, cutting off the would-be world conqueror from contact, leaving him to wonder what happened to his former thrall.

Furious that all this should happen when all he wanted was recognition for his genius, Number One decide to check his monitors to see if the Sub-Mariner succeeded in his task of destroying the Hulk. Much to Number One's frustrations, he finds that the Hulk is still alive and well and roaming New York City.

When it appears the Hulk is heading toward his secret hideout, Number One attempts to call back Namor by activating the vibro-discs that he implanted in the Sub-Mariner's ears would sap the princes strength until he came back to the source of the signal. This ultimately fails and when Namor realizes some outside source is sapping his strength he discovers the vibro-discs and destroys them.

As Namor returns to the sea, the panic stricken Number One visibly sees the Hulk outside his window. In an attempt to destroy the Hulk once and for all, Number One activates a bomb in the hopes of blowing up the Hulk, however before he can flee his cowl gets caught in the door. With the automatic lock in place, Number One tries desperately to tear his way free however the bomb goes off. The Hulk, who had no clue what was going on is unharmed and bounds away, and Number One is killed in the blast. In an ironic twist, Number One's face is obliterated by the blast making it impossible for him to be unidentified and he died as he believed he lived: unknown. The news of Number One's demise prompts Hydra, in light of the crumbling of both AIM and the Secret Empire, to rise again.

Meanwhile, Warlord Krang, still believing that Namor is dead decides to wait on returning to Atlantis until the people there learn of Namor's apparent demise so that he may revel in taking over the kingdom again and forcing Lady Dorma to marry him.

This story is continued next issue...

Appearing in "The Wrath of Warlord Krang!"

This story is a reprint of the comic
Tales to Astonish #86.

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Synopsis for "The Wrath of Warlord Krang!"

This story is a reprint of the comic
Tales to Astonish #86.

Continued from last issue...

As Namor continues his hunt for Warlord Krang in New York City, the villain pilots his submarine with his helpless captive Lady Dorma near New York where he causes a gigantic tidal wave to strike the mainland, flooding the city with tons of water. After the deluge, authorities spot Namor as he witnesses the carnage and believe that he is the cause of the disaster and open fire upon him.

Fleeing his attackers, Namor goes to a nearby radio transmitter to try and get a hold of Lord Vashti to see if the Atlantean science council can stop the tidal wave. Unfortunately, the radio transmitter is not strong enough to contact Atlantis prompting the Sub-Mariner to attempt to appeal to the US Air Force. While down in the city, Warlord Krang and Lady Dorma walk among the surface-men to see the damage wrought by the tidal wave. As Krang gloats over the success of his first strike, Dorma overhears one of the fire fighters mention that Namor is still alive.

Meanwhile, the military track down Warlord Krang's craft and send out a submarine to destroy it. Hearing this over the radio, the Sub-Mariner assumes the worst and that Lady Dorma may have been killed. While Namor asks if there were survivors, the men in the radio building cause the radio transmitter to short circuit shocking the prince of Altantis with a powerful jolt of electricity.

Lady Dorma at this point has attempted to flee Krang and gain control over the craft to find that it has been destroyed. Before Krang can grab her both are captured in a net dropped by a helicopter above and are carried back out into the city. They realize to their horror that it's becoming harder to breath and realize that the chemical treatment that Krang exposed them to that allows them to breathe on the surface has started to wear off.

As Namor struggles with a group of soldiers come to apprehend him, he overhears from a radio car on the street below that the humans think that Krang's craft was his and that they have Krang and Dorma captive. Namor breaks free and rushes to the location where they are being held, unaware that the military has set up a trap for him using Dorma and Krang as bait.

This story is continued next issue...

Appearing in "Moment of Truth!"

This story is a reprint of the comic
Tales to Astonish #87.

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Items:

  • Teleportation beam
  • Trident of Neptune (Mentioned)
  • Magnesium chain mail armor
  • Protective electro-repelent chest shield
  • Command helmet
  • Krang's gauntlets
  • Electronic knuckles

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Synopsis for "Moment of Truth!"

This story is a reprint of the comic
Tales to Astonish #87.

Continued from last issue...

With Lady Dorma and Warlord Krang hostages of the US Army and their ability to breathe on land wearing off, Namor rushes off to save them unaware that he is walking into a trap. Finding himself caught in the trap, the Sub-Mariner manages to dodge most of the shots and ends up getting struck in the arm by a mortar shell, injuring him.

The Sub-Mariner manages to grab the next holding Dorma and Krang and bring it out to the ocean, revitalizing both his lover and his hated foe. Krang attempts to capitalize on the fact that Namor is injured and attacks the prince of Atlantis. As Krang gains the upper hand in battle Dorma flees the scene making Namor believe that she is only looking out for herself. He is wrong in his assessment as she returns to Atlantis and reports to Lord Vashti what has happened. Vashti then activates a teleportation device that transports both Namor and Krang back to Atlantis. There Krang is subdued by the guards.

Namor is put through the Medi-Ray and healed to full health. Returning to his throne he has the captured Warlord Krang brought to him. Instead of out right executing him, the Sub-Mariner decides the best way to deal with Krang is to show the people of Atlantis that Krang is unfit to rule by battling him one-on-one in the arena. When Krang complains that Namor's strength is superior to all Atlanteans, Namor agrees to let Krang choose whatever weapons and armor that he can carry into the arena. Krang prepares by putting on a suit of magnesium armor, an indestructible helmet and shock gauntlets believing that these weapons will allow him to best Namor in battle.

In the battle, Krang at first has the upper hand with his shock inducing weapons, however Namor's superior strength prevails as he picks up his opponent and throws him against a pole, snapping the pole and knocking him out temporarily. Named the victor of the battle, the Sub-Mariner punished Krang for failing to remain in exile orders him to be taken to the most isolated deeps of the sea to live out his exile due to the fact that Krang's meddling made Atlantis the enemy of mankind once more and almost started a war between the surface and Atlantis.

After Krang is disposed of, Namor summons Lady Dorma and explains that he had learned the truth about her siding with Krang and tells her that all is forgiven as she had sided with Namor's enemy to insure his safety and that she is once more welcome at his side as his chosen mate. They then address the people of Atlantis once more where they are cheered on by it's people.

Appearing in "In Mortal Combat with... Sub-Mariner!"

This story is a reprint of the comic
Daredevil #7.

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Synopsis for "In Mortal Combat with... Sub-Mariner!"

This story is a reprint of the comic
Daredevil #7.

The Sub-Mariner, in order to deal with his restless people (and the goading of Warlord Krang), appears on the surface world and forces his way into the law office of Nelson and Murdock in order to seek the audience of a lawyer. Namor seeks to sue the surface world for its exploitation of the sea, however when Murdock explains how ridiculous the notion is, Namor goes on a rampage across the city.

Donning his brand new Daredevil costume, Matt goes after and battles Namor in order to convince him to turn himself over to the authorities to answer for the damage that he's done. Although Namor wins the fight, he admires Daredevil's courage in facing the monarch of the deep, and so Namor turns himself over to the authorities.

However, as the court case starts, Lady Dorma arrives to inform Namor that Warlord Krang has started an uprising in Atlantis, however, when Namor tries to leave the authorities to try to keep him from getting away. Murdock manages to talk Namor out of fighting and to follow the law, Namor decides to comply for 24 hours. However, when the wheels of justice are unable to turn fast enough for Namor, he breaks out of jail and in spite of Daredevil's attempt to stop him manages to escape into the sea in order to deal with the uprising in his native land.

Appearing in "The Sub-Mariner"

This story is a reprint of the comic
Marvel Comics #1.
Marvel Comics Vol 1 1 003

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Synopsis for "The Sub-Mariner"

This story is a reprint of the comic
Marvel Comics #1.
Namor McKenzie (Earth-616) from Marvel Comics Vol 1 1 0002

A diver from salvage vessel finds wrecked ship's safe empty and just recently dropped knife from shipwreck's deck. Captain orders him back down to investigate with another diver. They are searching the wreckage when attacked by Namor, the Sub-Mariner! He savagely attacks both men, stabbing one and crushing the diving helmet of the other. Namor then turns his attention to the ship, wrecking the propeller and running it aground. He heads back to his underwater home, where he is greeted by the "Holy One" who commends him on his attack against the humans. Namor brings the bodies of the two divers as trophies. His mother, Fen, congratulates him on beginning his war of revenge in such a decisive manner. Namor asks her why their people hate the Earth-men so much.

She explains that in the year 1920, a research vessel called the Oracle had journeyed to Antarctica and was doing "experiments" with explosives that killed many of their fellow citizens. Since Fen looked most like a human, she was sent to find out more about what was going on. She fell in love with Commander Leonard McKenzie, and became pregnant by him. The sailors could not understand how she was able to swim in the freezing water. She learned their language and sent back messages to the undersea army that the white men were too strong for them, but they sent an army to fight those invaders anyway. The white men's bombardment annihilated most of their race, and now, 20 years later, they are ready once again to press an attack against Earth-people, and Namor will begin this war.

Later, he takes his cousin Dorma with him to the Cape Anna Lighthouse. Once there, they attack the guard who stands watch on the lighthouse and wreak havoc on the controls and equipment hoping to destroy some of the ships that use it's beacon for safety. Some naval men come on the scene, and in order to escape, Namor and Dorma commandeer a plane which flies nearby. Sub-Mariner commands Dorma to wreck the plane and swim back home as Namor continues his crusade against humans.

Notes

See Also

Footnotes

  1. 1.0 1.1 First and only known appearance to date besides flashbacks
  2. She however doesn't make it, check out Avengers #26



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