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| StoryTitle1 = The Phantom Eagle
 
| StoryTitle1 = The Phantom Eagle
| Synopsis1 = Karl Kaufman and his friend Rex Griffin grow up together and become pilots before WW I. Rex joins the military and tries to get Karl to join, but as his parents are in Germany, and seeing the writing on the wall that the US may have to enter the war raging in Europe against Germany, he refuses as he fears reprisal by the German government against his parents. He decides to enter on his own as a masked pilot calling himself the Phantom Eagle. Discovering that German Fokkers and a dirigible are attempting an invasion of the United States East Coast, Kaufman alerts Rex to get his commander, Major Norris to mount a defense. Norris is away, so Rex, though injured and grounded due to those injuries, takes it upon himself to lead a group of pilots to thwart the German hostiles. The Phantom Eagle joins the fight and even though he is able to board the dirigible and plant a bomb, destroying the command of the air attack, his friend Rex takes fire on his plane and is killed. Kaufman is devastated by his loss and vows to fight the Germans whenever he may be called upon to do so.
+
| Synopsis1 = Karl Kaufman and his friend Rex Griffin grow up together and become pilots before WWI. Rex joins the military and tries to get Karl to join, but as his parents are in Germany, and seeing the writing on the wall that the US may have to enter the war raging in Europe against Germany, he refuses as he fears reprisal by the German government against his parents. He decides to enter on his own as a masked pilot calling himself the Phantom Eagle. Discovering that German Fokkers and a dirigible are attempting an invasion of the United States East Coast, Kaufman alerts Rex to get his commander, Major Norris to mount a defense. Norris is away, so Rex, though injured and grounded due to those injuries, takes it upon himself to lead a group of pilots to thwart the German hostiles. The Phantom Eagle joins the fight and even though he is able to board the dirigible and plant a bomb, destroying the command of the air attack, his friend Rex takes fire on his plane and is killed. Kaufman is devastated by his loss and vows to fight the Germans whenever he may be called upon to do so.
   
 
| StoryTitle2 = The Un-Human
 
| StoryTitle2 = The Un-Human
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* <br/>
 
* <br/>
 
'''Vehicles:'''
 
'''Vehicles:'''
* {{1st|[[Kaufmann's Bristol F.2B Fighter Biplane|Phantom Eagle's Plane]]}}
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* {{1st|[[Kaufman's Bristol F.2B Fighter Biplane|Phantom Eagle's Plane]]}}
   
 
| Appearing2 =
 
| Appearing2 =

Revision as of 09:10, 23 March 2019

Quote1 The Phantom Eagle will fly the skies again and again ... until the threat of the Kaiser is ended! Quote2
The Phantom Eagle

Appearing in "The Phantom Eagle"

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

Locations:


Items:


Vehicles:

Synopsis for "The Phantom Eagle"

Karl Kaufman and his friend Rex Griffin grow up together and become pilots before WWI. Rex joins the military and tries to get Karl to join, but as his parents are in Germany, and seeing the writing on the wall that the US may have to enter the war raging in Europe against Germany, he refuses as he fears reprisal by the German government against his parents. He decides to enter on his own as a masked pilot calling himself the Phantom Eagle. Discovering that German Fokkers and a dirigible are attempting an invasion of the United States East Coast, Kaufman alerts Rex to get his commander, Major Norris to mount a defense. Norris is away, so Rex, though injured and grounded due to those injuries, takes it upon himself to lead a group of pilots to thwart the German hostiles. The Phantom Eagle joins the fight and even though he is able to board the dirigible and plant a bomb, destroying the command of the air attack, his friend Rex takes fire on his plane and is killed. Kaufman is devastated by his loss and vows to fight the Germans whenever he may be called upon to do so.

Appearing in "The Un-Human"

Featured Characters:

Villian:

Synopsis for "The Un-Human"

A spaceship flies over the city, dropping a message from "Comrade X" of the "Red Planet" saying the world will be destroyed as they need it for their growing population. A gigantic, monstrous creature with 8 heads parachutes from the craft and begins destroying the city! The Torch and Toro tackle it, but it appears fireproof. It also has a poisonous, fang-like tongue, which poisons Toro. The Torch rushes him to Dr. Carter, who says the only way to save Toro's life is with a transfusion, and The Torch is the only one with the same blood type. As buildings continue to be destroyed, The Torch uses the Doctor's chloroform to knock the creature out, then returns to give Toro the transfusion.

Appearing in "Cargo of Doom"

Reprint of the 1st story from
Young Men #28
(originally printed as The Return of the Vulture)

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

Locations:

Synopsis for "Cargo of Doom"

Reprint of the 1st story from
Young Men #28
(originally printed as The Return of the Vulture)

The Human Torch and Toro are dispatched to a rocket testing site where the United States is about to test a new rocket that will take man to the moon when the facility is attacked by spies. While the Torch and Toro round up the invaders, they are too late to stop them from sabotaging the rocket, but there is a spare available. When interrogating the spies, one of their shirt sleeves is torn open revealing a tattoo of the Vulture's insignia. With the initial rocket destroyed in the attack, Chief Wilson the Torch and Toro are taken by the military to the secret site of the spare rocket, telling the chief's daughter Betty to stay behind because the location is top secret. However as they fly there, the Torch discovers that Betty has stowed away on the ship and it is too late to turn back around. At the site of the new rocket, the Torch and Toro uncover another spy for the Vulture when they notice that the blue prints have tack marks on them and correctly deduce that they had been photographed. Questioning the Vulture's spy they learn that the Vulture used the stolen plans to build his own rocket which he as constructed in Canada.

Rushing up north to the secret location of the Vulture's secret hideout, the Torch and Toro ambush the criminal and his minions and destroy the rocket. The Vulture and his men attempt to escape by plane but the two heroes pursue after them. Before they can catch up with the plane, the Vulture unleashes a fire retarding chemical on them causing them to fall to the ground. However, the Torch and Toro manage to burn away the chemical so they can ignite their flames at full power and recover their flying abilities.

With no trace of the Vulture, the Torch and Toro return to the United States to learn that the rocket launch was a failure: That once the rocket left Earth's atmosphere they lost radio contact and then the ship suddenly landed. They recover the pilots who have no memory of what happened in space and suggest that humans cannot survive the rigors of space. Suddenly the Vulture appears and takes Betty hostage and boards the ship, intending to reach the Moon first. They blast off in the rocket, but the Torch and Toro follow after them, boarding the ship through the rocket thrusters. They make short work of the Vulture and his men knocking them out.

Suddenly the ship is stopped by aliens calling themselves the Guardians of Space. They tell the Torch that mankind is not ready for travel into space until they forsake war. The Torch agrees and promises to keep the Guardian's existence a secret before landing the ship and telling the military officials on the ground that man cannot live in space.

Appearing in "The Black Knight Un-Masked"

Reprint of the 1st story from
Black Knight #3
(originally printed as The Black Knight Unmasked!)

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

Races and Species:

Locations:

Items:

Synopsis for "The Black Knight Un-Masked"

Reprint of the 1st story from
Black Knight #3
(originally printed as The Black Knight Unmasked!)

As the Black Knight participates in a contest, battling it out with other knights, Merlin the magician sees a raven flying over the battlefield and sees it as an ill omen and retreats back to his chambers to learn what the source of the evil is. Viewing events in his crystal ball, Merlin witnesses one of Mordred's minions approach visiting knight Guy of Gascombe and instructing him to humble and injure the Black Knight and he will be rewarded well. Seeing this as a means to compromise his champion, Merlin rushes back out of the castle to warn the Knight of the danger. Meanwhile, Mordred is informed that the deal has been made and so he and his wife Morgan le Fay watch on as the contest continues.

Merlin arrives too late to stop Guy of Gascombe from attacking the Black Knight from behind, knocking the brave warrior down and seriously injuring him. As the Black Knight is pulled from the fight by his horse Thunder, Mordred sends his minions after the Knight in order to learn his secret identity. This fails when Merlin steps in and uses magic dust to blind the pursuers allowing him to take the Black Knight to safety. Merlin gives his warrior a potion that partially heals him and tells Sir Percy to be careful in his civilian guise as any show of his injuries will compromise his secret identity. Meanwhile, elsewhere in the castle, Mordred plots to bump into everyone where the Black Knight was injured in order to prove who the hero is.

Mordred is surprised when he bumps into his cousin Sir Percy and can hardly believe that the cowardly Percy is really the Black Knight. However, when Mordred and his minions corner Sir Percy in his chambers, they are surprised when he is defended by the Black Knight and flee. However this was merely a deception as it is Merlin who is wearing the armor. Sir Percy then quickly changes into his armor and confronts Mordred in his chambers, easily defeating Mordred and his minions and warning them against attacking Sir Percy. Later, the battered Mordred an apology to the amusement of Sir Percy.

Appearing in "Death Stalks the Shipyard"

Reprint of the 1st story from
Marvel Mystery Comics #29
(originally printed as The Moonlight Murders)

Featured Characters:

Supporting Characters:

  • Edwin Rushing

Antagonists:

Other Characters:

Races and Species:

Locations:

Items:

  • Javelin's Javelins

Synopsis for "Death Stalks the Shipyard"

Reprint of the 1st story from
Marvel Mystery Comics #29
(originally printed as The Moonlight Murders)

A spree killer called the Javelin is loose in the city, slaying anyone who comes across his path. After a claiming his latest victims, he sends a taunting message to the chief of police by tossing a javelin through his window with a note. The Human Torch and Toro arrive shortly thereafter and the Torch flies out to try and find the culprit but finds that he has fled the scene. The chief decides to increase police presence in the city, sending out all available units to keep an eye out for the Javelin. On patrol, the Human Torch and Toro spy the Javelin about to kill a young woman inside her apartment. Rushing in, they are unprepared for the Javelin's carbon monoxide gun which snuffs out their flames. Powerless the two heroes are knocked out by their foe, but before he can slay them as well the police knock at the door. Deciding to use this to his advantage, the Javelin leaves some of his weapons and flees the scene, framing the Torch for the murders.

Brought to police headquarters, the Torch and Toro try to explain their innocence, however the chief notes that all evidence points to them and attempts to arrest them. Seeking to clear their names, the Torch and Toro flee the scene, taking refuge under an old wharf. The Torch remembers his friend Edwin Rushing and knows that he can help identify the make of the javelins used in the murders. Rushing back to police headquarters, the Torch and Toro steal the murder weapons from the chief's office and brings them to Rushing. Rushing tells the two flaming heroes that they come from a remote region of Africa where a rare brain disease makes people kill during the full moon before they go completely insane.

Just then, a fire boat out on emergency patrol explodes and the Torch spies the Javelin racing away from the scene in a motorboat. The Javelin knocks out Toro and takes him prisoner and the Torch's flame is put out by another fire boat allowing the Javelin to escape. Rushing had a good look at the Javelin's face and recognizes him as big game hunter Reginald Carter. With the address of Reginald's home, the Torch leaves a flaming message in the sky for the police promising he will catch the real killer.

Rushing to the madman's home, the Torch is clubbed from behind and put on the rack to be tortured. The Javelin turns his back on Toro, giving the young firebug the chance to use his flame powers to melt his gun. With his opponent's ability to snuff out his flame removed, the Torch burns free of the torture device. While the two heroes are busy rounding up the Javelin's butlers the crook makes his escape through a secret passage. The heroes follow after him but he douses their flames with carbon dioxide foam and unleashes a pair of lions on them. The two heroes get far enough away from the cloud of foam to turn back on their flames and beat back the beasts. They then capture the fleeing Javelin and turn him over to the police, clearing their names.

Appearing in "Vengeance!!!"

Reprint of the 1st story from
Sub-Mariner Comics #35
(originally printed as Invasion!)

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

  • Atlanteans
  • Unidentified South American Government
    • Numerous unnamed soldiers
    • Unnamed Governor
  • Neptune (Mentioned)

Races and Species:

Locations:

Synopsis for "Vengeance!!!"

Reprint of the 1st story from
Sub-Mariner Comics #35
(originally printed as Invasion!)

In Atlantis, Namora warns the Sub-Mariner that the king's step-son Byrrah is trying to incite the people of Atlantis into a war with the surface world. With his people not having the firepower capable to go on a full scale war against the surface war, Namor goes to confront Byrrah over his plans. Byrrah is angered that the Sub-Mariner would stand in the way of his plans for conquest of the surface world and the two engage in a fight, however it is a fight that Namor easily wins.

In the aftermath of the battle Byrrah decides to come up with a means of starting a war with the surface world and blaming it on Namor. Swimming to the shores of South America, Byrrah fires a canister containing a message at a soldier on guard. The guard finds that it is a written warning, claiming to be from the Sub-Mariner, that an attack is to be launched against the surface. Byrrah then returns to Atlantis where he convinces Emperor Thakkor that he has seen the surface people amassing an impending attack on their kingdom. Disturbed by this, Thakorr agrees to allow Byrrah to form an army to attack the surface world. Soon Namor finds out and is shocked to see that his cousin Namora is among Byrrah's army. The Sub-Mariner swims off to try and find a means to stop the impending battle.

Meanwhile, the Atlanteans attack the shores of South America and the first wave of attacks prove in effective against the superior weapons of the surface dwellers who take Namora as a prisoner. Soon Betty Dean is called in for her expert advice on Namor. She is taken to Namora to question her as to why Namor is attacking the surface world. Namora, jealous of Betty decides to keep the lie alive to satisfy her own desire to be more favorable to the Sub-Mariner. While elsewhere another attack has begun and the Sub-Mariner has arrived to try to stop everyone from fighting. Namor is grazed by a bullet and then taken prisoner by the South American officials. Taken to Betty Dean, Namor insists that he has nothing to do with the attack and convinces the officials to allow him a chance to try and stop the attack.

The Sub-Mariner then swims to Byrrah's command ship and pretending to finally be siding with his step-brother, Namor sends them on a course for an ambush by surface forces. The Atlantean warriors are overpowered and are forced to retreat, while the South American's call a cease fire. Byrrah returns to Emperor Thakorr to inform him that his operation was a failure, Thakorr is furious at this loss, and even more angry when he learns that Namor helped lead his armies to defeat. While back on the surface, the Sub-Marine and Namora are released and they return home. There the Sub-Mariner is shocked to learn that the Emperor has ordered him exiled from his homeland.

Notes

  • "The Un-Human", a previously unpublished 1950's Human Torch story featured this issue, was originally intended to be published in Sub-Mariner Comics #36, per a note found on the original photostats.[1]
    • It will be reprinted in The Human Torch #8.

See Also

Links and References

References