Contents
History
Once a close friend of mutant mentor Charles Xavier, the genetic terrorist known as Magneto is now his deadliest foe. The self-anointed Master of Magnetism has dedicated his life to the advancement of Homo Superior, even if he must bring about humanity's downfall to assure the ascendance of mutantkind. Arguably the most powerful man on Earth, Magneto believes that mutants represent the next step in human evolution.[1]
Marvel Nemesis: Rise of the Imperfects
Magneto finally joined the fight against Van Roekel's army, after witnessing Iron Man's fight with Brigade, stating that the invaders' technology was interesting.
- Magneto: At the Power Plant, Magneto is trapped, but clearing a way to freedom is no challenge for the great Magneto.
- Reward: For beating Magneto's first mission, the player is awarded the Magneto Card.
- Death Incarnate: On his way to search for Paragon, Magneto is confronted by an army of alien invaders. Magneto must crush these insects that stand in his way. Upon destroying said army Magneto pushes a dumpster aside, finding Paragon tired and confused.
- Magneto: "Don't worry. I won't hurt you, yet."
Hazmat intervenes, carrying her from a web-line out of Magneto's way.
- Reward: For beating Magneto's second mission, the player is awarded Maya Paragon Card.
- Poisoned Steel: At Grand Central Station, Magneto is attacked by an unknown assailant. He must show the impudent fool who the,most powerful being on Earth is.
- Hazmat: "I must warn you. She's too powerful for you."
- Magneto: "You don't know me very well."
- Hazmat: "Let's get to know each other--- better."
- Hazmat poisons Magneto with a toxic blast, and they battle with Magneto eventually winning. Magneto takes off the Turlin Neural Override from his neck, and places it on Paragon.
- Reward: For beating Magneto's third mission the player is awarded the Hazmat Card, and unlocks both Hazmat and Magneto as playable characters.
- Reward: For beating Magneto's third mission the player is awarded the Hazmat Card, and unlocks both Hazmat and Magneto as playable characters.
Powers and Abilities
Power Grid [2] | |||
Intelligence |
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Strength |
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Speed |
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Durability |
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Energy Projection |
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Fighting Skills |
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Powers
Seemingly those of Magneto of Earth-616.
Paraphernalia
Equipment
Links and References
- 1 Appearances of Max Eisenhardt (Earth-50701)
- Minor Appearances of Max Eisenhardt (Earth-50701)
- Media Max Eisenhardt (Earth-50701) was Mentioned in
- 3 Images featuring Max Eisenhardt (Earth-50701)
- Quotations by or about Max Eisenhardt (Earth-50701)
- Character Gallery: Max Eisenhardt (Earth-50701)
Discover and Discuss
- Search this site for: Magneto · Max Eisenhardt · Max Eisenhardt (Earth-50701)
Footnotes
- ↑ Marvel Nemesis: Rise of the Imperfects (Instruction Booklet)
- ↑ Marvel Nemesis: Rise of the Imperfects Prima Official Game Guide
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- Public Identity
- Male Characters
- Mutants (Homo superior)
- Germans
- Single Characters
- White Hair
- Earth-50701 Characters
- Greg Pak/Creator
- Renato Arlem/Creator
- Characters
- Living Characters
- Modern-Age Characters
- 2005 Character Debuts
- Power Grid Added
- Power Grid Reference Needed
- Genius Intelligence
- Normal Strength
- Supersonic Speed
- Superhuman Durability
- Long range Energy Projection
- Fighting Ability - Some training
- Flight
- Magnetokinesis
- Force Field
- Magnus Family
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