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Marvel Database

Appearing in "Banished to Outer Space"

Reprint of the 1st story from
Incredible Hulk #3

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  • Unidentified U.S. Missile (First appearance; destruction)

Synopsis for "Banished to Outer Space"

Reprint of the 1st story from
Incredible Hulk #3

While the Hulk spends the night time hours locked inside of his alter ego Bruce Banner's fortified cave, Rick Jones is summoned to the office of General "Thunderbolt" Ross. Ross tells Rick that they need to test fly an experimental rocket ship and that only the Hulk has a chance of withstanding the titanic G-forces. Knowing that Jones is closely connected to the Hulk, he punctuates his request with the knowledge that the Hulk will be contributing to the country's national security.

Rick feels that he owes it to his country to do what he can, though he regrets that the cost of such patriotism is the betrayal of the Hulk. Rick releases the Hulk from the sanctuary cave, and the Hulk begins chasing him. He lures the Hulk to the launchpad of the rocket ship and begins scaling the gangplank. He tricks the Hulk into entering the capsule, and General Ross launches it into outer space. As he returns to the United States Army base, Rick overhears Ross celebrating the fact that they are now rid of the Hulk forever. It was all a trick. Frustrated beyond measure, Rick begins randomly activating knobs and switches on the rocket's control panel.

In outer space, the rocket passes through a radiation storm, and the Hulk is bathed in a massive dose of powerful celestial energy. The power surge arcs back downward towards Earth, striking Rick Jones. Rick appears to be fine, but cannot explain the sudden surge of energy. As night turns to day, the space capsule detaches from the fuselage of the ship and plummets back towards Earth. Rick races out to the impact sight, fearful that the crash may have killed Bruce Banner. It is not Banner who emerges from the ship, however, but the incredible Hulk. Rick does not understand how Banner is still the Hulk, even though it is now daytime. The Hulk begins chasing Rick Jones, seeking to avenge himself against Rick's betrayal. Rick runs and, in a desperate bid to save his own life, orders the Hulk to stop. Miraculously, the Hulk obeys his commands. Rick now realizes that the energy surge he felt back at the desert base somehow created a connection between himself and the Hulk. He orders the Hulk to bring him back to his cabin and watch over him so he can get some sleep.

While Rick is asleep, however, he loses his control over the Hulk. The Hulk breaks through the wall of the cabin and goes on a rampage in a nearby town. Rick catches up to him and orders him to take him to the sanctuary cave. There, Rick instructs the Hulk to enter the steel cell and secures the door behind him. Tired, Rick slumps to the floor on the other side of the door. He refuses to fall asleep, however, lest the Hulk go berserk and break free.

Appearing in "The Menace of the Miracle Man"

Reprint of the 1st story from
Fantastic Four #3

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Synopsis for "The Menace of the Miracle Man"

Reprint of the 1st story from
Fantastic Four #3

Chapter 1[]

Fantastic Four Vol 1 3 0001 Title

The Miracle Man is performing at a theater. He points out the Fantastic Four and mocks them. He claims his powers are far greater than theirs and demonstrates by growing into a giant, turning into a cloud, and controlling thunder and lightning. He even upstages the Thing in a test of strength. While they head home in the Fantasti-Car, Reed wonders whether they could defeat the Miracle Man if he were a criminal. Meanwhile, the Miracle Man plots to bring a monster statue at the Bijou movie theater[Continuity 1] next door to life and use it to terrorize the public.

Chapter II:

Fantastic Four Vol 1 3 Chapter 2 Title
At the team's new headquarters, the Baxter Building,[Continuity 2] Johnny is watching live coverage of the premiere of "The Monsters from Mars" at the Bijou on television. Sue Storm comes in with new costumes for the entire team, including a helmet for the Thing.
Click to Enlarge

Click to Enlarge

Johnny spots the Miracle Man, who gestures and brings the monster to life. It attacks the crowd and then vanishes. The Fantastic Four call the commissioner, who has received a note from the Miracle Man declaring his intention to conquer the world. The team is authorized to stop the Miracle Man.[Continuity 3][Continuity 4]

Mister Fantastic finds the Miracle Man and his monster robbing a jewelry store, but the Miracle Man hits him with a brick. The Human Torch finds them stealing the army's new atomic tank and confronts them.

Chapter III:

Fantastic Four Vol 1 3 Chapter 3 Title

The Invisible Girl and Thing see the fight and join in. The Thing removes his helmet and rips off his costume before joining the fight.[Continuity 5] The Human Torch burns the monster down;[Continuity 6] it was made of wood and plastic. The Thing and the Human Torch are defeated, and the Miracle Man escapes in a truck with the tank in tow, although the Invisible Girl hides aboard unseen.

Chapter IV:

Fantastic Four Vol 1 3 Chapter 4 Title

Back at their headquarters, the remaining members of the Fantastic Four wait for Sue's signal. Johnny pokes fun at Ben, who loses his temper. A fight breaks out between the two, and Johnny storms off. Meanwhile, the Miracle Man is hiding the atomic tank at a junkyard, when he discovers Sue and uses his powers to put her under his command. He has Sue signal the rest of the team with the Fantasti-Flare. Ben and Reed take off in the Fantasti-Copter. Johnny sees the signal from a corner soda fountain and flies toward it.

Chapter V:

Fantastic Four Vol 1 3 Chapter 5 Title
At the junkyard, the Miracle Man fights Ben and Reed, and escapes with Sue and the tank again. Johnny appears, and the three follow the Miracle Man in an antique racing car. Johnny flies ahead and uses his flames to create a flash that temporarily blinds the Miracle Man, who loses his powers. In fact, he never had powers at all; he was merely a clever hypnotist. Reed brings Sue out of her trance, and the Miracle Man is apprehended.
Fantastic Four (Earth-616) from Fantastic Four Vol 1 3 0002
The Thing is annoyed when he perceives that Johnny is getting all the credit for stopping the Miracle Man. Johnny, having had enough of the Thing, quits the team and flies away. Reed wonders what would happen if he were to become their enemy.

Appearing in "The Uncanny Threat of the Terrible Tinkerer!"

Reprint of the 2nd story from
Amazing Spider-Man #2

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  • The Tinkerer's "Space Ship"

Synopsis for "The Uncanny Threat of the Terrible Tinkerer!"

Reprint of the 2nd story from
Amazing Spider-Man #2

Peter Parker is busy in the Midtown High School science lab when Mr. Warren introduces him to Professor Cobbwell. The professor needs an assistant for the weekend, and Peter Parker comes highly recommended. The next day, Peter runs an errand to the Tinkerer Repair Shop, where Professor Cobbwell has left a radio to be fixed. But in the basement of the shop, a group of what are apparently extraterrestrials have been placing spy devices into the radios of certain customers. The spy devices evidently enable them to estimate the earth's strengths and weaknesses in secrecy before they strike.

Spider-Man's Spider Sense detects an odd kind of radiation emanating from the shop basement. Later, this same kind of radiation is detected from the radio brought back to Professor Cobbwell's laboratory. His curiosity aroused, Spider-Man secretly returns to the Tinkerer's shop and sneaks into the basement, where he sees the "aliens" and the Tinkerer and deduces their plans. Unfortunately, he is spotted, and, in the ensuing battle, he is stunned by one of the Tinkerer's electrical weapons. He is placed into a "resisto-glass" enclosure, from which the Tinkerer and his gang believe he cannot escape. They plan to kill him by withdrawing all the air from the enclosure.

Spider-Man thwarts their plan by shooting web fluid out of the holes through which his air supply is being withdrawn. He hits the button on their control panel that opens his glass prison. A misdirected weapon starts a fire, and the Tinkerer and the "aliens" all flee. They appear to leave the earth in a large spacecraft, while all that remains of the Tinkerer is a face mask in Peter Parker's hands.

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