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Quote1 Why does head always hurt ... when Hulk tries to think? Quote2
-- The Incredible Hulk

Appearing in "Again, the Glob!"

This story is a reprint of the comic
Incredible Hulk #129.

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  • Leader's "uncanny vessel"
  • Samuel Sterns' truck

Synopsis for "Again, the Glob!"

This story is a reprint of the comic
Incredible Hulk #129.

Continued from last issue...

Bruce Banner is wandering the woods of California trying to find his way back to civilization following his battle with the Avengers, unaware that he is being stalked by his old for the Leader who has come up with another plan to destroy his arch-nemesis. Using his superior powers, the Leader transforms himself back into his normal human form of Sam Stern -- who has no memory of his being the Leader -- with subconscious instructions to pick up a hitch-hiking Bruce Banner and gain his confidence in order to learn of a potential weakness to use against the Hulk.

Sure enough when Stern picks up Banner and takes him into confidence about being the Hulk, the two stop at a diner. There Sterns asks Banner if the Hulk ever had any friends. Banner recalls his fight with the Glob, a creature in the end Hulk considered a friend after its apparent demise in the Florida swamp. Learning this information, Sterns suffers a massive headache and flees the diner, escaping from Banner. Sterns then transforms back into the Leader, who remembers the entire encounter with Banner and uses his ship to fly to the Everglades and revive the Glob and sends it after the Hulk, using its memories of Betty Ross (and how the Glob mistook the girl for the Glob's long lost love from before it became this muck monster).

The Glob goes on a destructive path across the country to meet the Hulk. Over this time, Banner has sequestered himself in the sewers beneath the city, although his loneliness gets the better of him and he begins a trek back to the surface. Along the way, he comes across a newspaper headline that tells of the Glob's rampage. Just then, Banner is attacked by the Glob, causing him to transform into the Hulk.

Their battle rages in the sewers until one of the Glob's blows sends the Hulk smashing through to the street above. There the Hulk grabs a fuel truck and throws it into the sewer, hoping the resulting explosion and flames will destroy the muck monster. However, the Glob manages to escape to the surface and renew its attack on the Hulk. The Hulk forces it back into the flames, however, the creature grabs him and pulls him into the blazing fuel as well. However, they hit the water below and sink to its relative safety.

The Hulk flees the scene, cursing the fact that he considered the Glob a friend, and when he gets to relative safety is attacked once more by the muck monster. Their battle takes them to a nearby power plant, where the Hulk lures the mire monster up the side of a tall standing hydro tower. There the Hulk rips loose a live wire and touches it to the Glob, electrocuting it and sending it falling to the ground where it explodes, seemingly destroying itself and the power plant with it. The Hulk, however, manages to jump to safety.

With the Glob seemingly destroyed, the Leader considers this latest plot against the Hulk a total failure. However, both the Hulk and the Leader are unaware that the Glob survived the explosion as the components of its body are slowly drawing themselves back together.

Appearing in "The Secret of Ka-Zar's Origin!"

This story is a reprint of the comic
Daredevil #13.

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Synopsis for "The Secret of Ka-Zar's Origin!"

This story is a reprint of the comic
Daredevil #13.

Continued from last issue...

Daredevil is unconscious and at the mercy of Maa-Gor, following a fight against Ka-Zar. However, even though his powers are lost, Daredevil manages to fight off the beast, while Ka-Zar and Zabu collect the powerful Ju-Ju Barries to restore Daredevil's powers. Just as Ka-Zar manages to defeat the man-eating plant, Daredevil is saved by the Plunderer who explains to him that Ka-Zar is his brother.

Back in the States, Karen is worried about Matt, and so she visits Foggy at the D.A.'s office to find out if he's heard anything, they receive a call saying Matt has been lost at sea. Back in the Savage Land, Ka-Zar returns to his cave, where the Plunderer shows part of a medallion, which Ka-Zar has the other half. When Ka-Zar refuses to give it over, his is caged and he and Daredevil are forced to go to Britain. The Plunderer drugs his crew but keeps Daredevil conscious because he believes he is the only one that can convince Ka-Zar to give up his part of the medallion.

Plunderer explains that he and Ka-Zar were the children of Lord Plunder who discovered a powerful ore which destroyed all other metal and so made the medallion and split it two, when the two halves were joined the Plunder children would be allowed the family inheritance.

However, when Plunderer sends Daredevil down to get the other half of the medallion, DD and Ka-Zar fight, although DD tries to convince Ka-Zar that they are friends. When Ka-Zar busts out of the cage they are attacked by Plunderer's minion Feepers who tries to get the medallion for himself as well. However, Ka-Zar escapes and DD follows. Feepers then calls in the Scotland Yard to come to capture DD and Ka-Zar, and use a missile to stop them..

This story is continued next issue...

Appearing in "To Save You, Why Must I Kill You?"

This story is a reprint of the comic
Fantastic Four #42.

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Synopsis for "To Save You, Why Must I Kill You?"

This story is a reprint of the comic
Fantastic Four #42.

Continued from last issue...

The Frightful Four attempt to goad their brainwashed pawn, The Thing, into killing his best friend, Reed Richards, for causing the accident which transformed him into the monstrous Thing. Regaining consciousness, Richards finds himself stuck to a large board by the Trapster's paste, and at mercy of the enraged Thing. Meanwhile, Johnny Storm manages to flame on at his highest intensity and thereby vapourise the harness which has been rigged to him that would otherwise have doused him with water. The Torch then frees his sister, the Invisible Girl, from a massive plastic bag she is trapped in. While the Torch and Sue battle the Frightful Four, Mister Fantastic tricks the Thing into shattering the board he has been glued to, freeing him. This does not save him from the Thing's wrath, as Grimm easily overpowers Richards and then crams him into a small metal urn, and jams the lid on tight.

Sue and Johnny are soon outnumbered. In order to allow his sister to escape, Johnny lets off a flare to blind their foes; but although Sue manages to get away, Medusa douses Johnny's flame by soaking her hair and then wrapping him in it, whereupon the rest of her team incapacitate him. Meanwhile, Sue finds the urn Reed is trapped in and flees outside to try and free him. With the battle over, the Wizard remarks on how savage the Thing is and how difficult it is to control him. While the others are squabbling again, he subjects the Human Torch to the ID Machine, seemingly making Johnny Storm evil. Meanwhile, outside, Sue manages to use her powers to pull the lid off the urn, freeing Reed from captivity. However, both pass out from the strain.

When they revive, they chance on an equipment shed in the grounds of the mansion. They ambush the Frightful Four, tagging them with the Wizard's own anti-gravity discs, which they have coated with the Trapster's paste. While the Sandman, Medusa and the Trapster are busy floating away, Reed grabs the Thing and flees. The Wizard and the Human Torch follow, but the Wizard becomes frustrated by the Torch constantly getting in his way. However, before Reed and Sue can escape with Ben, Johnny traps them behind a wall of flame.

This story is continued next issue...

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