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Appearing in "The Forbidden Swamp"

Featured Characters:

Supporting Characters:

Antagonists:

Other Characters:

  • Valka (Invoked)
  • Thulsa Doom's fiancé (Corpse, skeleton or other remains)
  • Earth-Mother (Invoked)

Races and Species:

Locations:

Items:

  • Serpent-Eye Gem

Events and Eras:

Synopsis for "The Forbidden Swamp"

King Kull, along with his friend Brule and a group of Red Slayers enter the Forbidden Swamp, trying to locate the Temple of the Serpent-Men believed to be hidden within. They kill several Serpent-Men along the way until they finally spy the temple on the other side of a large river. They fashion a raft out of logs and attempt to cross the river when they hear chanting from three Serpent-Men priests. The chanting brings forth a giant river dragon, which nearly kills the group of adventurers. They manage to get across the river, however, and kill the priests with Kull proving immune to their weapons. Kull alone enters the temple where he encounters Thulsa Doom, who claims that he had come to the temple to rescue his beloved, but was too late as her body lay prostrate across the alter. Kull invites Thulsa back to his city despite the protestations of Brule and the others who have heard rumours of the lord's evil ways. Kull dismisses their warnings, however, saying that he will be welcome until he does something to make himself unwelcome.

Appearing in "Where Walks the Ghost"

Reprint of the 3rd story from
Journey Into Mystery #68

Featured Characters:

Antagonists:

Other Characters:

  • Unidentified Police Department
    • Pat

Races and Species:

Locations:

Synopsis for "Where Walks the Ghost"

Reprint of the 3rd story from
Journey Into Mystery #68
An escaped convict looks to buy a house that has the reputation of being haunted so people will steer clear of him, but when he meets up with a real estate agent that turns out to be the ghost that haunts the prospective property, he turns himself in to the police for his own protection.
Journey Into Mystery Vol 1 68 020

Appearing in "Mister Morgan's Monster"

Reprint of the 1st story from
Strange Tales #99

Featured Characters:

Supporting Characters:

  • Philip Morgan (First appearance)

Antagonists:

  • Alien Invaders (at least 6 members)

Other Characters:

  • Morgan's wife
  • Primative robot prototypes
    • First sentiant robot
    • X-36

Locations:

Synopsis for "Mister Morgan's Monster"

Reprint of the 1st story from
Strange Tales #99
Strange Tales Vol 1 99 001
In the year 2090 an inventor creates a robot as a prototype for public servants but the populace distrusts them and he is made to destroy them. He accepts the pronouncement, but secretly hides one away underground. He tells it to remain here until the day humanity no longer fears. Alien invaders are observing the creature and wish to capture it and duplicate it to create an invasion force. They use hypno gas to knock the humans out and order the machine to follow them, but it refuses, staying loyal to its creator. A struggle ensues, and they bind the robot with chains and drag it towards their spaceship. The struggle has consumed so much time that the humans are waking up and the aliens realize they don't have time to make it back to the ship so they blow themselves up as to keep the invasion plan secret. The inventor finds his sole remaining robot outside and tells his wife that she was right, and that the machine could not be trusted. Unnoticed, a single tear falls down the face of the deactivated android.

Solicit Synopsis

The return of King Kull! Introducing the sorcerous menace of - Thulsa Doom! Plus more monster-pieces to amaze you!

Notes

  • Letters page titled Monsters Mail Box.

See Also

Links and References

References

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