Appearing in "The Man in Black!"
Featured Characters:
- Lurton Gaxton
Races and Species:
Synopsis for "The Man in Black!"
A ruthless businessman is taught a lesson in compassion for the little guy by a mysterious man in black.
Appearing in "Shadow on the Sand!"
- Appearances not yet listed
Synopsis for "Shadow on the Sand!"
A criminal falls in love with the inhabitant of a mirage.
Appearing in "He Stayed Down Too Long!"
Featured Characters:
Antagonists:
- Mason
Races and Species:
Synopsis for "He Stayed Down Too Long!"
A cruel boss of native pearl divers tries to out-dive a stranger who has appeared on the island so that he will not lose face in front of the natives, but the stranger is a water-breathing alien who easily outlasts him.
Appearing in "The Secret of the Old House!"
- Appearances not yet listed
Synopsis for "The Secret of the Old House!"
Three men try to rob some old men in a spooky house, but find their youth stolen from them.
Appearing in "Strange Mission"
Featured Characters:
- Alfred Pook (First appearance)
Supporting Characters:
Races and Species:
Locations:
- Earth-616
- Sol
- Earth
- United States of America
- 108 Main Street
- Dr. Smith's Laboratory
- 10 S Main Street (Mentioned)
- 108 Main Street
- United States of America
- Unidentified Planet
- Earth
- Sol
Synopsis for "Strange Mission"
A man with with a toothache mistakes the office of a space scientist for a dentist and ends up discovering a new planet.
Appearing in "Secret of the Oraquiis!"
- Appearances not yet listed
Synopsis for "Secret of the Oraquiis!"
A trader masquerades as a native in order to find the secret burial place of their kings, but a flash of lightning renders him amnesic.
Appearing in "No Bars Could Hold Him!"
Featured Characters:
- Great Gordoni
Supporting Characters:
- Sheriff Nebb
Other Characters:
- A prison warden
- Police officers
Races and Species:
Locations:
- United States of America
- A state penitentiary
- The town of Crystal River
Items:
- Sheriff Nebb's inescapable jail cell
Synopsis for "No Bars Could Hold Him!"
An escape artist criminal is placed in a cell with so many keys that it should take him about twenty years to figure out which one opens the cell door.