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Pocket Book Series Vol 1 Doctor Strange Master of the Mystic Arts 1
Pocket Book Series Vol 1 #Doctor Strange: Master of the Mystic Arts 1
Published
1978
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Appearing in "Doctor Strange Master of Black Magic!"

This story is a reprint of the comic
Strange Tales #110.

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  • Unnamed customer (First appearance)
  • Nightmare (First appearance)

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Synopsis for "Doctor Strange Master of Black Magic!"

This story is a reprint of the comic
Strange Tales #110.

A man tormented by nightmares comes to Doctor Strange to seek aid. Doctor Strange promises to help. He travels in spirit form to his old master who lives in a remote mountain temple in Asia. The master tells Strange to depend on his magic amulet if danger threatens. Back in his mortal form Strange visits the man he has promised to help. When the man falls asleep Doctor Strange enters his dream in spiritual form. Inside the dream, Strange is met by a figure bound in chains who presents himself as Mr. Crang. Then another form appears, Nightmare, Strange's ancient foe. Meanwhile the dreaming man awakes. He realizes the dreams are caused by all the men he has ruined. He grabs a gun to shoot Doctor Strange who is kept from reuniting with his mortal form by Nightmare. Doctor Strange uses his amulet to call upon his master who places a hypnotic spell on the man. Doctor Strange slips out of the dream dimension to grab the gun before removing the hypnotic spell. The man confesses his crimes.

Appearing in "Face-to-Face with the Magic of Baron Mordo!"

This story is a reprint of the comic
Strange Tales #111.

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  • Hamir (Ancient One's servant) (Unnamed)

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Synopsis for "Face-to-Face with the Magic of Baron Mordo!"

This story is a reprint of the comic
Strange Tales #111.

Mordo visits the Ancient One's home in astral form and compels the servant to put a drug in his food. Baron Mordo attempts to wring mystic secrets from him by threatening to let the poison kill him gradually. When Doctor Strange tries to contact the Ancient One and fails, he realizes something is wrong and visits in astral form. Strange and Mordo do battle. In desperation, Strange uses his amulet to transfer energy from himself to the Ancient One, thus weakening himself. He bluffs Mordo by telling him that he can keep Mordo's astral self from reuniting with his physical body. Mordo flees to his body and loses control over the servant. Strange follows and tells Mordo that his plot has failed.

Appearing in 3rd story

This story is a reprint of the comic
Strange Tales #114.



Synopsis for 3rd story

This story is a reprint of the comic
Strange Tales #114.



Appearing in "The Origin of Doctor Strange"

This story is a reprint of the comic
Strange Tales #115.

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Synopsis for "The Origin of Doctor Strange"

This story is a reprint of the comic
Strange Tales #115.

Doctor Stephen Strange is a famous surgeon who works only for money, not caring for his patients nor interested in medical research. An auto accident damages the nerves in his hands severely and he can never perform an operation again. The proud Strange refuses to work for others and ends up on the street. He learns about the healing powers of the Ancient One and travels to his sanctuary in India. The Ancient One refuses to heal Strange because of his selfish motives, but sudden snow forces Strange to remain in the sanctuary until the snow thaws. Here he witnesses the Ancient One's pupil, Baron Mordo, launch magical attacks upon his master. Mordo casts a spell upon Strange to stop him from warning the Ancient One of the attacks' origins. Strange, therefore, resolves to learn the secrets of black magics to defeat Mordo himself. The Ancient One accepts Strange as his disciple and dispels Mordo's spell, which he had known about all along.

Appearing in "Return to the Nightmare World!"

This story is a reprint of the comic
Strange Tales #116.

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Synopsis for "Return to the Nightmare World!"

This story is a reprint of the comic
Strange Tales #116.

In the Dream Dimension, Nightmare has prepared a potion that will bring humans into his dimension and trap them while they sleep. Doctor Strange is contacted by the police to solve a case where people can not be awakened after falling asleep. Doctor Strange discover that the sleeping people are under a spell. Using a chant found in the Book of Vishanti, Doctor Strange is able to enter the Dream Dimension. Inside, Doctor Strange evades the first traps of Nightmare and frees the imprisoned men, but is then himself trapped. Using his amulet, Strange defeats Nightmare's minion, the Spinybeast, and escapes to the mortal world.

Appearing in "The Many Traps of Baron Mordo!"

This story is a reprint of the comic
Strange Tales #117.

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Synopsis for "The Many Traps of Baron Mordo!"

This story is a reprint of the comic
Strange Tales #117.

Using a miniature replica of Doctor Strange's house, Baron Mordo creates a magical trap that transports Strange and his home into an unknown dimension. Seeking the spell's source, Doctor Strange travels in ethereal form to the home of Baron Mordo where he falls into another trap, a bottle like prison. Mordo arrives at the Ancient One's house only to discover that Strange has reached there before him. Mordo's magical prison had no floor. By descending downwards through the Earth, Strange had eventually weakened the spell enough to break free. In the following magical battle, Doctor Strange's good powers defeats Mordo's evil ones.

Appearing in "The Possessed!"

This story is a reprint of the comic
Strange Tales #118.

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Synopsis for "The Possessed!"

This story is a reprint of the comic
Strange Tales #118.

Doctor Strange spots supernatural forces at work in the Bavarian Alps. He travels to a valley there, where he discovers that many villagers have become possessed, walking around in a trance. He attempts to probe the mind of one of the possessed, but the possessing spirit flees before Strange can find him. Passing through a magical entrance, the fleeing spirit tells his master of the newcomer. The leader orders the spirit to take possession of Doctor Strange. Strange foils the possession attempt and by probing the spirit, he discovers they are beings from another dimension attempting to take control of the Earth. The possessed mayor arouses villagers against Doctor Strange, but the rabble is easily thrown back by Strange's magical might. Doctor Strange finds the hiding place of the invaders, defeats their leader in a battle of wills and forces the possessors to leave and never come back.

Appearing in "Beyond the Purple Veil!"

This story is a reprint of the comic
Strange Tales #119.

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Synopsis for "Beyond the Purple Veil!"

This story is a reprint of the comic
Strange Tales #119.

Doctor Strange is up late studying a sinister gem when he discovers two common burglars breaking into his house. He sends them through the wall and leaves them without calling the police. This encourages the thieves to return next evening, after Strange has dismissed Wong and retreated to his study. They steal the strange gem and escape. Doctor Strange quickly senses that something is wrong. The gem has transported the unsuspecting thieves to the Purple Dimension. Dr, Strange enters the Purple Dimension and is brought before its ruler, Aggamon the All-Powerful. Aggamon shows how his subjects are slaving in the mines digging for gems and then offers to release his captives, if Doctor Strange takes their place. He accepts, but breaks free of his shackles as soon as the two thieves have been returned. Aggamon attacks with his jeweled demolisher beam and Strange counters with his magic amulet. The contest lasts for hours and both grow weaker. At last, the cowardly Aggamon surrenders. With his amulet, Strange weakens Aggamon's powers and makes it so that only by releasing his captives may Aggamon regain his strength. Doctor Strange returns to his house, where he learns that the two crooks have given themselves up and promised to live straight from now on.

Appearing in "The House of Shadows!"

This story is a reprint of the comic
Strange Tales #120.

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Synopsis for "The House of Shadows!"

This story is a reprint of the comic
Strange Tales #120.

When a local haunted house becomes the subject of a television program trying to debunk it as a hoax, the camera crew attracts the attention of a crowd of spectators. Among them is Doctor Strange. Believing the house to be truly haunted, Strange enters the building and confronts its mystical attacks. He forces the entity in the house to reveal itself to him and tell him its purpose. He learns that it is from another time-continuum and that it has come to observe humanity. With the threat neutralized, Strange exits the house and uses a spell to make it return from where it came. The spectators gathered then flee from Doctor Strange in fear.

Appearing in "Witchcraft in the Wax Museum!"

This story is a reprint of the comic
Strange Tales #121.

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Synopsis for "Witchcraft in the Wax Museum!"

This story is a reprint of the comic
Strange Tales #121.

Answering a call for help by traveling via his astral form, Doctor Strange finds that it is a hoax. Returning to his Sanctum, Strange discovers that his body has been stolen. Baron Mordo contacts him and explains that he stole the body, hoping that Strange would spend too much time outside his body, and perish.

After battling ectoplastmic warriors summoned by Mordo, Strange tracks Mordo to a wax museum, where Strange's body has been put on display, but shielded from him with a spell. When Mordo attacks in person, Strange possesses one of the wax sculptures and physically takes out his opponent, tieing him up. Mordo leaves his body in astral form, where he and Strange battle. Strange conjures a spell, trapping Mordo in a mystical shield preventing him from returning to his body. With Mordo defeated, Strange reverses the spell on his own physical body and returns to it. He puts Mordo's body on display in the wax musem.

Appearing in "The World Beyond"

This story is a reprint of the comic
Strange Tales #122.

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Synopsis for "The World Beyond"

This story is a reprint of the comic
Strange Tales #122.

Falling asleep while studying mystic tomes, Doctor Strange becomes the target of Nightmare once more. Battling the creature in his realm, Strange is quickly defeated and finds himself bound in mystical bonds that prevent him from using his magic powers. However, Strange tricks Nightmare by hypnotizing him into seeing his most feared foe: The Gulgol.

Scared of his enemy, Nightmare agrees to free Strange to defeat the Gulgol, after which Strange reverses his hypnosis and tells Nightmare of his ruse. Using his magic powers to keep Nightmare at bay, Strange retreats to his own body, satisfied that Nightmare has been defeated once more.

Appearing in "The Challenge of Loki!"

This story is a reprint of the comic
Strange Tales #123.

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Synopsis for "The Challenge of Loki!"

This story is a reprint of the comic
Strange Tales #123.

In order to get control of Thor's hammer, Loki tricks Doctor Strange into believing that Loki is a helpless prisoner of the "evil" Thor, and the only way to free him is by gaining control of Thor's hammer. Using a spell to draw Thor's hammer to him, Loki reveals his ruse before the hammer can get to them. Canceling the spell and having Thor track its path to his Sanctum, Doctor Strange attempts to fight off Loki. Loki proves to be more adept at magic than Strange; however, Loki is forced to retreat when he sees that Thor is on his way. With Loki gone, Thor continues on his merry way, unaware of the plot against him that almost succeeded.

Appearing in "The Lady From Nowhere"

This story is a reprint of the comic
Strange Tales #124.

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  • Zota (First appearance)

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Synopsis for "The Lady From Nowhere"

This story is a reprint of the comic
Strange Tales #124.

While out in his astral form, Doctor Strange spots a mysterious spectral woman who is locked in a trance. Taking her back to his Sanctum and casting a protection spell, Strange visits the Ancient One, who uses a magic candle to send Strange to the mystery woman's point of origin.

Ending up in the ancient past, Doctor Strange battles the mystic named Zota, who is responsible for the woman's predicament. Defeating Zota and returning to his own time, Strange conjures a spell that frees the mystery spirit, who turns out to be Cleopatra.

Appearing in "Mordo Must Not Catch Me!"

This story is a reprint of the comic
Strange Tales #125.

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Synopsis for "Mordo Must Not Catch Me!"

This story is a reprint of the comic
Strange Tales #125.

Attacked by minions of Baron Mordo, Doctor Strange learns that the Ancient One is Mordo's prisoner in yet another plot to destroy Doctor Strange. Battling in their astral forms, Strange searches the world over, trying to find the Ancient One while simultaneously trying to prevent Mordo from capturing him. Finding the Ancient One in Aztec ruins, Doctor Strange confronts Mordo and defeats him in a mystic duel. After the fight, Doctor Strange frees the Ancient One.

Appearing in "The Domain of the Dread Dormammu!"

This story is a reprint of the comic
Strange Tales #126.

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Synopsis for "The Domain of the Dread Dormammu!"

This story is a reprint of the comic
Strange Tales #126.

The Ancient One informs Doctor Strange that the Dread Dormammu has threatened to cross over from his Dark Dimension into that of Earth's. The Ancient One dispatches Strange to the Dark Dimension, to send a message to Dormammu personally.

Arriving in the Dark Dimension, Doctor Strange battle many warriors and creatures sent by Dormammu to bar his passage. A beautiful white-haired girl shows Strange the way to Dormammu's lair, and Strange warns Dormammu that before attacking Earth's dimension or threatening the Ancient One, he must first battle Doctor Strange.

Appearing in "Duel With The Dread Dormammu!"

This story is a reprint of the comic
Strange Tales #127.

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Synopsis for "Duel With The Dread Dormammu!"

This story is a reprint of the comic
Strange Tales #127.

While waiting for his duel against Dormammu, Clea shows Doctor Strange around the Dark Dimension, including the area of the realm which is sealed with a mystic barrier to contain the Mindless Ones. As the duel starts, Dormammu imprisons Clea. The mystical power Dormammu expends during the duel leads to a weakening of the spell keeping the Mindless ones at bay, and they escape. Doctor Strange helps Dormammu reestablish the barrier, and in gratitude, Dormammu agrees to a pledge not to invade the Earth's dimension. Returning to Earth's dimension, Doctor Strange is rewarded by the Ancient One with two new items: A cloak of levitation, and the Eye of Agamotto.

Appearing in "The Demon's Disciple!"

This story is a reprint of the comic
Strange Tales #128.

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Synopsis for "The Demon's Disciple!"

This story is a reprint of the comic
Strange Tales #128.

Doctor Strange is visited by a disciple of a mystic known as the Demon, but the Demon causes the man to disappear. Tracking the Demon to his lair, Doctor Strange is trapped in the Crimson Bands of Cyttorak, until he travels out of his body and reads the Demon's spells to learn a way to free himself. Doctor Strange bests the Demon in mystic combat and casts a spell that makes the Demon renounce the mystic arts for the purposes of evil.

Appearing in "Beware...Tiboro! The Tyrant of the Sixth Dimension!"

This story is a reprint of the comic
Strange Tales #129.

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Synopsis for "Beware...Tiboro! The Tyrant of the Sixth Dimension!"

This story is a reprint of the comic
Strange Tales #129.

When the members of a television newsprogram are sucked into another dimension through an idol depicting the being known as Tiboro, Doctor Strange is called in to rescue them. Traveling through the portal connected to the idol, Strange is confronted by Tiboro and the two duel for the freedom of the captured men. Doctor Strange manages to gain the upper hand when he uses his powers to seal Tiboro's wand. Conceding defeat, Tiboro allows all foreigners in his realm to go free. With all done, Doctor Strange casts a spell of forgetfulness so that knowledge of other realms and magic are still an unknown to the common man.

Notes

  • Prologue by Stan Lee.
  • Includes reprints from:

See Also

Footnotes

  1. 1.0 1.1 First and only known appearance to date besides flashbacks



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