The Power Grid is the means by which the proficiency of any given character in six different areas of prowess is officially quantified and ranked. In any given area, 1 represents the lowest and 7 the highest rank achievable.

Intelligence

The ability to think and process information.

  1. Slow or Impaired‎
  2. Normal‎
  3. Learned‎
  4. Gifted‎
  5. Genius‎
  6. Super-Genius
  7. Omniscient‎

Strength

The ability to lift (press) weight over one's head.

  1. Weak: Cannot lift own body weight.
  2. Normal: Able to lift between over own body weight and twice own body weight.
  3. Peak Human: Able to lift over twice own body weight or up to 800 lbs.
  4. Superhuman: Able to lift between 800 lbs. and 25 tons.
  5. Superhuman: Able to lift between 75-100 tons.
  6. Superhuman: Able to lift between 25-75 tons.
  7. Incalculable: In excess of 100 tons.

Speed

The ability to move over land by running or flight.

  1. Below Normal
  2. Normal
  3. Superhuman: Able to move at a peak velocity up to 700 mph.
  4. Speed of Sound: Able to move at a peak velocity between Mach-1 to Mach-2 (approximately 1,520 mph).
  5. Supersonic: Able to move at a peak velocity between Mach-2 to orbital velocity (approximately 17,000 mph).
  6. Speed of Light: Able to move at a peak velocity up to 186,000 miles per second.
  7. Warp Speed: Able to transcend light speed or teleport (instantaneous travel).

Durability

The ability to resist or recover from bodily injury.

  1. Weak
  2. Normal
  3. Enhanced
  4. Regenerative
  5. Bulletproof
  6. Superhuman
  7. Virtually Indestructible‎

Energy Projection

The ability to discharge energy.

  1. None
  2. Energy discharge on contact
  3. Single Energy Type: Short range and duration
  4. Single Energy Type: Medium range and duration
  5. Single Energy Type: Long range and duration
  6. Multiple Energy Types
  7. Virtually unlimited command of all types of energy

Fighting Skills

The proficiency in hand-to-hand combat.

  1. Poor
  2. Normal
  3. Some Training
  4. Experienced Fighter
  5. Master of a single form of combat
  6. Master of several forms of combat
  7. Master of all forms of combat

Links and References


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