The Remembrancer may be the most sophisticated among Doctor Doom's designs and developments. Its functionality was to take Doom's chosen heir and fill that person's mind with Doom's remembrances, personality and skills, replacing his or her personality with Doom's. The heir would then start believing to be Doom himself[2] -somehow trapped in another person's body-[3] so that Doom could continue his plans even after his death.[2][4] The Machine can only transfer Doom's memories, not other people's. While the effects were permanent, the heir's original mind could be restaured using imprinting and a post-hypnotic command.[2]

The device itself was built in a huge chamber at Castle Doom in Latveria and required no less than five Doombots to operate it. The heir was to be seated in a chair, with a helmet fastened to his or her head. Then Doom's recorded history would be passed through the headgear to the heir's head.[2][4] Doom built only one of these Machines and instructed his Doombots to use it only in the case of his confirmed death.[2]

When Doctor Doom was presumed dead after an encounter with the Fantastic Four, Silver Surfer and Tyros the Terrible,[5] the Doombots impersonated him to continue ruling the country for a time[4] while Latveria officially denied the so-called rumors of its ruler's demise.[6] But Doom did not want robots to rule in his stead indefinitely. Once the Doombots were reasonably sure of Doom's death, five of them (including B-57[4] and A-73)[4][3] took Doom's chosen heir, Kristoff Vernard, and submitted him to the Machine without really explaining the details - it would be useless, as Vernard would forget that conversation anyway. Vernard however ordered the robots to stop the process before having assimilated all the memory-tapes. The robots, having been ordered to obey Doom as their Master, complied.[4] This led to the Machine creating an imperfect Master prone to solvable flaws.[3]


Doom had previously developed related devices such as the Energy-Transferral Helmet he had used to infuse his own brain pattern in the living android called Doomsman.[7]


The role-playing game book Machines of Doom included rules to use the machine. Depending on a single dice's roll, the heir may assume Doom's personality and memories; or also his skills and powers (including psyonic and magical powers which he rarely uses); or, should the roll be bad, the heir's mind may be wiped clean leading to amnesia. In that case, a second roll can take place, but a second failure will kill the subject.

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