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| First = Weapon H Vol 1 6 |
| First = Weapon H Vol 1 6 |
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+ | | HistoryText = The Skrullduggers came from one of the Skrull homeworlds and ended up on [[Weirdworld (Battleworld)|Weirdworld]] as an invasive species.{{r|Weapon H Vol 1 6}} When [[Morgan le Fay (Earth-15238)|Witch Queen le Fay]] encountered the Skrullduggers, she tamed them with her magic.{{r|Weapon H Vol 1 9}} |
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| Habitat = |
| Habitat = |
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| Weaknesses = |
| Weaknesses = |
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− | | GovernmentType = None, but they can be controlled by [[Morgan le Fay (Earth-15238) | |
+ | | GovernmentType = None, but they can be controlled by [[Morgan le Fay (Earth-15238) |Witch Queen le Fay]]'s magic. |
| TechnologyLevel = None |
| TechnologyLevel = None |
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| CulturalTraits = |
| CulturalTraits = |
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[[Category:Skrull Empire Races]] |
[[Category:Skrull Empire Races]] |
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+ | [[Category:Tentacles]] |
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+ | [[Category:Radioactive]] |
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+ | [[Category:Shapeshifters]] |
Revision as of 13:47, 9 June 2020
History
The Skrullduggers came from one of the Skrull homeworlds and ended up on Weirdworld as an invasive species.[1] When Witch Queen le Fay encountered the Skrullduggers, she tamed them with her magic.[2]
Powers and Abilities
Powers
- Shapeshifting: They can change their full appearance, but they can not change their scent. This makes it possible for others with very strong senses to still be able to trace them.[1]
- Flight: Some of them have wings which enable them to fly.
Miscellaneous
Type of Government
None, but they can be controlled by Witch Queen le Fay's magic.
Level of Technology
None
Trivia
They emit a very low level of radiation native to their homeworld.[2]
See Also
Links and References
References
- ↑ 1.0 1.1 Weapon H #6
- ↑ 2.0 2.1 Weapon H #9