History
A riot was taking place at the Raft, and the prisoners have overwhelmed the S.H.I.E.L.D. agents on the scene. Doctor Strange emerged from a portal and used magic to neutralize some inmates, but noticed both that something was disrupting his magic and that something was making the prisoners more violent. Attending to injured agent Ryan Rees, Strange learned that there was a loud noise in the engine room before chaos broke out. Fighting his way through to the engine room, Strange realized that the inmates were under Baron Mordo's mind-control. As he neutralized more inmates, Strange disabled three devices that had been interfering with his magic, and then erected magic barriers to contain the chaos. Once he arrived to the confinement ward after defeating more prisoners, Strange found Mordo conjuring a giant orb of dark magic. Strange warned him against harnessing such power, but Mordo absorbed it. The two sorcerers fought and Strange ultimately overpowered Mordo, so the villain escaped through a portal. The Doctor Strange of New Stark City appeared through another portal and invited his counterpart to see a new threat to face. Although hesitant at first, Doctor Strange joined his New Stark City counterpart into the portal to Primary Earth. Arriving at the Omega Flight Headquarters, New Stark City's Doctor Strange invites his counterpart into Omega Flight.[1]
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Paraphernalia
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Notes
- This is the version of Doctor Strange controlled by player during the game. After joining the Omega Flight, the story becomes streamlined into one path for all characters, irrespective of their class.