Marvel Database
Marvel Database

Appearing in "The Return of the Gorilla-Man"

Featured Characters:

Supporting Characters:

  • Professor Stuyvesant

Antagonists:

Other Characters:

  • Romanian Gendarmerie (Only in recap)
  • Eric
  • Academy of Science (Mentioned)

Races and Species:

Locations:

  • Earth (Main story and recap)
    • Europe (Main story and recap)
      • Transylvania (Main story and recap)
      • Franz Radzik's Castle (Only in recap)

Items:

  • Personality Swap Device (Only in recap)

Synopsis for "The Return of the Gorilla-Man"

Despite the end of the story in Tales to Astonish #28 seemingly indicating Gorilla-Man's mind regressing to that of a beast, in this issue Gorilla-Man's mental facility seems to be completely unimpaired. While locked in a cage at the zoo, a young boy throws a box of crayons at him and he uses the crayon to write a message promising a reward if the cage attendant will free him. The shocked zoo official opens the cage, and the wily gorilla quickly brushes him aside. He reasons that his old equipment will have been dismantled and thus he will need the help of another scientist to transfer back into a human body. When he reaches the estate, he burns his hands on the electric fence and can no longer write or speak, yet he manages to convey the impression to the scientist that he is intelligent. They put him through several tests before placing him into the back of a van and he hopes that he's being taken to a laboratory where his mind can be transferred, but what they want to use him for instead is to take the place of a human volunteer that would otherwise have to be sacrificed on a space capsule launch.

Appearing in "The Remedy Oil"

Reprint of the 5th story from
Journey Into Mystery #37
(originally printed as The Old Shop)

Featured Characters:

Supporting Characters:

  • Logarithm (First appearance)
  • Logarithm's Mother (First appearance)
  • Logarithm's Father (First appearance)

Other Characters:

Races and Species:

Locations:

Items:

  • Mrs. Gerrity's Remedy Oil

Events:

Synopsis for "The Remedy Oil"

Reprint of the 5th story from
Journey Into Mystery #37
(originally printed as The Old Shop)
An old-fashioned shopkeeper unwittingly saves the life of a boy from Logarithm when her remedy oil lubricates the gears in his brain.

Appearing in "The Thing from the Hidden Swamp"

Featured Characters:

Supporting Characters:

Other Characters:

  • Frank (Voice only)
  • Ann (Voice only)

Races and Species:

Locations:

Vehicles:

  • Alien Spaceship

Synopsis for "The Thing from the Hidden Swamp"

A plain-looking girl meets a stranded alien traveler as she explores a bog in order to get away from people she feels ignore her. The alien explains that he needs someone to work the controls of the spaceship while he goes outside and attempts to free it, and she does as he directs. He succeeds in his efforts and tells her that he will reward her for her help and departs. She is puzzled since he gave her nothing, but when she returns to the cruise ship docked at port she is surprised to find people noticing her. She locates a mirror and is delighted to find that the monstrous alien has provided her with a make-over.

Tales to Astonish Vol 1 30 008

Appearing in "What Was the Staggering Secret of the 13th Floor"

Featured Characters:

  • Willy Sloane

Supporting Characters:

  • Mr. Jordan

Antagonists:

Other Characters:

  • FBI (Mentioned)

Races and Species:

Locations:

Synopsis for "What Was the Staggering Secret of the 13th Floor"

An oddly cheerful elevator operator is held at gunpoint with a passer-by by a spy planning to blow up the hotel. The elevator lets the spy off at the 13th floor, and while the passer-by is terrified, the elevator operator simply fades away, explaining that the bomb will never go off, since there is no 13th floor.

Appearing in "Quogg!"

Featured Characters:

  • Unnamed Criminal (First appearance)

Supporting Characters:

  • Unnamed Tribal Chief (First appearance)

Antagonists:

Races and Species:

Locations:

Synopsis for "Quogg!"

A criminal avoids the African authorities after robbing the outpost and heads deeper into the jungle where he encounters a tribal chieftain who warns him away from entering an enclosure due to the presence of Quogg. The man pretends to listen to the chief, all the while thinking it'll be the perfect hiding place. When he scales the wall, he sees that there is even a small hut available in the clearing. He constructs a barrier ringing the hut in order to keep out wild beasts, and plots to terrorize and extort the natives as their demon Quogg. A rustling sound startles him out of his revere, and when he turns around, he realizes too late that he has enclosed himself in with the monstrous shaggy creature named Quogg that he mistook for a hut.

Tales to Astonish Vol 1 30 020

Notes

See Also

Links and References

References