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Quote1 Lemme know if yer dad ever wants to get rid o' ya, Franklin. 'Cause you can be my kid any day! Quote2
Thing

Appearing in "Earth 33⅓"

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Synopsis for "Earth 33⅓"

  • Synopsis not yet written

Appearing in "Vid Wars!"

Reprint of the 1st story from
Marvel Two-In-One #98

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Synopsis for "Vid Wars!"

Reprint of the 1st story from
Marvel Two-In-One #98
The Thing is spending time with his godson, Franklin Richards, at a video arcade in Times Square. After the boy has had his fill they head on back to the Baxter Building. There they find a scientist named Dr. Giles Neven who is attempting to get an audience with Mister Fantastic but is being denied by security. Ben is curious and learns that the man is trying to show Richards his new video game design in the hopes that Reed might invest in it. Thinking this might be of interest to Franklin, Ben decides to invite the bespectacled scientist into their home. On the elevator ride up, Neven explains that he creates video games to fund his true passion: trying to build a device strong enough to pick up signals that are being sent by a distant galaxy. Setting up his computer in Reed's lab, Neven explains that his latest game creation is a game called "Space Saver". The object of the game is to pilot a "Space Saver" around a maze and destroy alien creatures called Gungy Gobblers.

Catching the Thing's interest, Ben asks if he could play the game. When the Thing presses the start button, however, the trio are suddenly teleported away. They are shocked to discover themselves on the alien world of K'rith. They are greeted by a tall green skinned woman named Sharilla who explains that her people -- the K'rithians are under siege from the Gh'runjians. Much to their surprise, the K'rithians were responsible for beaming the messages to Earth. Having influenced Neven into creating his Space Saver game, they tested him and deemed him to be the greatest of the Space Savers and have asked for him to assist in stopping the massive Gh'runjians' before they consume their world.

Regardless of the fact that the entire scenario is ridiculous, both the Thing and Franklin agree to help. Piloting one of K'rith ships they engage one of the Gh'runjians' but they prove nearly indestructible. Learning that the creature goes to a massive device for some unknown reason, the four travel to its location where the Thing determines that it is some sort of power generator. Fending off the Gh'runjians' attack, the Thing manages to destroy the generator and with the Gh'runjians now cut off from his energy source he becomes inert and fades away. In the aftermath of the battle, Sharilla offers Giles to stay and be celebrated as a hero, an offer that Neven agrees to. Ben and Franklin are then returned home where they tell Reed and Sue about the entire episode. Reed decides to invest in Neven's game in the hopes the income generated from its sale can be used to finance a fund in Neven's name.

Appearing in "Knightmare"

Reprint of the 1st story from
Iron Man #150

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Synopsis for "Knightmare"

Reprint of the 1st story from
Iron Man #150
Iron Man and Doctor Doom find themselves stranded in the past in the kingdom of Camelot. A band of knights of the roundtable confronts the duo and they skirmish when Dr. Doom refuses to acknowledge their authority, but Iron Man makes Doom agree to go with them to Camelot. The duo present themselves to King Arthur, but Doom's royal pretensions do not impress the king. Doom forces a servant to give him the location of Morgan Le Fay's castle and requests the witch's aid in rescuing his mother from hell. She agrees if Doom will help her kill King Arthur. Using a chip from Excalibur, Le Fay raises an army of undead soldiers with Doom to lead the battle. Iron Man joins King Arthur's forces to combat them and finally drives them away. Doom promises to have revenge on Iron Man someday, but in order to return to their own time they form a temporary truce; with components from their armors they manage to juryrig a makeshift time machine. After returning home safely they part ways, Doom still vowing revenge.

Appearing in "The Last Gamble"

Reprint of the 1st story from
Power Man and Iron Fist #64

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Synopsis for "The Last Gamble"

Reprint of the 1st story from
Power Man and Iron Fist #64
Continued from last issue... After a bomb that destroyed the Gem Theater and injured D.W. Griffith, Power Man and Iron Fist are looking for the men responsible: Senor Suerte and Senor Muerte, the brothers of the original Senor Suerte/Muerte. The two men, continuing their revenge scheme against Power Man and Iron Fist threaten Harmony Young. While Iron Fist trains with Bob Diamond, Power Man checks his sources and sends Jennie off to Canada to be save.

When Iron Fist is targeted next, Power Man saves him from certain death when he's trapped in the Heroes for Hire Inc. elevator.

The two track down Senor Muerte and Senor Suerte, and after a brief chase, the two crooks trip themselves up when the cross paths with a black cat. They are defeated by Power Man and Iron Fist and turned over to the authorities, they vow to get back at the two heroes someday.

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