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The X-Men have to stop Magneto from wreaking havoc on human civilization. They must fight through an army of hundreds of Sentinels as well as Pyro, The White Queen and Juggernaut--who strangely wields a bazooka. Mystique disguises herself as Magneto and attacks with punches and kicks. Later, Magneto kidnaps Professor X and Shadowcat,[1] prompting the heroes to go on a rescue mission.


  • This game is not to be confused with a later X-Men game, X-Men: Children of the Atom, which was released in arcades, on video game consoles, and on the PC.
  • Input: 8-way joystick, 3 buttons
  • Arcade system: Custom hardware
  • Cpu: Motorola 68000 (@ 16 Mhz)
  • Sound CPU: Zilog Z80 (@ 8 Mhz)
    Sound Chips: Yamaha YM2151 (@ 4 Mhz), K054539 (@ 48 Khz)
  • Display: Raster, 288 x 224 pixels (Horizontal), 2048 colors


Go and save the city!

Pyro will turn you to toast!Pyro

Nothing moves the Blob!Blob


The White Queen welcomes you to die!Emma Frost

Juggernaut will flatten you!Juggernaut

X-Men! Welcome... to die!

I am Magneto, you are nothing!Magneto

I am Magneto, Master of Magnet!Magneto

Thank you X-Men! But Magneto is in another place.

Magneto is over there!

You are helpless against my power, X-Men!


Kill you!

You are dead!


  • The animation of the X-Men and the supervillains is based on the 1989 X-Men pilot episode titled Pryde of the X-Men.
  • Although Final Fight set the standard for scrolling fighters, X-Men created several innovations for the genre, including the ability to hit felled opponents to prevent them from getting back up, as well as a character-specialized "mutant power," which could clear the screen of enemies. Those mutant powers can be stored like items (similar to Golden Axe's magic powers), but if they are none, the mutant power can still be used, but also reduced the player's health. The game is fondly remembered by those who played it for its fun, addictive gameplay and colorful graphics. However, it is also sometimes criticized for its wooden voice acting and often ungrammatical script, particularly from Magneto ("I am Magneto, Master of Magnet" and "Welcome to Die!"). The Japanese version of the game featured enemies that would drop health and Mutant Power refills upon their defeat. These enemies were absent from the American release of the game.
  • Depending on the machine, the maximum number of simultaneous players varies from two to six. The six-player version uses a multiple screen set up, similar to The Ninja Warriors.[2]
  • The X-Men Arcade game was in the background in the Generation X pilot. The scene where Jubilee was in the arcade room playing Street Fighter, her powers activated and Tresh noticed the display. In the background behind Tresh is the arcade game.

See Also

Links and References


  1. Kitty appears in Konami's 1992 X-Men video arcade game, as a non-playable character. In this game, she is not known as "Shadowcat"; instead, she plays the "damsel in distress" role.
  2. X-Men at Arcade
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Links and References


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