X-Men vs. Street Fighter

X-Men vs. Street Fighter Flyer
Information-silk Title
X-Men vs. Street Fighter
Information-silk Universe
Video Game Details
Information-silk Developers
Information-silk Modes
Up to 2 players simultaneously
Information-silk Ratings
ESRB: T (Teen) (Console ports only)
Information-silk Platforms
Arcade, Sega Saturn, PlayStation
Information-silk Release Date
September 9, 1996
February 26, 1998
Previous Game
Next Game

Marvel Super Heroes
October 24, 1995
Sega Saturn
September 29, 1997
September 29, 1997)
Marvel Super Heroes vs. Street Fighter
June 25, 1997
USA January 31, 1999
JPN February 25, 1999
PAL May, 1999
Sega Saturn:
JPN October 22, 1998)


Playable Characters:


Other Characters

  • Birdy (First appearance)
  • Forge (First appearance) (Appears in Storm's ending) (Cameo)
  • Acolytes (Cameo) (Appears in M. Bison's ending)
  • Angel (First appearance) (Cameo)
  • Beast (Cameo)
  • Psylocke (Cameo)
  • Shuma-Gorath (Cameo) (Appears in Storm's ending)
  • Unnamed Mutants






The X-Men team up with the Street Fighters to defeat Apocalypse.

Scott Summers (Earth-30847) and En Sabah Nur (Earth-30847) from X-Men vs. Street Fighter 001

Cyclops Vs. Apocalypse In Final Stage Of The Game X-Men Vs. Street Fighter.



Version 1 (960909 in Japan, 960910 outside of Japan)

  • Ryu and Akuma are able to recover from their hop kick in midair.
  • Ryu's Hurricane Super will push the opposing player down, allowing the player to recover.

Version 2 (961004)

The most common version found in arcades

  • Ryu and Akuma can not recover from their hop kick.
  • Ryu's Hurricane Super pushes the opposing player up rather than down.
  • Sabretooth's Jumping Infinite is now a bit more difficult to time.
  • Dhalsim is no longer able to do a Yoga Drill the instant he leaves the floor. He actually has to jump a small distance before the Drill will come out.

Version 3 (961023)

Capcom released this version in an attempt to remove all the Infinites they knew of.

  • Storm cannot use her Lightning Attack multiple times without landing between attacks.
  • Cyclops' aerial Fierce and Juggernaut's aerial Fierce and Roundhouse pushes the player straight down.
  • Wolverine's Drill Claw does not throw the opposing player across the screen.
  • Storm's Lightning Attack no longer causes enemies to fall on their backs, so she cannot hit enemies with all three hits one at a time (separately), thus eliminating her Lightning Attack Infinite.
  • Storm's Jumping Fierce, when used as an Air Combo Finisher, knocks her opponents in more of a downward arc rather than an outward arc, making her repeating Fierce-Roundhouse Air Combo not possible anymore (though an equally effective alternate combo exists).
  • Magneto can no longer throw the enemy upwards with his kick throws, preventing him from Air Throwing the enemy upwards and then Hyper Graving them on their way down.
  • Chun-Li's recovery period from her Senretsu Kyaku is no longer invincible (she can be hit during her delay, whereas before, everything would go right through her).
  • Dhalsim's Drills all now have a half second delay before they come out after the button is pushed. This delay was enough to eliminate his Drill Infinite Combo.
  • Dhalsim's Teleport Recovery is no longer vulnerable at the end, preventing all of the Dhalsim-only Combos from occurring.

Home Versions

  • X-Men vs. Street Fighter was ported to the Sega Saturn in 1997 and the Sony PlayStation in 1998.


  • No special notes.


  • No trivia.

See Also

Links and References


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