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After the Great Cataclysm, southeast of Hyperborea, descendants of a pre-Cataclysmic people known as the Zhemri founded Zamora. Their descendants were called Zamorians.

Since time out of mind, Zamora has stood as a proud and independent nation. In more primitive days, the warlike Hybori could never quite conquer it, so they settled down to form kingdoms of their own. During Conan's times, Zamora stood poised uneasily, between the Hyborians and the rising empire of Turan to the east. Thus, mercenary armies, with their dubious loyalty, are not allowed within its cities' walls, and are made to feel unwelcome even in the hinterlands.[6][verification needed]

Its major cities included Arenjun, the City of Thieves, a crossroads for thieves and hired killers from all countries, Shadizar the Wicked, the capital city known for its vices, and Yezud, the city of the Spider God.[6]

After the Age of Conan, Zamora fell to Turan, Aquilonia, and Turan again.[8] Zamora's legacy went on as part of some of the culture and language of the Romany people.[9]

History

Origin[]

After the Great Cataclysm (which occurred circa 18,000 BC), first evident about 17,500 BC (500 years after the Cataclysm), the Zhemri were a remnant of one of the non-Valusian civilized nations,[10][11] possibly Grondarian in origin,[11][9] and dwelt in the low mountains of the southeast of the new world-continent circa 17,500 BC.[10][11]

The Zhemri intermingled with various unknown peoples.[11] Candidates for those people include:

  • After the Lemurian slaves successfully revolved in the Far East circa 16,500 BC, some of the "East-folk" migrated westwards. It was believed that they might have stimulated Zhemri revival by that hypothetical "northern branch" of the East-folk migration.[12][13] Other accounts mentions it was the Lemurians who migrated westwards after overthrowing the East-folk.[14]
  • After Dagonia was destroyed by the Yuetshi around the same time, refugees fled to mingle with the Zhemri, another candidate for having jumpstarted Zhemri revival.[13]

The Zhemri, now a hybrid race, prospered and multiplied, and eventually founded Zamora around the time the Aesir overthrew Hyperborea the Elder.[8][11]

In the early days of Zamora, Hyborians conducted slave raids in Zamora but were never able to seize its government.[8]

Later, the Zamorians also intermarried with the Hyborian Brythunians[15][11] that flourished and moved southward,[15] but resisted encroachment by the Hyborian Kingdoms.[11]

Age of Conan (10,000 BC)[]

During Conan's youth, Zamora was an absolute despotism,[8][8] with the king dominated by a sorcerer.[8]

Tiridates' rule[]

During King Tiridates, Prefect Antagonides, prefect of the city of Ramaraj, wanted to rise against his king and usurp his rule, but lacked an army strong enough, having at his disposal only his garrison. Demon-priests from Khauran, Shebeshek, Jhia, and Ragathis, offered him the means to defeat the King's Army: resurrected monsters from ages past, preserved in tar. That plan was foiled by Conan, who conveted the key, an apparent cask of gems, to unleash and control those creatures.[5]

Under unrevealed circumstances, he was succeeded by Mitradites III, though Hadranor was also known as King of Zamora at some point during the Age of Conan.

Fleeing from Yezud, all the seekers of the amulet of Tolometh received a different vision of the place where each shard was hidden.[16]

Mitradites' rule[]

King Mitradites III was consistently described as a drunken monarch.[17][18][19][20] He was contested from many parties within Zamora, though many of his opponents were defeated and/or their plans foiled by Conan the Cimmerian (most of them unbeknowst to the king).

  • In a remote village, Zukala asked for tribute and considered its inhabitants his subjects. He was eventually defeated by Conan and left.[7]
  • In Shadizar, Madame X'arthalla plotted with the captain of the royal guard against the King, intending to seize control of Zamora. The multiple attempts at the King and his councillors' lives were foiled by Conan along with the pleasure girl Nadia. The captain was later executed and Conan rewarded by the King.[4]
  • In the the early adventuring days of Conan, Queen Isadona of Sakyara wished to conquer a region of Zamora and even make King Mitradites come to terms with her. To this end, she intended to use the flying technology of the Corinthian scientist Daedikaron to equip her troop. Daedikaron and Conan escaped from Sakyara.[21]
  • Around the same period, the Grand Inquisitor of Ong, who had tortured and slain his city's former king, wanted to capture and "save [the] soul" of Isadona. Feeling Zamora was plagued with too many sins and gods (including Omm, Spider-God, and Bel, God of Thieves), he wanted to unite Zamora under a more pious ruler than Mitradites: himself, the high priest of lion-headed Ong.[20]
  • As King Mitradites feared and mistrusted the Yezudites,[22] he sent Tork, an engineer[23] and spy, who destroyed Yezud by shifting a few boulders in the mines beneath the city, who rested on a fault, with the help of Conan.[23][22]

Two years later,[24] after Yezud was rebuilt, Zath high priest Feridun threatened King Mitradites with his Children of Zath, feeling confident in the myth of arachnic invincibility he had communiated to Zamora's king, and expecting Mitradites' ragtag army to crumble in panic at the mere sight of the Children of Zath (despite vicar Mirze's concerns).[25] Conan managed to take down Zath's cult, and the Children of Zath were destroyed.[24]

Later, priest of Zath Harpagus, rechristened himself Zath, took possession of the ruins of the Tower of the Elephant and of the Lotus caches of Yara. He intended to poison Zamora's king with spider venom, use the Lotus to bend an army to his will by supplying them Distilled Lotus, and finally rule from the Kezankian Mountains to the borders of Brythunia, and even beyond. That plan was foiled by Conan once again.[26]

At the foot of the Zamoran Steppes, Conan was assaulted by a kid named Veden Kamal, wanting revenge for his three older brothers, who were killed in battle by the Cimmerian. Wishing to learn swordsmanship from Conan, Veden Kamal offered to guide him to the Jewelled Sword of Tem, and escorted the barbarian to Maheeva's roost, who told them the way to retrieve the magical artefact.[27]

Some time later, in an oasis not far from Shadizar where the Free Companions set up their camp, Conan was kidnapped by the assassins of the Night-Cult and brought back to their wooden temple in the capital. He was then grabbed by the Night-Goddess, who flew him off to her cave, where she planned on mating with him, then feeding him to her young. Conan was at first enraptured by her hypnotic gaze, but he managed to overpower her control and ultimately destroyed her.[28]

When Conan finally returned to the mercenary camp, he discovered to have been replaced by Milo as the new captain of the Free Companions. He was then captured and then left to his own fate, tied to a running horse. A dying Conan was eventually found and healed by Turghol, who was riding towards the Kezankian Pass.[29]

By that time, it was said that King Mitradites sometimes ("in his more drunken moments") claimed the strip of plains set between the desert and the Kezankian Mountains, which was also claimed by Turan's King Yildiz.[19]

Hadranor's rule[]

Hadranor, king of Zamora, had the wizard Costranno sentenced to death by beheading after finding him guilty of performing unholy rites of life and death.[30]

After the Age of Conan[]

After the Age of Conan, Zamora fell to Turan, who were later driven off by the Aquilonian Empire. The Aquilonians levied increasing amounts of tribute.

After the Aquilonian debacle, Zamora were conquered by the Hyrkanians once more, who consolidated their hold on Zamora by settling Zingaan refugees to form a loyalist element among the conquered Zamorians.[8]

Legacy[]

Some of the culture and language of the Romany came from the Zingarans and Zamorans.[9]

Facts[]

Economy[]

The people of Zamora used as currencies Drakis and (if they're not the same) pieces of gold.[7]

Language[]

The Zamorians used Zamorian in writing. The Old Zamorian was a script that had long fallen into disuse circa 10,000 BC.[22]

People[]

The Zamorians were a dark-skinned, dark-eyed people.[6]

Religion[]

There is no known state-religion. The city of Arenjun worships Bel, the god of thieves, that of Yezud worships a Spider-God. Yezud's religious ceremonies include human sacrifice and "orgiastic rites".[6][verification needed]

In Artallus, a town in northern Zamora, a spider-deity known as Arachna was worshiped.[31]

In Shadizar and in Zamora in general, there was active worshipers of Azoth.[3]

Points of Interest

The country is bordered at east by the Kezankian Mountains, Zamorian Marches and Turanian Steppes, south by Koth, west of Corinthia and Brythunia, northwest of Hyperborea.[8]

Residents

Notes

See Also

Links and References

References

  1. Conan the Barbarian #42
  2. Conan the Adventurer #5 ; The Hyborian Age
  3. 3.0 3.1 Conan the Barbarian: The Horn of Azoth #1
  4. 4.0 4.1 4.2 Savage Sword of Conan #81 ; The Palace of Pleasure
  5. 5.0 5.1 5.2 Savage Sword of Conan #180 ; Tomb of Lost Visions
  6. 6.0 6.1 6.2 6.3 6.4 6.5 Handbook of the Conan Universe #1 ; Zamora's profile
  7. 7.0 7.1 7.2 Conan the Barbarian #5 ; Zukala's Daughter
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 Savage Sword of Conan #42 ; A Gazetteer of the Hyborian Age, Part IX; Zamora's entry
  9. 9.0 9.1 9.2 Blockbusters of the Marvel Universe #1 ; Great Cataclysm's profile
  10. 10.0 10.1 Savage Sword of Conan #8 ; The Hyborian Age - Chapter 2: The Rise of the Hyborians
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 Savage Sword of Conan #42 ; A Gazetteer of the Hyborian Age, Part IX; Zhemri's entry
  12. Giant-Size Conan #1 ; Acheron: A Revisionary Theory
  13. 13.0 13.1 Savage Sword of Conan #23 ; Stygia: Serpent of the South - I. Before the Fall
  14. Savage Sword of Conan #35 ; A Gazetteer of the Hyborian Age, Part IV, Khitai's entry
  15. 15.0 15.1 Savage Sword of Conan #31 ; A Gazetteer of the Hyborian Age, Part II: Brythunia's entry
  16. Conan the Adventurer #11 ; The Talisman of Tolometh Part III
  17. Conan the Barbarian #5
  18. Savage Sword of Conan #207 ; Conan and the Spider-God Part I: Bugs, Brigands, and Blind Seers
  19. 19.0 19.1 Conan the Barbarian #275 ; Cry Kozak! - Chapter II: Swords of the Steppes
  20. 20.0 20.1 Conan the Adventurer #11 : The Inquisitors of Ong
  21. Conan the Adventurer #9 ; Of Wings and Warriors
  22. 22.0 22.1 22.2 Savage Sword of Conan #208 ; Conan and the Spider-God Part II: A Barbarian Returns to Yezud
  23. 23.0 23.1 Conan the Barbarian #13 ; Web of the Spider-God
  24. 24.0 24.1 Savage Sword of Conan #210 ; Conan and the Spider-God Part IV: Children of Zath
  25. Savage Sword of Conan #209 ; Conan and the Spider-God Part III: Death Stalks a Well-Tended Garden
  26. Conan: Lord of the Spiders #3
  27. Conan the Barbarian #164
  28. Conan the Barbarian #274
  29. Conan the Barbarian #275
  30. Savage Sword of Conan #1 ; Curse of the Undead-Man
  31. 31.0 31.1 Savage Sword of Conan #156
  32. 32.0 32.1 Savage Sword of Conan #33 ; A Gazetteer of the Hyborian Age, Part III; Grondar's entry
  33. Savage Sword of Conan #164 ; The Slithering God
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